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4zure

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4zure

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About this mod

Improves exosuits across the board with +50% base durability, +50% movement speed, blood clotting, and a small HP regen. Also includes individual buffs for each suit.

Permissions and credits
This mod buffs Exosuits in various ways to make them more appealing to the min/max player.

Why?
With how the game stats are currently capped, it is less than ideal to use an Exosuit. A single compass artifact would bump a budget suit to cap physical protection. Hence, the meta option is to go with a "budget build" where you equip mid-range suit and use artifacts to bring it to snuff. This dramatically cuts down on repairing expenses.

How?
All Exosuits now have:
  • x1.5 base durability.
  • A small and slow health regen bonus that will top you up while exploring but isn't suited for combat.
  • A strong bleeding resistance and blood clotting effect. It is the Weird Nut Artifact effect, so you can remove that particular artifact from your belt and put something else.
  • x1.5 movement speed.
  • Increased fall damage resistance


Additionally, each exosuit (bar the base one) have additional effects:

  • Three suits exclude a servomotor upgrade meaning you can't sprint in them. They are the Cuirass, Bulwark, and Shield of Duty Exoskeletons and they receive strong combat buffs:
  • Strong and fast health regen that is comparable with a certain super spoilery and endgame special artifact
  • 25% faster reload speed
  • 20% more accuracy
  • -30% recoil

  • Brummbar Exoskeleton receives x3 durability instead of x1.5. With its fantastic 75% wear resistance, it is now a particularly durable suit, ideal for heavy story missions.


  • Diamond Exoskeleton receives a buff to its Psi Protection that bumps it from 40 to 80, and a bonus that doubles psy-health recovery speed.

  • Ruby Exoskeleton receives a buff to its Psi Protection that bumps it from 20 to 60, and a bonus that doubles psy-health recovery speed.

  • Liberty Exoskeleton receives buffs that double health and stamina, along with +25 stamina regen bonus which is equal to two thunderberries.

  • Operator Exoskeleton receives a buff to its Psi Protection that bumps it from 0 to 50,  a bonus of 25% faster reload speed, and +12.5 stamina regen which is equal to one thunderberry.

Please note that those changes are not listed in the item description as I refuse to mess with localization files for the time being.
Old 1.0 version buff durability to x4 across the board and x6 for Brummbar. This was too generous and made the armor choice a no-brainer which defeats the spirit of the mod of making you choose between cheaper maintenance (mid range suit + artifact) and increased utility (exosuits).

Installation:
Unpack the pak file into the "...\Stalker2\Content\Paks\~mods" folder, where ... is the root folder of your game.
Create a "~mods" folder if it is missing.

Files modified by this mod:
  • ArmorPrototypes.cfg
Old 1.0 version includes a custom -50% stamina cost instead of 50% movement speed which modifies an additional file:
  • EffectPrototypes.cfg
If you have a mod that already touches those files, please use a merging tool such as this one.
Let me know if you have any issues with the mod as my testing wasn't as thorough as I'd like. And happy hunting Stalker!