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Changelogs
Version 1.1.9
Added support for new weed varieties
Version 1.1.8
Increased compatibility with updated Prismatic Tools Continued mod
Version 1.1.7
Added option for rustling sound to play when passing my objects.
Version 1.1.6
Added config option to disable shaking of non-crop objects.
Version 1.1.5
Fixed a sprite layering issue with sprinklers.
Added ability and configuration option to also allow NPCs/Monsters to walk through objects.
Version 1.1.4
Fixed sprite error for tea saplings in garden pots.
Version 1.1.3
Reworked custom drawing logic to be more compatible with other mods.
Version 1.1.1
Updated drawing logic for 1.6
Version 1.1.0
Support for Stardew Valley 1.6
Version 1.0.9
Fixed a bug where high movement speed would prevent objects from being passable.
Version 1.0.8
Ice Crystals are no longer passable.
Farmer now slows down slightly when passing through objects.
Adjusted layer depth a bit on weeds.
Fixed a bug where objects would shake when a map was first loaded.
Added an option to disable custom drawing routines, in case it's helpful for anyone.
Version 1.0.7
Added weeds as a passable object, with configuration.
Make some objects shake a bit less when passing through.
Reworked bushes code to improve compatibility.
Version 1.0.6
Reworked tree / fruit tree code to improve compatibility.
Version 1.0.5
Added Tree and Fruit Tree as passable objects, along with their configurable options
Fixed a bug where artifact spots on the beach would act like forage objects.
Version 1.0.4
Fixed floating forage items.
Better forage detection at the beach.
Tea saplings in garden pots look normal now.
Sprinklers and scarecrows no longer pop up when right-clicked while walking through them.
Version 1.0.3
Added tea bushes to configurable passable objects.
Version 1.0.2
Added ability to walk through scarecrows, sprinklers, and/or forage items.
Integration with Generic Mod Menu to allow toggling each object type.
Version 1.0.1
Newly-planted trellis crops will now shake when a farmer walks through them.
Version 1.0.0
Initial release
This mod makes all crops allow farmers to pass through them, just like Junimo can. Additionally, newly-planted trellis crops will shake when a farmer walks through them.
It does not alter any other crop behavior, any crop properties, nor how crops interact with any other types of characters so it should be widely compatible with other mods.
While similar mods already exist, I found they were either outdated, generated errors, didn't work with modded crops, or had unexpected side-effects.
New in version 1.0.2:
Farmers can pass through scarecrows, sprinklers, and/or forage items.
Farmers can pass through tree / fruit tree saplings.
New in version 1.0.7:
Farmers can pass through weeds.
New in version 1.0.8:
Farmers will slow down when passing through objects
Added option to disable custom object drawing
New in version 1.1.0:
Support for Stardew Valley 1.6
New in version 1.1.1:
Reworked drawing logic to better support Stardew Valley 1.6
New in version 1.1.5:
Supports NPC/Monsters also walking through configured objects.
New in version 1.1.6
Added config option to disable shaking of non-crop objects.
The logic required to walk through scarecrows, sprinklers, forage items, and weeds required overriding those object draw routines. This makes them less compatible with other mods that also override those routines, but I am not aware of any specific incompatibilities. The method used to do this was significantly reworked in version 1.1.1 and should have increased compatibility now.