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Maklane

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TheRealMaklane

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About this mod

Tired of venturing into The Zone feeling that everything is unfair? Sick of enemies shooting at you with Aimbot from afar? Do the mechanics feel too arcadey? Then this mod is for you!

Requirements
Permissions and credits
Changelogs
Donations
Check out the changes in the latest version in the ‘Changelogs’ section just above.

Many thanks to GSC Game World for this great game, if I didn't like it so much I wouldn't be making this mod. I hope they are very, very successful as a studio and that the people involved can soon go back and start rebuilding their homes and lives in the best possible way after all.
I can only say that I am deeply sorry and thank you very much once again for your work and perseverance.
Stalker 2: Hearth of Chornobyl has been worth every minute we have waited for.

All the best,
David.

--------------------------------------------------------------------------------------------------------------------

I really appreciate all the attention my mods are getting and the good feedback I am receiving. I try to answer all the messages and pay attention to the feedback, but there are hundreds of comments and messages on the mod pages, direct messages and Discord. I can't answer them all but I do read each and every one of them. Thanks for your support and feedback <3


Maklane's Better Zone - Overhaul - Hard & Fair

v1.8.5 Compatible with Stalker 2 v1.3.1


Tired of venturing into The Zone feeling that everything is unfair? Sick of enemies shooting at you with Aimbot from afar? Do the mechanics feel too arcadey? Then this mod is for you!

This mod is intended to be played on ‘Hard/Veteran’ difficulty. (Seriously, try it!)

*** This is a compilation and tweaks of all my mods to date (and some brand new ones).
If you have this mod, you have every other mod that I've done. Enjoy <3


This mod is safe to install/uninstall and won't ruin your saved game



Maklane's Better Items Spawns (Optional download file)
You can use this mod separately, but I recommend you use it in conjunction with my Maklane's Better Zone Overhaul mod, as it is intended for you to sell what you don't need and buy ammo and consumables before venturing into The Zone.
- Drastically reduced the spawn of all types of consumables and ammunition. 
- Slightly increased the stock of some ammunition in traders.
- Some spawns and modifications of this mod require a new game, but generally, you will see a major change after a few hours of play in your current save game. Patience <3


This Optional file edits the following files:
- BenchmarkItemGeneratorPrototypes
- Gamepass_ItemGenerators
- StashPrototypes
- ItemGeneratorPrototypes

Maklane's Better Time To Heal (optional download file)
- An optional file in the files section of this mod for those who do NOT want the complete overhaul. Includes changes and balances made to med kits and consumables such as food and drink.
- Med kits now heal a certain amount of health for a few seconds.
- Bandages only cut bleeding, they do not heal health points.
- The effect of energy drinks lasts longer
- The effect of stimulants has been tuned and now last longer in time


Maklane's Better Gunfights - NO Aimbot NPCs
- One of the most popular mods for Stalker 2. Decreases the probability of NPCs hitting you at medium, long and now, also at short distance (CQB) making combat more fair. This also has an optional file (included in my Overhaul) that reduces the NPC weapon range (no more NPCs with shotguns shooting at you from 200m).

Maklane's Better Weight Balances
- Three separate files that adjust the weight and price of ammunition, consumables and grenades. Use any or all of them, whatever you prefer!

Maklane's Better Mutants
- Modifies the health, armour and damage of mutants, making them less resistant to expanding ammunition (HP). Modified the damage of mutant attacks, e.g. BloodSucker now does slightly less damage, but causes much more dangerous bleeds (makes sense, doesn't it?).

Maklane's Better Weapons (NOTE: yes, weapon penetration will show as "1" in the UI, because now penetration is based in ammunition and there is no way I can show it in the UI).
- It adjusts the parameters of all weapons based on a calculator I have developed. It takes into account factors such as calibre, barrel length, gas system, gas loss, weapon wear, weapon dispersion and range as well as accuracy.
It makes gunplay feel better, shotguns are infinitely more enjoyable and sniper rifles now have their uses (especially if you play with mods like Shay's Living Zone).




