About this mod
Reinvent your playstyle with Machine Progression System (MPS) — a fully configurable mod that introduces tiered upgrades to all artisan and refining machines in the game. Forget everything you knew about money-making and check it out!
- Requirements
- Permissions and credits
-
Translations
- Changelogs
- Donations

- Fully customize processing times, input and output quantities, and the quality of the final products.
- Choose whether machines should copy the quality of the input item.
- Unlock new, goal-based production bonuses as you progress.
- Access entirely new and exciting features unique to Machine Progression System.
- Create and configure over 50 new products, designed to rebalance underused processes and support entirely new playstyles.
The Machine Progression System features six upgrade tiers: Steel, Gold, Diamond, Iridium, Radioactive and Prismatic. With the Upgrade Packs introduced by tlitookilakin's incredible Machine Upgrade System, players can upgrade their machines and unlock all the benefits mentioned above. The Machine Upgrade System also allows for extensive customization of the upgrade process, giving you full control over the system. You can:
- Choose the amounts of resources needed to craft an upgrade pack, allowing you to customize the difficulty to your preference.
- Change the resources required to craft each upgrade, giving you control over the materials you wish to use.
Additionally, you can change the appearance of the upgraded machines. You have the option to choose from:









- Unlock the base recipe. Before upgrading a machine, you must unlock its base recipe. For example, you cannot upgrade a Keg until you reach Farming level 8.
- Craft an Upgrade Pack. Open your Crafting Menu and craft the appropriate Upgrade Pack. To find out which one you need, simply hover over the machine.
- Apply the Upgrade Pack. You can apply the Upgrade Pack directly on the machine placed in the world or while the machine is in your inventory.

In the Google Drive document linked above, you will find a complete list of all the new features introduced in Machine Progression System, including the default values. If you prefer not to leave NexusMods, the same information—excluding default values—is available in the spoiler below.

Bait Makers create Targeted Bait from any fish. This bait will increase the chance to catch that fish when attached to the fishing rod (on top of reducing the delay before a nibble by 50%).
3.0 Features
- Bait Makers can now optionally produce Roe from the fish that is put in the machine.
- This machine receives an output bonus if the player has fished 100, 300 and 500 times.
Configuration
You can configure:
- The minimum and maximum amount of output produced.
- The chance for additional Roe to be produced.
- The minimum and maximum amount of Roe produced.
- The output bonus amount.

Bee Houses create Honey after a number of nights. If they are within a 5-tile radius of a flower, their honey changes from Wild Honey to Flower-flavored Honey, which is more valuable.
3.0 Features
Bee Houses can now optionally produce
- It is flower-flavored, increasing its value three times (configurable).
- It gives buffs when drunk: Stamina +50, Defense +3, Immunity +2.
Configuration
You can configure:
- The minutes required for production.
- The output quantity.
- The output quality.
- The chance for Royal Jelly to be produced.

Bone Mills produce fertilizers from a bone item (it is to say, those that have a bone_item context tag). Those are: Bone Flute, Prehistoric Scapula, Prehistoric Tibia, Prehistoric Skull, Skeletal Hand, Prehistoric Rib, Prehistoric Vertebra, Skeletal Tail, Nautilus Fossil, Amphibian Fossil, Palm Fossil, Trilobite, Fossilized Skull, Fossilized Spine, Fossilized Tail, Fossilized Leg, Fossilized Ribs, Fossilized Skull, Snake Skull, Snake Vertebrae, Mummified Bat, Mummified Frog and Bone Fragment.
3.0 Features
- The Diamond Bone Mill produces a random fertilizer out of: Quality Fertilizer, Speed-Gro, Deluxe Speed-Gro or Tree Fertilizer.
- The Iridium, Radioactive and Prismatic Bone Mills produce a random fertilizer out of: Deluxe Fertilizer, Hyper Speed-Gro, Deluxe Retaining Soil or Tree Fertilizer.
- This machine receives an output bonus if the player has killed 100, 300 and 500 Skeletons (it takes Skeletons, Skeleton Mages, Skeleton Warriors and Pepper Rexes into account).
Configuration
You can configure:
- The minutes required for production.
- The minimum and maximum output quantity.
- The output bonus amount.

