I was making a mod to add ciders, and I realized, alot of things only had single uses, or none at all really. It was then I got inspired to make my own mod to remedy this, and after some time, managed to add over 230 items to the game.
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Changelogs
Version 1.02
Further manifest fixes. Delete all previous versions.
Version 1.00
Initial upload
This mod is based on Vranity's Awesome Pie and Jams mod. I was making an expansion to a ciders mod for personal use, and was noticing alot of items were basically useless, restricted to minor 'add x to y, to make z' generic uses. It was then I decided to remedy that, and not with just ciders (which will come later), but with pies and jams to make said pies. I made most of the raddaffax fruits and flowers using the existing jam provided in that mod, but made a lot of custom ones for other fruit and tree mods. Total custom jams: 49. Total custom pies: 189
Mods required:
ProductionFrameworkMod Jason.assets Ridgeside Villiage Raffadax complete production, Bonsters Oddi-trees, Bonsters fruits and veggies v1 and v2, Forage of ferngil, Crop development mod, Plentiful harvest. More crops
I have designed it to just be compatible as a plug in if you already have the other mods.
**1.01: repaired manifest dependencies issues. **1.02: further manifest corrections. **1.03: added support for Ridgeside Villiage.
Want to thank all the authors that have made these mods in the first place. One of the best things about the game to me is how flexible it is, and you all have proven that very well. Also thank you in particular to Vranity, who gave me permission to use his mod to make these additions.
Hope you all enjoy, if you encounter any issues, feel free to leave any bugs or errors in the comments. Again, this is my first mod that I've posted, so any feedback is very welcome.