- (cooperation) Customizable Unique Weapons by PresidentGeorgeWashington
- Alternative to the above: OXA - eXpanded Armory by OxideX8
- Roaming Professions by Shay
- (
cooperation) Living Zone (An A-life MOD) by Shay (also check his other mods)
- (cooperationInstant Long Range Aggression Fix by LetsWoolGather
- (cooperationNPC Combat Overhaul by LetsWoolGather
Painter of the Zone Better Blood Wallmarks by suunnnnn
No Yellow Trim on Stash Bags by TheSandivchMaker
- Reticles by Flash


If you want, choose one of the following:
Real Weapons Names by NullMoxy
Real Weapon Names by Madmanskiii


You must CHECK compatibility
- Real Longed Days by Feliche
Readable Ammo by JCaleb

- Mutant Loot by SomberX

- Portable Radio by l0psi
Project Itemization by FazanR

What my Total Overhaul has improved?
(All the following from here is included in the main mod)


Meds, Food & Elissir!
This is my version for healing effects, food and elissir, based on SnNakeEe's Medkits and Consumables Rebalance.

Bread
 

- Heals 15 health over 60 seconds

Fresh Bread
 

- Heals 20 health over 40 seconds

Canned Food

- Heals 35 health over 80 seconds

Spoiled Canned Food

Fulfils its hunger-satisfying function
- Deals 12 points of damage

Sausage

- Heals 30 health points over 60 seconds

Energy Drink

- Its effect lasts for 5 minutes

Energy Drink Limited Edition

- Its effect lasts 8 minutes

Water
- Its effect last for 5 minutes
- Increased stamina reduction when drinking water from -10% -> -15%.

Bandages

- Does not increase health points but cuts off bleeding by -85

Med Kit

- Heals between 50 and 65 health points in 8.5 seconds
- Reduces bleeding by 15 points for 5 seconds

Army Med Kit

- Heals between 75 and 95 health points in 6.5 seconds
- Reduces bleeding by 40 points for 5 seconds

Eco Med Kit
- Heals 100 health points in 3 seconds
- Reduces bleeding by 30 points over 5 seconds
- Heals 60 points of radiation in 10 seconds

Antirad Pills
- Heals 100 points of radiation in 4 seconds

Water
- Increases stamina by 25% for 10 minutes

Hercules

- Increases the maximum weight you can carry by 20% for 8 minutes

Cinnamon

- Its effect lasts 180 seconds

Balances

Gunplay & Ballistics
Rebalanced weapon jamming mechanics. This is a ‘fun’ mechanic that adds depth and variety and should be present. Adjusted so as not to lose it due to increased weapon durability and reduced wear and tear.

- Avoiding bullet sponges in both directions.
- Increased damage done by the player by +21%
- Increased damage done by NPC firearms by +45%
- Reduced total life of NPCs by -17%
- Drastically reduced the range of NPCs shotguns
- Reduced the range of other NPCs weapons
- Increased the feeling of aiming/accuracy when shooting at things.
- Reduced the concussion effect when being shot at.
- Increased the amount of time you can hold your breath when aiming.
- Reduced walking speed while aiming through the sights
- It is now more viable to play shooting from the hip at short distances.
- Completely rebalanced the gunplay of shotguns. They are now more brutal, fun and realistic. Try them!
- Improved feel when playing with bolt-action rifles
- Adjusted damage of bolt-action rifles, they now hold damage better at long distances.
- Increased damage of player's sniper rifles.
- Adjusted the ammo capacity of magazines to match reality.


Weapons
I have developed a calculator to maintain consistency with weapon changes. The calculator calculates damage, range, weapon wear, accuracy and bullet dispersion by taking into account barrel length, weapon gas system, ammunition calibre and an extra modifier that adds a multiplier based on progression.
How much does the weapon cost?
How far do you have to progress to get it?
You can see the calculator and copy the code to use it. It is on the Stalker GAMMA Discord in the original post of this mod. 

