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Author notes
do whatever you want with the file. if you are going to merge this mod into your own please change cfg and SID names.
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Changelogs
Version 0.5.0
-added version with numerical stats for use with Statistics Of Substances
Version 0.4.0
Drowsiness is now displayed in inventory UI.
Version 0.3.1
-Fixed effect error in 0.3 upload
Version 0.3
-Rebalanced mod by using custom effects injected into effectprototypes.cfg.
-Regular medkits add 20 sleep points (3 regular medkits to get sleepy). Stronger medkits will make you more drowsy.
Version 0.2
-Fixed regular and army medkits incorrectly having eco medkit heal effects
-Added file that makes energy drinks restore as much sleep points as 1 medkit incures
every mod starts with 'zzz' yet Skif himself does not need to 'zzz'. Curious.
Medkits Cause Sleepiness
Opiate painkillers make Skif sleepy.
Regular medkits will add 20 points to sleep meter. (Using 3 normal medkits will make you drowsy.) Army medkits increment 30 sleep points, while Scientific Kits increment 50 points. Poppy Field sleepiness is not affected.
This mod should be highly compatible as it does not replace any vanilla game files. It only replaces the 3 medkit structs and does not touch any other fie. This plugin is a modular standalone from my medical overhaul, Pillhead. If you want a cohesive healing overhaul, check out Pillhead.