About this mod
Complete overhaul of AI Combat logic on vanilla framework with custom additions. Improved combat sequences, perception, vision, reaction, logic, cover-seeking and much more
- Permissions and credits
- Changelogs

Hello everyone!
I would like to apologize for such a long pause in the development of the mod
I'm working on my own project, a psychological, short narrative game, and I'm almost finished
After the release of my own game, I will try to go back to developing this (and other) mods
I would like to thank everyone who ever downloaded, played, helped with testing and much more good stuff :D
I hope I'll be back soon!
Hearing: More sensitive, wider radius
Movement: Faster detection, better tracking
Threat: Slower decay, improved ally/covers
Vision: Better range and awareness
Flair Sensors: Enhanced cues and decay rates
Performance: Faster Updates, higher NPC limits
Cover: Better pathfinding and squad tactics.
Default: Faster reactions
Zombie: Limited vision
Bloodsucker: Better sound response
Bosses: Smarter tactics
Combat-Specific Changes (Scales with NPC rank)
Melee: More frequent.
Grenades: Lesser amount thrown, smarter use, less accurate
Flanking/Evasion: Emphasized at higher levels
NPC Rank behavioral changes
Newbie: Basic.
Experienced: Faster.
Veteran: Faster, overall smarter.
Master: Dynamic abilities utilization, smarter decisions.
Installation/Uninstallaion
Installation: Place the .pak file in the ~mods folder.
Uninstallation: Remove the .pak file from the ~mods folder.
If you dont have ~mods folder, create it manually and extract pak. files there . ~ prefix is mandatory
Thanks to -
Bruchbude - For testing
LetsWoolgather - For helping me fix an issue
Recommended mods
Modular Hard Mode - AniHVX (OUTDATED: Novichok's AI Overhaul as AI module, download it from this page, its not directly integrated into Modular Hard Mode)