Decreased the amount of 5.45x39 and 5.56x45 ammo found in dead NPCs from 1-10 to 0-6.
- Increased the overall recoil of assault rifles and shotguns
- Adjusted weapon ergonomics
- Increased weapon jamming probability
- Slightly increased reload time of some shotguns
- Slightly increased aiming time for some shotguns
- Changed the ballistic system of the shotguns. They are now more realistic, more brutal and have more range (I recommend the Painter of the Zone Bloody Wounds mod).
- Reduced weapon wear and tear when firing.
- Weapon durability has been increased, so you will need to repair weapons less often.
- Weapon weight has been adjusted
- Adjusted the overall damage of weapons and they now do more damage, except for the PM 9x18 which has had its base damage reduced from 30 -> 22.

- Increased the duration of the visual effect of smoking barrels.


Shotguns
- Improved feel when shooting shotguns, they are now more brutal. Adjusted pellet dispersion and increased accuracy of slug ammunition. Enjoy

Grenades (Maklane's)
- Grenades are now more dangerous. 
- Grenade damage has been increased. 
- Explosion area has been increased by 17%.
- F1 grenade will do more damage to heavily armoured NPCs.
- Coldown for NPC grenades has been increased

Gunfights -> Maklane's Better Gunfights - No Aimbot NPCs
This mod is being used/integrated/merged by most modpacks. Please, don't do that :(
It is included in A-Life Extended and other mods.


For NPCs only: Increased the amount of bullets affected by the dispersion coefficient at medium and long distances, making gunfights more entertaining and fair.


NPCs fire in bursts, by default the amount of bullets in each burst varies depending on the weapon equipped by the NPC and the distance from target and within that burst, a minimum amount of bullets will be affected by the dispersion coefficient.

This mod increases the amount of bullets affected by the dispersion coefficient at medium and long distances, making gunfights more entertaining.

The dispersion at short distances (CQB) has not been modified.


Economy
- Increased armour durability by +21%
- Increased all weapons durability between +21% and +33'5%
- Increased main mission coupons rewards by +0%
- Increased secondary quest coupons rewards by +10%
- Reduced the cost of upgrades by -14.5%
- Reduced the cost of repair by -11%
- Increased the market price of artefacts by +10% (Affects while buying and selling).
- Slightly lowered the price of RPGs.
- Reduced the value of ammunition.
- Adjusted the coefficient of sale and purchase value.
- Reduced the value of various consumables such as bandages, beer, bread, sausages etc.
- Slightly increased the price of medicines and medical kits.

Misc
- Reduced hunger.
- Increased damage caused by mutants by +45% total in addition to changes made to individual mutants
- Increased damage from anomalies by +19%
- Reduced the speed penalty for walking in water.
- Reduced the stamina penalty for drinking vodka
- Improved the effect of the energy drink, it now reduces stamina expenditure by -33%.
- Energy drink no longer increases your hunger
- Water no longer reduces your hunger
- Reduced stamina penalty when drinking vodka by 40%.
- Reduced stamina penalty when drinking beer by 50%.
- Increased stamina restoration from water
- Increased the radiation reduction when drinking beer from -5 -> -20
- Increased effect time from 2s -> 3s

- Increased stamina regeneration from water by +350 points over 180 seconds (slower but longer lasting effect).
- Reduced stamina penalty from energy drink (now -50%, Vanilla = -10%). Energy drink effect lasts 180 seconds (Vanilla = 30s).
- Hercules now lasts 10 minutes (Vanilla 5) and increases weight by 16.0 (Vanilla = 20.0).
- You can now hold your breath longer while aiming through the scope.
- Reduced stamina penalty when walking in water (now 50%, Vanilla = 200%).



Armour (this module is no longer in my mod, maybe it will come back in the future with other changes) Update 1.1 added pretty much all the changes I had made to armours except for the weight reduction.
- Adjusted armour prices, weights, durability and protections to make progression make more sense.
It also gives more variety to armour stats, making their differences between factions and their purpose more noticeable, so you'll have to pay more attention to using the armour and artifacts you have properly. 



***** PLEASE, READ THIS NOW *****

Penetration is based on ammunition. All weapons will show 1.0 pen but each caliber has different penetration wich can't be shown in the UI.
- AP (armor piercing) ammunition
Will reduce the armor value of the target by X and that reduction will be added to the base damage, in turn, this type of ammunition has a penalty to the base damage. This is because it is intended to penetrate armour and therefore loses its expansive capability.
To make it clear: AP ammunition is more effective the more armour the target has.

- HP (expansive) ammunition
Works in the opposite way to AP ammunition. It has a penalty to armour penetration, but multiplies the base damage. Therefore, it does more damage the less armour the target has. Like, for example, mutants.

Ammo
- The price and weight of ammo has been balanced, so you can choose which weapon to use and enjoy your gaming experience more (thanks to Grok for the idea). The price of AP and HP ammo has been reduced but to a lesser extent, this ammo is still meta and you will have to manage it.
- Increased AP ammo penetration.
- Increased the damage of HP ammo and reduced its penetration.
- Reduced Time To Kill (TTK).
- Adjusted shotgun ammo. The pellets now act more like buckshot and the slugs type (single pellet) are more accurate, with more penetrating power.

Weight -> Maklane's Better Weights Balance 

GRENADES WEIGHT
  • RGD-5: -40%
  • F1: -33%
  • Vog-25: now is 250gr like irl
  • HEDP: now is 230g like irl

AMMUNITION WEIGHT

  • Conventional ammunition (bullets): -27%
  • Gauss ammunition: -25%.
  • RPG ammunition: +20%.

CONSUMABLES WEIGHT
  • Bread: -50%
  • Canned Food: -25%
  • Spoiled Canned Food: -25%
  • Sausage: -22%
  • Energetic: +10%
  • Energetic Limited: No change
  • Bandage: -27%
  • Med Kit: -47%
  • Army Med Kit: -35%
  • Eco Med Kit: -42%
  • Anti Rad: -50%
  • Hercules: No change
  • Cinnamon: No change
  • Beer: +7%
  • Water: -27%
  • Milk: -14%
  • Psy Blocker: -50%

Mutants -> Maklane's Better Mutants - Fear & Fair
Tired of burning gunpowder to kill a piece of meat? Getting bored standing on a box? Pigs still won't fly? Then this mod is for you! (Note, pigs doesn't fly!).

This mod is designed to make your adventure in The Zone fairer and more entertaining. It adjusts the parameters of mutants to reduce their "Time to kill", but also balances in depth the type of damage they inflict and the amount.

Their armour has been reduced to 1 base point of armour, so they will now be really affected by HP (expansive) ammo, as this ammo's only real function is to take out unarmoured targets and it seems that the base game missed to take this more into account.


**The following damage values refer to the damage done by mutants to other NPCs and to you as a player

Blind Dog
Total HP: 64 -> 41
Sprint Speed: 600 -> 635
Base damage slightly increased. Less bleed damage, less armour penetration and a bit more armour wear.
What you'll notice the most is that if you're wearing good armour, it will protect you as it should, in return they'll damage the armour a bit more. They're also a bit more agile.

Bloodsucker
Total HP: 500 -> 545
Sprint Speed: 900 -> 825
Crouch Speed: 150 -> 170
Less direct damage, higher lacerations that inflict more bleed. Increased armour penetration on claw attacks.

These changes live up to its name and make it a fearsome but fair opponent.

Boar
Total HP: 220 -> 315
Sprint Speed: 750 -> 820
They now deal more armour damage, have higher armour penetration and are slightly faster.

Burer
Total HP: 500 -> 325
Sprint Speed: 300 -> 280
Dragged Weapon Rotation Speed: 10 -> 4
I have left his armour at 4 points as he is wearing some kind of clothing/armour. (You should use AP ammo).
Just balanced his one melee attack, now with lower armour wear and higher bleed damage. The rest is untouched, he's still as friendly as ever ;).


Cat
Total HP: 400 -> 360
Sprint Speed: 570 -> 565
Less direct damage, less armour wear, more bleed damage, slightly faster
Changes resemble more laceration damage.

Chimera
Total HP: 2500 -> 2225
Overall Damage: -23%
Armour Penetration: -25%
Strike/physical armor: 4.0 -> 1.7
Less base damage, less armour penetration. More armour wear. More bleed.

It used to be complicated, now it's complicatedly expensive.

Controller
Total HP: 500 -> 580
Sprint Speed: No change
Strike/physical armor: 4.0 -> 1.0
Nothing has been changed apart from his health points.


Deer
Total HP: 600 -> 470
Sprint Speed: 700 -> 715
Strike/physical armor: 3.0 -> 1.0
Increased damage, increased armour wear, increased bleed, less armour penetration.
Ever hit an empty can with a stick?


Flesh
Total HP: 280 -> 285
Sprint Speed: 400 -> 425
Jump: 20 -> 25
Max Bleeding: 100 -> 15 (the pig will bleed out easily)
Modified slightly to become a direct source of dopamine and fulfil its function, a piece of meat to shoot at while going from point A to point B. Now these will go down with two good shotgun blasts or bleed out while running away.


Poltergeist
Total HP: 400 -> 310
Sprint Speed: No change
Strike/physical armor: 3.0 -> 1.0
Only his HP has been touched


PseudoDog
Total HP: 300 -> 185
Sprint Speed: 550 -> 535
Strike/physical armor: 3.0 -> 1.0
Only his HP has been changed and its speed has been slightly decreased.


PseudoGiant
Total HP: 4000 -> 3600
Sprint Speed: 500 -> 515
Strike/physical armor: 4.0 -> 2.0
Same damage, higher armour wear.

Don't forget the grenades, he's still a tank.

Snork
Total HP: 150 -> 155
Sprint Speed: No change
Evade coldown: 7 -> 3
Still has 3 points of armor (You should use AP ammo).
Slightly more damage and more armour wear.

Space bar spammers, don't you love them?

Tushkan
Total HP: 19 -> 17
Sprint Speed: 550 -> 565
Jump: 20 -> 23
Lower damage, lower armour penetration, higher bleed, more armour wear.
These now jump a bit higher, so you can use your pistol to practice a bit more.

Installation

  • Unzip the 7z file to get the .pak file. 
  • Move the ".pak" files to the ‘~mods’ folder which you can find at:

Steam:
S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods

Gamepass:
XboxGames/S.T.A.L.K.E.R. 2- Heart of Chornobyl (Windows)/Content/Stalker2/Content/Paks/~mods


**If the "~mods" folder doesn't exist, create it!

Compatibility

Compatible with any mod that does not modify the following files:

  • NPCWeaponAttributesPrototypes.cfg
  • NPCWeaponSettingsPrototypes.cfg
  • PlayerWeaponSettingsPrototypes.cfg
  • DifficultyPrototypes.cfg
  • CombatSynchronization.cfg
  • [MutantName].cfg
  • [MutantName]Abilities.cfg
  • AmmoPrototypes.cfg
  • ConsumablePrototypes.cfg
  • GrenadePrototypes.cfg
  • WeaponPrototypes.cfg
  • WeaponGeneralSetupPrototypes.cfg
  • EffectPrototypes.cfg
  • AttachPrototypes.cfg

Not sure about my mod? Check this ones!

STALKER 2 OMEGA - Modular Enhanced Zone Experience


Do you enjoy this mod? (or any). Remember to endorse/like so others may find it as well :)

Issues & Feedback

Have you found a bug? Would you like to give your opinion so that the mod can be improved? Let me know in the comments/posts.

Before reporting that there is a bug, that the mod does not work or that the game crashes, be sure to:

- Unzip the downloaded .7z file using 7-zip
- Test the mod alone, without other external modifications
- Some changes may take a while to be seen due to the nature of the game mechanics
themselves.

Especial thanks
Araara, for helping a lot testing changes <3
Grok's, Shay, LetsWoolGather, Fede, DorrajD, GAMMA Staff and moderators.
And A LOT of other nice people that helps with feedback!

Contact

Please don't use it to report bugs, use the Nexusmods built-in bug reporting tool, thanks.
Discord: Maklane