About this mod
This mod is merge bunch of another mods into one *.pak file without conflicts.
- Permissions and credits
- Changelogs
- Stalker_Boss
- Kennymylenny
- TheRealMaklane
- JohnCena1306
- AlexTorn
- NickMillion
- Andronidas (SnNakeEe)
- Axxii59
- Grokitach0
- VAXIStaa
- Anrail
- deathelm
Hey, stalkers, I've merged some mods together into one *.pak file.
The list of the merged mods in zz_Leksii's_ModPack_v1:
- Ledge Grabbing by Kennymylenny (ver 1.1) by Kennymylenny
- Longer Days and less stamina cost (days_plus_sprint_8_50.pak ver 1.0) by AlexTorn
- Grok's Less Grenades Thrown (ver 1.2) by Grokitach0
- Axxii's Stealth Mod (ver 1.7 - NickMillion's Alife compatible) by Axxii59
- Maklane's Better Weights Balance (Ammo ver 1.2 + Consumables ver 1.0) by TheRealMaklane
- Maklane's Better gunfights - NO Aimbot NPCs (ver 1.3) by TheRealMaklane
- Realistic Damage (Humans Only) (Realistic Damage Main ver 1.0) by JohnCena1306
The list of the merged mods in zz_Leksii's_ModPack_v2 is:
- Base is zz_Leksii's_ModPack_v1 with changed some mods and added new ones.
- Maklane's Better Mutants - Fear and Fair (Abilities + HP and Speed) ver 1.1 by TheRealMaklane
- Axxii's Stealth Mod (ver 1.7.1 - compatible with A-life Tweaks by zzzzzzz78) by Axxii59, was (ver 1.7 NickMillion's Alife compatible)
- Axxii's Headshot sound fix (ver 1.2) by Axxii59
- Axxii's Anomaly Beep Disabler (ver 1.1) by Axxii59
- Adjustable Carry Weight (100kg ver 0.22) by NickMillion
- Grok's Less Consumables in Stashes Crates and NPCs (ver 1.0) by Grokitach0
How it looks like with compatible mods inside mod folder:

Compatible mods with my MAIN modpack v1 or v2 and can be placed near modpack without any troubles (_v2_ImmersiveWorld contains some mods):
- Medkits and Consumables Rebalance by Andronidas(SnNakeEe)
- Reasonable Weapon Degradation by VAXIS by VAXIStaa
- Sell broken stuff by StalkerBoss
- Quest item weight to 0 by deathelm
- Half the cost of repairs by Anrail
Also if you want to check if other mods compatible with modpack - use script called mod conflict detection script
The optional versions is different packs:
1. zz_Leksii's_ModPack_v1_for_Spark9999:
List of the merged mods:
1. It CONTAINS all mods from zz_Leksii's_ModPack_v1
2. Maklane's Better Mutants - Fear and Fair (Abilities + HP and Speed) by TheRealMaklane
2. zz_Leksii's_ModPack_ImmersiveWorld:
List of the merged mods:
1. It DOES NOT contains mods from zz_Leksii's_ModPack_v1 it only contains two mods below:
2. Immersive World and Physics by VAXIS (ver 1.0) by VAXIStaa
3. zz_Leksii's_ModPack_v1_Main_plus_ImmersiveWorld:
List of the merged mods:
1. All mods from zz_Leksii's_ModPack_v1
2. All mods from zz_Leksii's_ModPack_ImmersiveWorld
4. zz_Leksii's_ModPack_v2_for_xsavagex7:
List of the merged mods:
1. All mods from zz_Leksii's_ModPack_v2
2. Removed mods:
- Longer Days and less stamina cost by AlexTorn
- Axxii's Stealth Mod ver 1.7.1 by Axxii59
5. zz_Leksii's_ModPack_v2_ImmersiveWorld:
List of the merged mods:
1. All mods from zz_Leksii's_ModPack_v2
2. Immersive World and Physics by VAXIS by VAXIStaa
3. Sell broken stuff by StalkerBoss
4. Quest item weight to 0 by deathelm
5. Half the cost of repairs by Anrail
6. zz_Leksii's_ModPack_v2_xsavagex7_ImmersiveWorld:
List of the merged mods:
1. All mods from zz_Leksii's_ModPack_v2_for_xsavagex7
2. Added mods:
+ ImmersiveWorld by VAXIStaa
WARNING! You'll need to use only ONE *.pak file, Main or ONE of the Optional.
Check what files change another mods that you used and if some *.cfg files has same path name that in my
modpack - then will be conflict and modpack's file coud be rewrited by other mod. Be careful.
