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Changelogs
Version 3.1.1
update dependencies
add missing code for winter_island_tilesheet_1 patches
Version 3.1.0
discontinued support for recolour: Naturally
added support for recolour: Starblue
added support for i18n
rewrote code
updated dependencies
Version 3.0.0
discontinued support for SVD 1.5.6
updated dependencies
altered appearance of multiple tiles on z_dirtpath, z_rndpath to fit added ones in SDV 1.6 (intersecting dirt)
replaced newly added tiles on outdoorsTileSheet2 with their equivalent on z_dirtpath
Version 2.2.0
added z_rndpath (rounded and diagonal)
updated readme
fixed mismatching colour on z_dirtpath_rnd for Vanilla
fixed reversed shadow colours in summer for Earthy
removed L_z_dirtpath_fall (difference was 1 pixel after changes made to Wittily in 2.1.0)
Version 2.1.0
added native support for recolour: Earthy
added replacement tile to z_dirtpath: ots-252 for Wittily, spring/summer
removed unsupported recolours from dependencies
[reupload] raised corners to same height as other versions of z_dirtpath: Wittily, all seasons
Version 2.0.0
no new tilesheets added in this release!
added native support for recolours: VPR, Naturally, Wittily
reworked z_dirtpath and z_grasspath (tile location unchanged!)
added config option for "rounded" corners
added config options for specific recolour options
Version 1.1.0
added z_dirtpath
included readme
updated Content Patcher version requirement to 1.29.x
Version 1.0.1
fixed file path
added a line where I'm horribly sorry
"I'm horribly sorry"
Nothing more than the title suggests. A seemingly random collection of tilesheets aiming to enrich the game. (And yet, it's all pathways) The more you put in it, the bigger it grows. I'm no scientist, but I think that's how bags work.
Rounded Corners: toggles roundness of pathway corners; [true/false; false by default]
Starblue
Blue Spring: toggles grass colour to blue during spring; [true/false; false by default]
Wittily
Light Dirt: toggles light dirt colours; [true/false; false by default]
Guaranteeing Functionality This mod does nothing but load those tilesheets into the game along replacing certain tiles with modified versions. Just list it as a requirement/dependency should you use or edit any of these assets in your mod. Now on GitHub, v1.0.1 - v3.1.1