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1Armageddon1

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1Armageddon1

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Removes the hard coded black ring inside zoom scopes when using custom weapon socket positions or custom viewmodel FOVs less than 1.

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!!!!!NOTE THIS MOD DOES NOT CHANGE WEAPON SCOPE POSITIONS, IT IS A STAND ALONE FIX TO SOLVE MODS/TWEAKS THAT DO!!!!!
I do have my Closer Irons Collims Holos and Scopes mod which does, go download that!
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:: INSTALLATION ::
1. Use WinRAR or similar to open the zzzzScopeBlackRingRemoval_P.zip file
2. Move the 3 files inside (zzzzScopeBlackRingRemoval_P.***) to the Stalker 2 paks folder, mine is "C:\Program Files (x86)\Steam\steamapps\common\S.T.A.L.K.E.R. 2 Heart of Chornobyl\Stalker2\Content\Paks\~mods"
3. Play the game

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V1.5 UPDATE! Added the new scope from the Mosin (Three-Line Rifle)

V1.1 UPDATE! I completely forgot the G36 (GP37) came with a built in scope, I noticed today when editing skeletons to make a vanilla weapons mod that brings scopes closer to the eye that I never removed the ring from it.

In Stalker 2: Heart of Chornobyl all of the scopes with zoom have a hard coded value that sets the max size of the optic's view window. If you use mods/tweaks that move zoom scopes closer to the character's "eye" then you end up with a black ring blocking usable parts of the scope.

This mod removes that black ring so if you edit weapon skeletons or use tweaks to set a <1 viewmodel fov you retain use of the entire view window inside the scope. Collims and Holos don't suffer from this only scopes. I've tested this with both of the above and it seems to work at any value.

This is designed to be as compatible as possible and doesn't edit anything other than the *glass.uassets in their respective scope folders, I didn't include any skeleton socket edits so this in theory can work with most if not any mod that edits them as long as they don't touch the scope .uassets.

I checked Reticles by Flash and it only edits textures not the models so apparently some reticle mods will be compatible with mine, I assumed they were made differently that's my bad.

I made this for myself to use with my custom edits of mod packs that add extra sockets to the vanilla weapons. I figured I'd share because it took me a couple days to figure out how to fix my issue and thought that someone else might need it if they end up in the same boat.




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Huge shoutout to AriesLR for their PakMaster tool and for their assistance in helping me figure out how to pack .ucas and .utoc files. Absolute legend! Not sure I'd of been able to ever get this done without them. The tool is an very early WIP but it's worth a look if you are new to UE5 modding.