I CANT MERGE MODS WITHOUT PERMISSIONS, THAT'S THE NEXUSMODS RULES. SO IF YOU WANT TO MERGE SOMETHING - USE MODS FROM USERS THAT GRANTED THEIR PERMISSIONS IN THIS DESCRIPTION.
Modified files of the MAIN mod file v1:
Ledge Grabbing by Kennymylenny:
Stalker2/Content/GameLite/GameData/ObjPrototypes.cfg
Longer Days and less stamina cost:
Stalker2/Content/GameLite/GameData/CoreVariables.cfg
Grok's Less Grenades Thrown:
Stalker2/Content/GameLite/GameData/CombatSynchronization.cfg
Axxii's Stealth Mod:
Stalker2/Content/GameLite/GameData/AIGlobals.cfg
Maklane's Better Weights Balance:
Stalker2/Content/GameLite/GameData/ItemPrototypes/AmmoPrototypes.cfg
Stalker2/Content/GameLite/GameData/ItemPrototypes/ConsumablePrototypes.cfg
Maklane's Better Mutants - Fear and Fair:
Stalker2/Content/GameLite/GameData/ObjPrototypes/Bloodsucker.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/BlindDog.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Burer.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Cat.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Chimera.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Controller.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Deer.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Flesh.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/GeneralNPCObjPrototypes.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Poltergeist.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/PseudoDog.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Pseudogiant.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Snork.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Tushkan.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/BloodsuckerAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/BlindDogAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/BurerAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/CatAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/ChimeraAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/ControllerAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/DeerAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/FleshAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/PoltergeistAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/PseudoDogAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/PseudogiantAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/SnorkAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/TushkanAbilities.cfg
Maklane's Better gunfights - NO Aimbot NPCs:
Stalker2/Content/GameLite/GameData/WeaponData/WeaponAttributesPrototypes/NPCWeaponAttributesPrototypes.cfg
Realistic Damage (Humans Only):
Stalker2/Content/GameLite/GameData/WeaponData/CharacterWeaponSettingsPrototypes/NPCWeaponSettingsPrototypes.cfg
Modified files of the MAIN mod file v2:
Ledge Grabbing by Kennymylenny:
Stalker2/Content/GameLite/GameData/ObjPrototypes.cfg
Longer Days and less stamina cost,
Axxii's Headshot sound fix:
Stalker2/Content/GameLite/GameData/CoreVariables.cfg
Grok's Less Grenades Thrown:
Stalker2/Content/GameLite/GameData/CombatSynchronization.cfg
Axxii's Stealth Mod:
Stalker2/Content/GameLite/GameData/AIGlobals.cfg
Maklane's Better Weights Balance:
Stalker2/Content/GameLite/GameData/ItemPrototypes/AmmoPrototypes.cfg
Stalker2/Content/GameLite/GameData/ItemPrototypes/ConsumablePrototypes.cfg
Maklane's Better Mutants - Fear and Fair:
Stalker2/Content/GameLite/GameData/ObjPrototypes/Bloodsucker.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/BlindDog.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Burer.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Cat.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Chimera.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Controller.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Deer.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Flesh.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/GeneralNPCObjPrototypes.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Poltergeist.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/PseudoDog.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Pseudogiant.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Snork.cfg
Stalker2/Content/GameLite/GameData/ObjPrototypes/Tushkan.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/BloodsuckerAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/BlindDogAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/BurerAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/CatAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/ChimeraAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/ControllerAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/DeerAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/FleshAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/PoltergeistAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/PseudoDogAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/PseudogiantAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/SnorkAbilities.cfg
Stalker2/Content/GameLite/GameData/AbilityPrototypes/TushkanAbilities.cfg
Maklane's Better gunfights - NO Aimbot NPCs:
Stalker2/Content/GameLite/GameData/WeaponData/WeaponAttributesPrototypes/NPCWeaponAttributesPrototypes.cfg
Realistic Damage (Humans Only):
Stalker2/Content/GameLite/GameData/WeaponData/CharacterWeaponSettingsPrototypes/NPCWeaponSettingsPrototypes.cfg
Adjustable Carry Weight:
Stalker2/Content/GameLite/GameData/ObjWeightParamsPrototypes.cfg
Stalker2/Content/GameLite/GameData/ObjEffectMaxParamsPrototypes.cfg
Axxii's Anomaly Beep Disabler:
Stalker2/Content/GameLite/GameData/PassiveDetectorPrototypes.cfg
Grok's Less Consumables in Stashes Crates and NPCs:
Stalker2/Content/GameLite/GameData/ItemGeneratorPrototypes.cfg
Installation
Add the .pak file to the following folder (if the ~mods folder doesn't exist, create i, yes it needs the ~):
S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods