About this mod
Overrides the default farm, giving you access to the forested area between the farm and the town, an irrigated rice field west of the farm, and a small quarry.
- Requirements
- Permissions and credits
- Changelogs
~Quarry
~River Forage
~Hardwood grove
~Berry patch (north of your home)
~Area Blockers (Some areas are blocked off until you are able to upgrade tools, to give a sense of progression)
~Animal Pasture (The forest between your Farm and Pelican Town can be clearcut and turned into a pasture for your animals, also has space for Cabins)
~Irrigated rice field (Over the River, inspired by Harvest Moon IoH)
~Your home is slightly separated from the rest of the farm, and surrounded with greens
== Compatability ==
~Updated for 1.6 !!! (Works on my end, let me know if there's any issues!)
~Farm Type Manager (FTM) is included in the download file. It is configured for the mini-Quarry and River Forage, so you may need to remove or edit the config for this, or any other mods, that use FTM (You can fully delete the FTM folder from this mod, and it will still run fine, just no forage, hardwood, or ore unless you config it yourself).
== Issues (Will get to fixing soon!) ==
~No fish on Farm in 1.6 (Working on fix, might be bugged)
== FAQ ==
How did this mod happen?
I first played Stardew Valley on the Switch, and used the base standard farm. I proceeded to work on 100%'ing, and have poured 100's of hours into my single save file. One thing that always bothered me was the random ponds that interrupted the layout of my Junimo Huts and my other buildings, so I wanted to make a map that excluded those. After this, I realized that there was a whole forest between the Town, Farm, and Bus Stop that was completely unused, so I decided to make that into an area we can access. I didn't want to clear-cut it for crops because I saw that as an environmental issue, so I put a bunch of grass patches in to make that inconvenient, and added fence posts the exact sizes of the Coop and Barn to encourage putting your animals in here, and using the extra space as a forestry area. After this, I wanted to emulate the Four-Corner's farm, in giving you convenient ore and stone, and forage/hardwood from the forest farm. However, I didn't want everything to be on the farm to the point where you neglect going to other areas (the mines/quarry/deep woods/everywhere forage spawns), so I locked them behind Large Stumps and Boulders so that in the mid/late game they'd be super conveniently located on the farm, but early game you still have to explore the rest of the game. One thing I noticed, is that no other mod map had any irrigated fields. I used to play a Harvest Moon game called Island of Happiness (IoH) that had irrigated rice fields as an endgame field and crop, and Stardew's rice conveniently grows the same way, so I applied that here, and locked it behind a giant boulder, like in IoH. A berry patch just made sense to me as something for the farm, so make sure you pick some during Berry Season! Finally, for the house layout, I forget what mod it was, but I was on Stardew Valley's subreddit looking at pictures of people's farms, and there was one that just looked cute, and the house was set apart from the rest of the farm, and I wanted to emulate that. I also place my Horse Stable adjacent to my home in-game, because the roofs match up, and it makes sense imo. And then I place the windmill adjacent to that, because I think it looks like the Windmill is filling the Horse's food trough, so I made sure to leave room for the two of those buildings next to the house. And that's that. I hope you enjoy it!