1982 comments

  1. Digus
    Digus
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    READ BEFORE POSTING
    • Check the mod description. There is a lot of info there and you might solver your question/problem faster than I can answer here.
    • When reporting a problem, it's really helpful to upload your log here (https://log.smapi.io/) and post the link. Even when there is no error in the log, the info there is useful.
    • Be polite, I will always be.

    Special thanks to everyone who remember to endorse the mod, it really helps with mod visibility.
  2. AnnieNesterenko
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    Hello, I have never had a fair in 3 gaming years, letters come, but when I come to the city, there is nothing.I came before 10 and later, nothing happens.
    I hope for your help, thank you

    https://smapi.io/log/b79f3da779694c3f96fa1c4b4b8c3990
    1. CopyCat111111
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      та же проблема, может это из-за мода SVE?
    2. AnnieNesterenko
      AnnieNesterenko
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      У меня не установлен sve, но мне кажется они не должны конфликтовать
  3. Pavlus80
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    https://smapi.io/log/41397aa0601446c1a90e6333d389b489
    I don't know what happened but after starting a new save (and updating AH in the meantime) I have no meat friday channel on my tv.
    Living with animals was present.
    Do I need to unlock that recipe channel somehow?
    1. Digus
      Digus
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      Meat Friday starts on the third week of the game.
    2. Pavlus80
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      That's a relief, I thought that I have something messed up. Thanks for the fast reply :D
  4. Sandip58004
    Sandip58004
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    Hello Sir, I'm fan of this mod. Can you please create an Android version of Animal husbandry mod!🙂
  5. ArchangelDead
    ArchangelDead
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    Hello, this is my first time using this mod and my native language is not English. I would like to ask two questions about the two sentences in the mod description:

    

    • Meat will now be adjusted to the sell price even over the max amount. This will make it compatible with mods that raise the animals sell price dynamically.
    • New property to disable meat adjust over the max amount.


    1. The selling price of meat is related to the max amount of meat. I don't know if this  max amount refers to the  max amount of meat contained in the current raised animals, the max amount of meat collected by the player, or  max amount of meat in the transport chest?
    2. How to disable it? I mean which specific item in config menu?

    Looking forward to your reply, thank you
  6. KYRlAKl
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    thank you so much for this amazing mod! i have a quick question about the new update if that's okay! the "data" folder in the new 2.7.0 version is empty, is it supposed to be like that?
    1. Digus
      Digus
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      Yes, to not override people’s changes.
      But if you load the game and the mod does not find the data there, it will generate with the default configuration.
    2. KYRlAKl
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      thank you so much for your response and for your hard work on this mod! ♡
  7. Minothilos
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    Hi! I really want to increase compatability between Animal Husbandry Mod and Walk of Life in an unitrusive way. More specifically the Breeder profession that increases the sell value of animals. If I understand it correctly the amount and quality of meat you recieve when you butcher an animal is calculated based on it's sell value, which means that if an animal is much more valuable than it would normally be, the MaximumNumberOfMeat won't be high enough to keep up.

    I know I can edit the animals.json in Animal Husbandry Mod to achieve this but I'd then have to repeat that every time this mod updates, and it would make it much harder to release as a standalone mod.

    I tried to create a content pack, similar to how you would for custom animals by just inserting the vanilla animals and that didn't work. Basically, what I'm asking is if you know if this is possible with the way AHM is written now and if so, how?

    I hope any of this makes sense, and if not I'd be happy to clarify!
    1. Digus
      Digus
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      Hi there.
      I think I understand what the problem is, but don't think the solution should be through animal configuration with content pack.
      I think there might be a easier solution for that case.

      Animal Husbandry Mod cap the amount of meat at the max number of meat property. And if you have 5 heats, it will give the max amount. If  the price considering quality is under the actual sell price of that animal. It keeps increasing the quality of each price of meat until all are iridium. At the point you reach meat value limit of that animal.
      What I could do is that if even after that the total meat value is still under the sell value of the animal I keep adding iridium meat.

      So, an example.

