Change the spouse's room to a solid room. I would add just a little consideration that the vanilla rooms were too open and privacy was a bit of a concern.
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Changelogs
Version 3.1
The problem of furniture blocking the doorway to the spouse's room when a particular character in the SVE is the spouse has been resolved.
Version 3.0
Added "Add Children Room" and "Children Room Add Type" to ModConfig settings. If enabled, a children's room (free room) can be added right next to the spouse's room at the timing selected in "Tyep". (This setting is limited to when CSR/PSR is not used.)
Version 2.8
Added compatibility with "Rustic Country Town Interiors". Added a configuration item to ModConfig to support the "White Structure" of Rustic Country Town Interiors.
Version 2.7
Added compatibility with "(CP) Spouse Room Renovation".
Version 2.6
Addressed a problem in which the pillars at the entrance of each room were not displayed correctly when using "DaisyNiko's Earthy Interiors".
Version 2.5
Added compatibility with "Elegant Town Interiors". An option to select the color used in ModConfig has also been added, so please select the color you have set in Elegant Town Interiors.
Version 2.4
Fixed problem with color mismatch of some tiles when using compatible recolor mod.
Fixed a problem where some of the tiles at the entrance of a room were not displayed when marrying some NPCs in SVE.
Version 2.3
Notes! The file structure has been changed. Please delete old files when updating!
The code was reviewed to reduce the load on loading.
Version 2.2
Added compatibility with "Lnh's First FarmHouse".
Version 2.1
Added compatibility with "PolyamorySweet" and "Custom Spouse Rooms - Continued".
Version 2.0
Compatible with SDV1.6. If you want to update, please delete the old files!
There are some caveats when using CSR, so please read the instructions in ModConfig carefully. It is also listed on the POSTS page.
Version 1.7
Added compatibility with "Vibrant Pastoral Recolor".
Version 1.6
Added compatibility with "DaisyNiko's Earthy Interiors".
When updating, delete the old file! Overwriting may cause unexpected bugs!
Version 1.5
Fixed so that this mod does not malfunction when using "T's Apartment House".
Version 1.4
Added compatibility with Custom Spouse Rooms. If Custom Spouse Rooms is installed, it will be edited to override that shell and connect to the hallway. To meet the Custom Spouse Rooms specification, the wall to the spouse's room is one tile wider when CSR is used. This is a specification that does not exist in vanilla maps, so it may look a little strange, but this is currently a compromise due to the CSR specification A ModConfig setting has been added to be configured when using CSR. Please read the explanation in ModConfig carefully before setting it up.
Slightly modified map for compatibility with Custom Spouse Rooms. The hallway is now one tile wider than in the previous version. The center room is also one tile wider because of this, and the additional room to the south has been shifted down by one tile. If you are updating from a previous version, please check the location of the objects placed in the south room before updating.
Version 1.3
Added compatibility with "Less Ugly Spouse Rooms". If installed, compatibility is automatically applied. If you are using a setting that does not display furniture, you must also enable the setting in Modconfig.
Version 1.2
Added compatibility with "Ria's Farmhouse".
Fixed a problem in which the "Entrance Flooring" function did not work properly when some characters are spouses.
Version 1.1
The enable setting of the mod itself was disabled by default, so we changed it to enable by default.
Added "Entrance Flooring" to ModConfig settings. If the setting is enabled, the floor at the entrance to the room will be changed to match the spouse. If the setting is disabled, the player is free to change the floor.
Version 1.0
If you have any problems or requests, please go to the POSTS page.
A few tweaks are made so as not to ruin the vanilla atmosphere. The center room will be slightly larger due to the addition of a hallway. Some of the spouses' rooms have objects in their way when entering from the lower side, so those were also moved. The spouse's room will only become a private room after the house has been upgraded twice! It is unlikely to be compatible with other mods that edit the Farmhouse map. This is a recommended mod for those who want vanilla map + α. Version 2.2~ Added compatibility with "Lnh's First FarmHouse".
If the custom NPC is the spouse, he/she may not be able to enter the room due to furniture placement. Please make a compatibility request for this as well. We will probably be able to accommodate this soon! Currently, the custom NPC mods that have compatibility added and the standard mods that have been confirmed compatible are...
Notes on using CSR/PSR. As stated in the in-game ModConfig, currently CSR-related settings will not be displayed correctly if you change them while loading. More details below.
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