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do whatever you want with the file. if you are going to merge this mod into your own please change cfg and SID names.
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-cleaned up unnecessary pillhead effects as pillhead is unsupported ATM
Version 0.5.0
-added version with numerical stats for use with Statistics Of Substances
Version 0.4.0
Drowsiness is now displayed in inventory UI.
Version 0.3.1
-Fixed effect error in 0.3 upload
Version 0.3
-Rebalanced mod by using custom effects injected into effectprototypes.cfg.
-Regular medkits add 20 sleep points (3 regular medkits to get sleepy). Stronger medkits will make you more drowsy.
Version 0.2
-Fixed regular and army medkits incorrectly having eco medkit heal effects
-Added file that makes energy drinks restore as much sleep points as 1 medkit incures
every mod starts with 'zzz' yet Skif himself does not need to 'zzz'. Curious.
Medkits Cause Sleepiness Latest game patch verified as compatible: 1.5.0
Opiate painkillers make Skif sleepy.
Regular medkits will add 10 points to sleep meter. (Using 6 normal medkits will make you drowsy.) Army medkits increment 20 sleep points, while Scientific Kits increment 40 points. Poppy Field sleepiness is not affected.
This mod should be highly compatible as it does not replace any vanilla game files. It only replaces the 3 medkit structs and does not touch any other fie.