      Chicken 5 hearts sell value is 800 * 1.3 = 1040.
      Chicken meat is 250, max amount is 4. So 250 * 4 = 1000. If all you got was regular meat, the mod would turn one meat sliver quality and that would be enough to go above 1040.
      You could be lucky and get 4 iridium and that would be 4 * 500 -= 2000.
      But with the breeder profession the sell value would be 10400, so what ever the quality random was, it would increase all pieces to iridium, but it would still be capped at 2000.
      With what I'm suggestion, it wouldn't stop at 2000, the mod would keep adding iridium chicken for 500 a price until it reached 21 prices, price 10500.

      Do you think what would work?
    2. Minothilos
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      That would be perfect! I try to bother mod authors as little as possible and solve my own problems but if that change was implemented in the future it would make my life many times easier! ♥
      10 000 for a chicken is honestly a bit excessive but luckily WoL lets you configure the factor you multiply with, but even doubling the value would mean hitting the meat cap if I'm not mistaken.
    3. Digus
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      Yeah, even doubling would reach the cap in most cases since the recommended max meat value is an amount that is close to the total sell value, so it can get to double the sell value if you are lucky with quality.
      Fall Animal Contest bonus make all animal producers iridium quality, so that also make it reach that value.

      Anyway, the implementation is easy, I shall release something until next weekend. I'll take the opportunity to go through the to do list for the mod.
    4. Looking forward to this update, thanks a bunch for your work!
    5. Digus
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      It is already up. (On AHM side)
  8. ErraticPixel
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    joke idea, you can also use the wand on the horse for horse meat
    1. Grazzlebog
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      Horse! Fiendish! I won't eat it!
    2. superdigi
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      If you're going horse then there's also the cats and dogs! Even more diverse dishes!
    3. rockyrob
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      If you don't, then I will
    4. ErraticPixel
      ErraticPixel
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      If you don't, then I will
      seriously, if you're going to do it superdigi had a better idea to do it for the cat and dog. you can buy multiple cat and dogs but you can only have one horse per stable so getting a 2nd horse would be expensive in farm tile, construction cost and time
  9. Squidtipstops
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    I have a question. Why doesn't the Look Up Everything mod have the ability to show what animals like what? I understand it's real hard to mod in and time isn't what you have much of right now, I just wanna know why it isn't in there and will it be hard to put in.
  10. jadedheart84
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    Is anyone else having issues with this mod since mail framework updated?
    1. Digus
      Digus
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      That is the issue?
    2. jadedheart84
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      it(log) keeps telling me that the animal husbandry mod isn't installed so multiple mods won't work. I have re intstalled multiple times to try to fix it but it keeps saying it isn't there.
    3. Digus
      Digus
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      Please upload you log here:
      https://smapi.io/log
    4. jadedheart84
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      https://smapi.io/log/efa07872ea944e6f8c2b2810fe731745
    5. Digus
      Digus
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      SMAPI is not even finding animal hunbandry.
      Are you sure it’s on your mods folder? Is the manifest inside the folder?
    6. jadedheart84
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    7. jadedheart84
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    8. Digus
      Digus
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      Well, I don't know what might be causing this. But SMAPI is not recognizing the mod in the folder as there is no mention for it int he log.
      But you have so many mods needing update and error related to other mods in the log, that SMAPI might be falling before even loading AHM.
      I would recommend you fix those first.

      Another suggestion to see if its related to AHM, its to remove all other mods but the required ones and see if AHM load that way.
    9. Digus
      Digus
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      The problem seems to be that you have a manifest.json in the 06animals folder.
    10. jadedheart84
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      I removed the manifest and config oddballs and it works! thanks!
  11. Anawkj
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    Please bring the update to mobile. I've used the mod before, and it's just amazing!! 
    1. Sintaxik
      Sintaxik
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      Same don't understand why its not compatible
    2. Digus
      Digus
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      I don't have Stardew Valley mobile, so I can't run and test it. I also don't have a lot of free time anymore.
      But the mod is open source, so if someone investigate what is not compatible and open a Merge Request or just explain to me, I would fix and update it.