About this mod
A configurable rework of the energy mechanic, built with the intent of making stamina management more pressing and challenging.
- Requirements
- Permissions and credits
- Changelogs
This mod intends to be a highly scope-limited and lightweight implementation of a persistent energy drain system. The intent is to ensure that energy management remains a non-trivial endeavour throughout the game, and to make the threat of exhaustion significantly more pressing.
In its current state (v1.1.0), Energy Rework does the following things:
- Drains a configurable amount of stamina every ten (in-game) minutes, more if the player is running. By default, this passive drain can never drive the player towards exhaustion or force them to pass out, and is disabled during festivals, while sitting, while in the spa, and whenever time is paused.
- Recovers a configurable amount of energy when the player is seated every ten (in-game) minutes.
Vanilla sources of energy loss are not modified.
Configuration
This mod has integrated GMCM support. Options include:
- the base energy loss value, deducted every ten minutes if conditions (listed above) obtain,
- the energy floor, beyond which passive Energy drain can no longer occur,
- the energy loss while moving,
- the energy gained while sitting,
- and the ceiling beyond which seated Energy gain can no longer occur.
Installation
Unzip the archive into Stardew Valley\Mods.
Dependencies
This mod requires SMAPI v4.0.0 (and newer). Older versions may work, but are unsupported.
Known Issues
There are no issues being tracked as of version 1.1.0. Please report bugs in the Bugs section along with your log file (use this for sharing.)
Compatibility
There are no compatibility issues being tracked as of version 1.1.0.
Compatibility issues will likely arise with mods that modify the game's timescale, and with mods that similarly attempt to handle passive energy loss.
Source code