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Changelogs
Version 1.0.5
Reworked the function so that the entire monster drop function executes instead of just multiplying the chosen drop items by configured amount.
Since entire monster drop function executes now, lucky, burglar ring, book for extra drops and more would all apply like it should have.
Version 1.0.4
Fixed bugs preventing config working with monster drops
Fixed bugs when monster drops items there it could sometime crashed game
Removed Landslide removal on day 1 from mod. Will be adding as separate Mod.
Version 1.0.3
Add landslide removal at day 1 instead of day 5 so player can access the mine on day 1.
Updated config file and autogeneration of config file on game load if file is missing
Updated config file to allow user to turn on/off the early mining access or leave it off
Updated config file to allow user to turn on/off the more monster drop features (in case player only wants early mining turned on)
Version 1.0.2
Add config file to allow users to modify number of item drops when wearing or not wearing burglar ring
Version 1.0.1
Updated to work with with Stardew Valley Version1.6.+
Mod rename From "My Unique Skill Makes Me OP even at Level 1" to "Mine for More" to align more with what the function actually does.
This mod controls how many times monsterdrop function runs when a monster is defeated granting player more drops.
Previous Formula - the monster drop determined the item that would be dropped and that picked loot drop item dropped based on configured amount.
Updated Formula - The entire monster drop functions execute based on the configure set amount now, and so all other drop affecting items would apply to the drop which includes the newer books on monster drops, Luck, Wearing a Burglar ring, or a ring that combines with Burglar ring, etc.
Credits and Shutout: Thanks spacechase0 for open sourcing implementation of Harmony Patching, which was leveraged in this mod.