About this mod
Tired of burning gunpowder to kill a piece of meat? Getting bored standing on a box? Pigs still won't fly? Then this mod is for you!
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- Changelogs

Maklane's Better Mutants - Fear & Fair
v1.7 Compatible with Stalker 2 v1.3.1
Description
Tired of burning gunpowder to kill a piece of meat? Getting bored standing on a box? Pigs still won't fly? Then this mod is for you!
This mod is designed to make your adventure in The Zone fairer and more entertaining. It adjusts the parameters of mutants to reduce their health points, but also balances in depth the type of damage they inflict and the amount.
Their armour has been reduced to 1 base point of armour, so they will now be really affected by HP (expansive) ammo, as this ammo's only real function is to take out unarmoured targets and it seems that the base game missed to take this more into account.
Compatibility
Compatible with any mod that does not modify the following files:
GameData/ObjPrototypes - & GameData/AbilityPrototypes
files for BlinDog, BloodSucker, Boar, Burer, Cat, Chimera, Controller, Deer, Flesh, Poltergeist, PseudoDog, PseudoGiant, Snork, Tushkan.
Link -> CHECK MY NEW STALKER 2 OVERHAUL MOD!
Maklane's Better Zone - Overhaul
What changes?
**The following damage values refer to the damage done by mutants to other NPCs and to you as a player
Blind Dog
Total HP: 64 -> 41
Sprint Speed: 600 -> 635
Base damage slightly increased. Less bleed damage, less armour penetration and a bit more armour wear.
What you'll notice the most is that if you're wearing good armour, it will protect you as it should, in return they'll damage the armour a bit more. They're also a bit more agile.
Bloodsucker
Total HP: 500 -> 545
Sprint Speed: 900 -> 825
Crouch Speed: 150 -> 170
Strike/physical armor: 3.0 -> 1.4
Less direct damage, higher lacerations that inflict more bleed. Increased armour penetration on claw attacks.
These changes live up to its name and make it a fearsome but fair opponent.
Boar
Total HP: 220 -> 315
Sprint Speed: 750 -> 820
They now deal more armour damage, have higher armour penetration and are slightly faster.
Burer
Total HP: 500 -> 325
Sprint Speed: 300 -> 280
I have left his armour at 4 points as he is wearing some kind of clothing/armour. (You should use AP ammo).
Just balanced his one melee attack, now with lower armour wear and higher bleed damage. The rest is untouched, he's still as friendly as ever ;).
Cat
Total HP: 400 -> 360
Sprint Speed: 570 -> 565
Less direct damage, less armour wear, more bleed damage, slightly faster
Changes resemble more laceration damage.
Chimera
Total HP: 2500 -> 2225
Overall Damage: -23%
Armour Penetration: -25%
Strike/physical armor: 4.0 -> 1.7
Less base damage, less armour penetration. More armour wear. More bleed.
It used to be complicated, now it's complicatedly expensive.
Controller
Total HP: 500 -> 580
Sprint Speed: No change
Strike/physical armor: 4.0 -> 1.0
Nothing has been changed apart from his health points.
Deer
Total HP: 600 -> 470
Sprint Speed: 700 -> 715
Strike/physical armor: 3.0 -> 1.0
Increased damage, increased armour wear, increased bleed, less armour penetration.
Ever hit an empty can with a stick?
Flesh
Total HP: 280 -> 285
Sprint Speed: 400 -> 425
Jump: 20 -> 25
Max Bleeding: 100 -> 15 (the pig will bleed out easily)
Modified slightly to become a direct source of dopamine and fulfil its function, a piece of meat to shoot at while going from point A to point B. Now these will go down with two good shotgun blasts or bleed out while running away.
Poltergeist
Total HP: 400 -> 310
Sprint Speed: No change
Strike/physical armor: 3.0 -> 1.0
Only his HP has been touched
PseudoDog
Total HP: 300 -> 185
Sprint Speed: 550 -> 535
Strike/physical armor: 3.0 -> 1.0
Only his HP has been changed and its speed has been slightly decreased.
PseudoGiant
Total HP: 4000 -> 3600
Sprint Speed: 500 -> 515
Strike/physical armor: 4.0 -> 1.4
Same damage, higher armour wear.
Don't forget the grenades, he's still a tank.
Snork
Total HP: 150 -> 155
Sprint Speed: No change
Evade coldown: 7 -> 3
Still has 3 points of armor (You should use AP ammo).
Slightly more damage and more armour wear.
Space bar spammers, don't you love them?
Tushkan
Total HP: 19 -> 17
Sprint Speed: 550 -> 565
Jump: 20 -> 23
Lower damage, lower armour penetration, higher bleed, more armour wear.
These now jump a bit higher, so you can use your pistol to practice a bit more.
Installation
- Unzip the 7z file to get the .pak file.
- Move the ".pak" files to the ‘~mods’ folder which you can find at S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods
- If the "~mods" folder doesn't exist, create it.
*Check my other mods :)
Maklane's Stalker 2 Better Zone - Overhaul Mod
Maklane's Stalker 2 Better Weapons Feeling
Maklane's Stalker 2 Better Gunfights
Maklane's Stalker 2 Better Weights
Do you enjoy this mod? (or any) Remember to endorse/like so others may find it as well :)
Issues & Feedback
Have you found a bug? Would you like to give your opinion so that the mod can be improved? Let me know in the comments/posts.