About this mod
"NPC Adventures" to invite Krobus to join you on your adventures.
There are also conversations at various locations!
We also created more speech bubbles, so you should enjoy having them with you!
- Requirements
- Permissions and credits
- Changelogs
Due to Krobus game specifications, you cannot invite or be invited to an adventure unless you live together.
(If your friendship level with Krobus is high, Krobus may invite you to go on an adventure even if you do not live together. That's lucky!)
We are trying to figure out a way around this, but at this point we are not sure if we can make it possible to invite people who do not live together.
We have set up a reasonable number of conversations and speech bubbles at each location.
Even with the conversations added in this mod, he remains silent for Yobha God on Fridays.
We hope to continue to increase the number of conversations with updates.
I hope this mod will be an opportunity for someone to live with Krobus.
This mod is currently supported in English and Japanese.
However, since I am Japanese, I use a translation tool to copy and paste the translated English.
Therefore, the conversational text may appear strange at times. Sorry.
The translation of this mod is done in a simple way, similar to or almost identical to i18n.
So you can feel free to rework it and translate the unsupported languages.
You can share it with us or release it as a translation mod.
v1.2 and v1.3
The main content is amplification of conversational patterns.
There are various changes and caveats!
View the "spoiler" below or check the "Changelog"!!!
If you are updating from an older version, delete the older version file!
If you overwrite the old version without deleting it, duplicate files, etc. may occur and cause problems!
Please be sure to delete the old version file!
We have increased our conversation patterns considerably.
Compared to version 1.1, the number of conversation patterns has doubled!
You may hear a different pattern of conversation at the same location if you speak to them once and then again after 10 or 20 minutes of in-game time has elapsed.
Or go to another place and then come back to the original place to talk to them again.
Although few in number, there are places where the content of the conversation changes depending on conditions and timing.
(e.g., conversations when mermaids are appearing on the island, etc.)
Regarding the confirmed problems with the conversation...
There is a bug that when talking to Krobus as a companion, the conversation that should be displayed is skipped instead of displayed.
We have investigated the cause of the problem, but the cause is unknown at this time and is probably a glitch on the part of "NPC Adventures".
We hope to add more conversation patterns in future updates!
Portuguese translation has been added.
Thanks "akane2010" for sharing!
(Sorry, I said I added it in version 1.1, but forgot to add it...)
Therefore, please understand that there may be some text with strange expressions.
We have included the translation files you shared with us in version 1.3. It is now fully translated.
Changes in the file structure have changed the way translations are done.
However, it is not that difficult, so anyone should be able to create a translation file.
"[NA] T's Krobus NPC Adventures"
The translation of this folder is the same as the traditional i18n translation method, since there is an i18n folder inside.
"[CP] T's Krobus NPC Adventures"
The translation of this folder has been deleted from the i18n folder.
Instead, the method is to directly rewrite the text portion in the .json.
The files to be translated are in a folder called "Locale", just like in i18n.
As with the i18n translation method, duplicate a folder named "default" and name the folder with the name of the language you wish to translate.
(E.g. zh / fr / ru etc.)
Open "Data/Mail.json", "Dialogue/Krobus.json", and "Strings/SpeechBubbles.json" and change the English text to the language you wish to translate and save.
(The "content.json" file is used to overwrite the translated file with the mod, so do not play with the contents of this file.)
v1.1
Portuguese translation has been added.
Thanks "akane2010" for sharing!
Notes.
On very rare occasions, Krobus, who is in the sewers in an uninhabited state, may invite you to join him on an adventure. The cause is unknown.
If you talk to Krobus in the sewers when he is with you as a companion, you will see Krobus's store menu when you talk to him again after the conversation that has been set up.
There is another mod called "Krobus NPC Adventures - Chinese" which is completely different.
To differentiate, this mod has the unique letters T's.
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