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About this mod

Adjust drop rates of vanilla artifacts without any stat rebalancing.

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Stalker 2 common artifacts are useless.
Also it's gacha can be extremely brutal regarding top 4 legendary random drops(Liquid Rock, Compass, Hypercube, Thunderberry). You can spend literally 5 hours+ savescumming a spot without getting them which in my opinion is way too rare to be adequate for single-player game.

4 versions available:

1) Move rarity down a tier, legendary -> rare, rare -> uncommon, uncommon -> common. Common tier will be quite crowded, but you'll have quite good chances to get at least decent artifacts among the fodder.
2) Same as 1) but trash-tier artifacts are moved to legendary tier now, so you'll basically never the see most useless ones anymore(except ones with multiple weak stats, that's uncommon = rarity equivalent of single usefull medium stat, them showing up is intended in current iteration). This will affect ability to complete side-quests for common artifacts.
3) This version only changes rarity of 4 random legendary artifacts, putting them in common tier. No other tier rebalancing done here. Expect something on order of 5-15 attempts to get them with this.
4) As 3) but 4 legendary artifacts are instead placed in rare tier (1 tier more common). Expect to spend up to 30-60 min reloading save to get them.

- Mod not compatible with other artifact enchancement/rebalance/improvement mods affecting ArtifactPrototype.
- Not compatible with artifacts no radiation mod (but that mod has some merged versions available).
- Is compatible with Omega mod artifact price changes.
- Is verified compatible with unpatched game and 1.0.1 at least.
- Only affects anomaly random droprates (as long as that artifact drop not yet locked in your save, e.g. if you passed near that anomaly before within ~80m it has a locked in next drop that won't change when reloading game, collect it so it will refresh on next emission and try on another anomaly meanwhile). Does not affect fixed artifacts.
- Does not affect arch-anomalies, e.g.weird water spawn chance.

PSA: if you intend to commit to farming artifacts with these changes do yourself a favour and check it's working for you first by trying version 3 that very distinctly nearly removes trash-tier ones, to avoid wasting time in case another mod is interfering with changes.

Changelog:
1.3 - updated to base 1.0.2 ArtifactPrototype.cfg.