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Secret Woods Extra Area - Traduzido para Portugues v2.2
Changelogs
Version 3.1
Added Farming Area. There is a small space that can be cultivated. There are tents where you can sleep and finish the day. If you don't need it, you can hide it with ModConfig. The small area to the right has the potential to spawn seasonal flowers. It is located to the right of the extra area.
Version 3.0
Changed some textures of water inside the cave. (This was done to correct areas that looked unnatural when using "Better Water 2". It is also advisable to enable "Adjust The Cave" in Mod Config when using it.)
Version 2.9
Added Russian translation. Thanks to "DxTea" for sharing the file!
Version 2.8
Added French translation. Thanks to "Caranud" for sharing the file!
Version 2.7
Minecart destinations were no longer reordered by default, so the notation has been changed.
Fixed problem with sunlight in the cave being displayed during inclement weather.
Slightly modified the area around the entrance and exit of the outside map.
Version 2.6
Fixed a problem in which "stumps" were not regenerated under certain conditions.
Version 2.5
Optimized for Content Patcher 2.0.
ModConfig "Lava Eel Removal" has been changed to "Special Fish" as a whole.
Version 2.4
The waterfall graphics were changed to vanilla ones. The shape of the map was slightly changed accordingly.
Added minecart OFF setting.
It now appears correctly on the world map when you are in our Map.
Version 2.3
SDV1.6 is now supported.
Version 2.2
Fixed a problem that prevented access to weed areas when "Stardew Valley Expanded" was installed.
Version 2.1
Removed bushes that get in the way when moving.
To apply this to already saved data, load the game, type the console command "world_reset bushes" and press enter.(Do not include the " " symbol.) "Image" for an example of how to do it.
The walkable area in the weed area has been slightly expanded. (The area covered with leaves)
Optimized the file to receive the linkage from the "Flooded Cave" mod(NEXUS:12444). Please update both mods to the latest version if you wish to link them.
Version 2.0
Added weed area. A random number of weeds are generated each day. It can be accessed from the top right corner of the extras area. Initially it is locked, but access will be granted as the greenhouse is repaired. It can also be accessed immediately from the ModConfig settings.
If you update from an older version and use it with existing saved data, there is a display problem where the bushes appear to be dug into the rocks. To deal with this, type "world_reset bushes" in the console command and press the enter key.(Do not include the " " symbol.) Also added a picture in "Image" for an example of how to do it.
Fixed an issue that caused lag when entering and exiting extra areas and caves on rainy days.
Version 1.9
Fixed some graphic defects.
Fixed a bug in which some map effects and background music that change over time were not adapted.
The option file for deleting Lava Eel has been integrated and can now be set in ModConfig.
Version 1.7
We reduced the size of the decision at the base of a large tree.
(The part that was obstructing the passage)
Version 1.6
Added "Adjust The Cave" to Mod config setting. If enabled, you can enter the cave while riding a horse. (If this setting is not enabled, you will be forced to dismount when you enter the cave on horseback. ) Default is disabled.
Version 1.5
"Even More Secret Woods"(Nexus:2364) is now supported.
Version 1.4
Added "Build Bridge" to mod config settings. We will build a bridge over the lake so that the horses can travel to the minecart. The default is enabled.
Version 1.3
Fixed an entrance conflict when using an SVE option farm. Please check Image for the corrected entrances.
Version 1.2
Fixed a problem with warping when using SVE.
Version 1.1
"Stardew Valley Expanded"(Nexus:3753) is now supported.
Version 1.0
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The cave behind the waterfall will be accessible as soon as the bus is repaired.
The cave always produces one Iridium Node every day. Even if you are not good at skull caves or fighting, you can get a small amount of iridium ore every day. In addition, fishing inside the caves is set up to catch unique fish. (The fish that can be caught in the vanilla caves are seasonal, etc.)
・Weed Area A random number of weeds are generated each day. It can be accessed from the top right corner of the extras area. Initially it is locked, but access will be granted as the greenhouse is repaired.
・Farming Area There is a small space that can be cultivated. There are tents where you can sleep and finish the day. If you don't need it, you can hide it with ModConfig. The small area to the right has the potential to spawn seasonal flowers. It is located to the right of the extra area.
Currently, English, Japanese, French and Russian are supported. ----------------------------------------------------------------------------------------- French translation. Thanks to "Caranud" for sharing the file! Russian translation. Thanks to "DxTea" for sharing the file! -----------------------------------------------------------------------------------------
( Requests: If you like this mod or any of the mods I've created, please endorse it! It improves my willingness to make mods!) ------------------------------------------------------------------------------------------- >>> I list the mods I have made, divided by category. <<< -------------------------------------------------------------------------------------------