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Changelogs
Version 1.0.2
Changed map format from .tbin to .tmx.
Added update key - Now SMAPI will notify you on updates.
Version 1.0.1
Changed name of the mod on the site and in all the files. From "Clean OCD" to "Clean Map"
Slight change in content file.
Version 1.0.0
Removed all grass on walkable tiles – now they're tillable.
Removed grass around the farmhouse and greenhouse.
Removed the west cliff and lower-right corner cliff.
Removed the large middle pond.
Moved and squared the smaller pond so it aligns with the fence.
Moved the vertical fence on the east side of the farmhouse so it aligns with the lower fence.
Moved fake trees so they don't obscure the map.
Moved upper cliffs with the shrine and cave to align with the farm totem.
Inspired by Froststar11's OCD Friendly Standard Farm Map. *I took it a step further than Froststar by eliminating all grass and paths, and meticulously aligning cliffs and fences to ensure the entire map is perfectly squared.
Originally made this mod for myself, but I decided to upload it.
Compatibility: Not compatible with mods that alter standard farm (Farm.xnb). Compatible with mods altering spritesheets used by standard farm.
Changes: (Just look at the images instead.)
Removed all grass on walkable tiles, making them tillable.
Removed all ponds, you can refill your water can next to totem.
Removed grass around the farmhouse and greenhouse.
Removed the west cliff and lower-right corner cliff.
Re-positioned fake trees to prevent map obstruction.
Moved spouse outdoor area out of the way.
Moved upper cliffs with shrine and cave to align right side of the map.
Moved entry points to backwoods and forrest to the center of the map.
"What have you done! Map is too empty! You removed all the pretty details!" - I know, main purpose of this mod is to allow players to decorate their buildable spaces as they want whether they use furniture or machines. (FACTORY MUST GROW... I mean sorry, wrong game...)
If I overlooked some sprites, let me know (nature cut in half, wrong sprites, etc.).