NEW DEPENDENCIES:
Extra Machine Configs
Unlockable Bundles
Overview of Major Gameplay Changes aka Difficulty Toggles
Simple: This follows vanilla structure for jelly/wine etc, in that you can make flavored items like flavored ale or flavored mead, but you will only be required to ship 1 of each for your collection. The items will inherit the input item's name and color and it still uses honey or hops as fuel, but this is the more vanilla-focused option for those who don't want extra crops.
Advanced: Requires Wild Food enabled in Cauldron for added crops. These items are more valuable but are more difficult to make. They often require more than 1 input per item. For example, Gentle Breeze Mead requires Chamomile and Dandelion in addition to the normal honey fuel.
Shipping Collection and Easy Recipe Toggles are still available in Cauldron but they now apply to the entire mod, not per category.
NEW: Junimo Coin Custom Currency
This is a new by-product! Get a junimo gem for every WAG item crafted in machines and spend them with new shopkeepers for more machines, ingredients, recipes, seeds etc.
NEW: Shopkeepers
Unlock a whole host of adorable new shopkeepers with magical bundles.
Rose Mouse- ingredients & baking items
Wisteria Mouse- H&W Furniture; cosmetic items
Alchemist - Forage and Seeds
Florian Hare - Floral items
Toffee Hedgehog - candy and frozen items
Stout Badger - brewing and beverage items
Mason Mouse - pickling and canning items
------------- Detailed Changelog -------------
ADDED
Toggle on and off individual item categories
New mail for more tips and info on foraging mechanics and tips
Chocolates added along with new machine
Candy Jar machine to handle gumballs and new jelly beans
Custom mushroom log logic and moss queries thanks to sophie
Baker - previously HxW Freshly Baked - Cakes Cookies etc
Gourmand - Jams, Pickles, Pantry, CSA (formerly HxW FM Crafting)
Mod support is now inherent with use of context tags; no need to toggle in Cauldron for VMV, CMC, QL etc
CHANGED
dozens of new object sprites
mail now follows new 1.6 trigger action format
Machine tooltips and messages adjusted for added clarity
Object context tags adjusted for better color mapping and mod integration
New Machine Visuals and Styles thanks to Hime
Wild Strawberries, raspberries are back as crops (berries have giant crops)
Input for smoothies is now fruit/edible flower
Dried flowers renamed to floral swag with new floral crafting mechanics
1 of any several flowers will make a specific swag; this swag is used in incense and candles and dried flower bouquets
Milkshakes input to be ice cream instead of syrup
REMOVED
Removed special orders (will be in later update)
Removed Faerie Garden as it is now part of alchemist's npc mod
Removed yogurts, espresso powder, chocolate chips, nut butters, hazelnut milk, pistachio milk, vanilla extract
Removed iced tea & boba pearls
Removed boba machine; blast chiller handles iced coffee and boba now
Removed juices and refreshment stand - this might get reworked in the future
Removed basic lollipops
Removed froyo
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