About this mod
Lets you add extra maps to the list of maps used by the mines and skull cave, assign a map to a specific floor, or replace the game's list entirely with your own maps.
- Requirements
- Permissions and credits
- Changelogs
- Donations
With this mod, you can register a map file to be used for the mines and / or Skull Cave; it will be added to the list of randomly selected floor maps.
You can force a map to be used for a specific floor, or set minimum and / or maximum levels for a map to be used on.
Custom maps will never be used for floors divisible by 10 (or 5 in Skull Cave, though idk why).
To register a map, use Content Patcher, following this example:
{
"Format": "1.23.0",
"Changes": [
{
"Action": "EditData",
"Target": "aedenthorn.AdditionalMineMaps/dictionary",
"Entries": {
"aedenthorn.AMMCustom": {
"mapPath": "Maps/Mines/aedenthorn.AMMCustom",
"minLevel": 121,
"maxLevel": -1,
"forceLevel": -1
}
}
},
{
"Action": "Load",
"Target": "Maps/Mines/aedenthorn.AMMCustom",
"FromFile": "assets/AMMCustom.tmx"
}
]
}
Set any of minLevel, maxLevel, and forceLevel to -1 (or just omit them) to ignore them. Level number for Skull Cave starts at 121.
Technical
Requires SMAPI.
Compatible with Mod Updater for automatic updates.
Code is at https://github.com/aedenthorn/StardewValleyMods.
If you want to complain or ask for help or help me test my mods, you can visit my Discord server.
A list of all my mods for Stardew Valley is available at https://www.nexusmods.com/stardewvalley/articles/895.