You can adjust the in-game frame rate at any time, but the side effect is that the animation frames will change too!
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I discovered that I could directly change the game's target framerate, so I made this mod. I originally planned to rewrite the game's animation frame rendering to try and keep the animation frames normal, but I failed. I don't have much time to spend on this stuff, so keeping it simple is best.
So what's the use?
This can be used to speed up the mod debugging process. If I were to program an NPC itinerary, it would be an ordeal waiting for them to walk to their target location. Fortunately, this has a very small impact on the time speed, even set to 600FPS, time does not pass ten times faster.
How to use?
First of all, this mod will not save your changes, which means you need to reset it every time you start the game. This ensures that you will not cause unexpected losses due to it.
Note that this only works within save files, the main menu will still be 60FPS.
Turn off vertical sync in game settings.
Enter the command in the SMAPI console window: fps <number>
number is the frame rate you want to specify.
For example, enter the following command line:
fps 120
means set the target frame rate to 120 FPS
If you want to play the game normally, don't use it. Because the enemy's speed is also increased, unless you turn on the invincible mode, you will be dead quickly.