Mineral Guild housing

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undare

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At last, i finished migrating the maps to be free of TMX and Pytk (For all my location mods - yet to be updated)
Now i am focusing a bit more on mapwork and then more itemwork because eventwork.

Also, i am adding compatibility patches to INTEGRATE my other location mods into this Giant mineral hub.
To be precise (Secret Candy and Secret Gourmet)

Been playing the game again to see how the Mineral/Mining route is doing even with my mods, and i got more insight on what to do to spice it up.
I am super careful with item/mechanic balancing, since i want this project to feel legit in comparison to the vanilla experience.
The Mineral route should be something to choose on preference rather than being Better. (Also, the events and the story... prioritizing itemization and crafting of course)

Happy New Year btw
I hope i can update all the involving mods this year. (Before the first half ofc)
Stay safe and thanks for following my work! <3

3 comments

  1. happyinmyhead
    happyinmyhead
    • member
    • 1 kudos
    Super excited.

    I'm in the unfortunate crowd of OCD ppl who have owned and not yet played SV, I have a thing against playing games only for new content to be added to the middle aaaand modding makes that problem a little worse (lol)
    Anyways, all that to say your mod collection is one I've kept an eye on as semi-essential, You put out really interesting stuff and I look forward to playing the game with this included... y'know, one day ^_^'
  2. tiakall
    tiakall
    • premium
    • 52 kudos
    Ooh, more lore sounds wonderful!  I loved that part of Secret Candy, great storytelling <3
  3. acearohippo
    acearohippo
    • premium
    • 74 kudos
    Yes!! This is a wonderful New Year gift! I am so excited! Excited to see the lore get fleshed out even more!! ((Will definitely help me integrate my NPCs a bunch better))

    Looking forward to the update and congrats on getting it to function with CP :D