Casks age products. Aging means increasing a product's quality. These casks can be placed everywhere.
3.0 Features
Casks can now age every Artisan Product and a few more items. These items are divided into four groups, depending on their aging speed.
- Group 1 (the slowest): Dried Fruit, Dried Mushrooms, Mineral Water, Wine.
- Group 2: Berry Liqueur, Gems, Juice, Meads, Minerals.
- Group 3: Aged Roe, Caviar, Gourmet Shellfish, Jelly, Pickles.
- Group 4 (the fastest): Aged Coffee, Aged Milk, Aged Triple Shot Espresso, Beer, Cheese, Cloth, Coffee, Dishes, Dried Chips, Feather Bundle, Flower Oil, Honey, Ink of the Abyss, Luxury Cloth, Mayonnaise, Oil, Pale Ale, Pu-erh Tea, Raisins, Royal Jelly, Smoked Cheese, Smoked Egg, Smoked Fish, Syrups, Tea, Triple Shot Espresso, Truffle Oil, Vinegar.
Configuration
You can configure the speed at which Casks age each group of items. The higher the aging multiplier, the less time it takes for the product to age.

Charcoal Kilns burn Wood items into Coal.
3.0 Features
- Charcoal Kilns can now burn Torches, Driftwood, Hardwood and Furniture into Coal.
Configuration
You can configure:
- The amount of input required.
- The output quantity.

Cheese Presses produce Cheese from Cow Milk and Goat Cheese from Goat Milk. These Cheese Presses produce twice when they work with Large items.
3.0 Features
Cheese Presses can now make new types of Cheese. You can decide whether you want them in your game, set their base price and choose whether to exclude them from the shipping collection.
Aged Milk can be obtained by putting any milk in a Preserves Jar (if enabled).
They can also make Slime Cheese from Slime Eggs. You can decide whether you want them in your game, set their base price and choose whether to exclude them from the shipping collection.
Additionally, this machine receives an output bonus if the player has made 100 and 300 Cheese and 100 and 300 Goat Cheese.
Configuration
You can configure:
- The minutes required for production.
- The output quantity for normal and large products.
- The output quality.
- Whether the machine copies the quality of the input item. This setting overrides the quality configuration.
- The output bonus amount.

Crab Pots are water machines that, once placed in a body of water, get fish or fish-related items the next day.
These Crab Pots work differently from the vanilla Crab Pots.
- If they have no Bait, they will catch Crab Pot fish.
- If a piece of Wood is input, they will catch Trash-type items.
- If a piece of Slime is input, they will catch Algae-type items.
Additionally, you can use Baits to catch regular fish. The amount of fish caught is configurable.
- Bait is unlocked at the Gold tier and catches 2 fish.
- Wild Bait is unlocked at the Diamond tier and catches 3 fish.
- Deluxe Bait is unlocked at the Iridium tier and catches 4 fish.
- Challenge Bait is unlocked at the Radioactive tier and catches 5 fish.
- Magic Bait is unlocked at the Prismatic tier and catches 1 fish from any season (including legendaries).
3.0 Features
- This machine receives an output bonus if the player has caught 100, 300 and 500 fish.
- If the player has read the The Art O’ Crabbing book, the fishing haul will be 25% bigger.
Configuration
You can configure:
- The output quantity for every Bait.
- The output quantity from Crab Pot fish, Trash or Algae.
- The output quality.
- The output bonus amount.

Crystalariums replicate Gems.
These Crystalariums can also replicate Artifacts, Geodes, Metal Bars and Minerals.
3.0 Features
- The products that go in it are divided in ten brackets depending on their default purchase price. The cheaper the items are, the faster they replicate.
- You can also replicate banned items (such as the Prismatic Shard) if you choose to.
- This machine receives an output bonus if the player has found 100, 300 or 500 Diamonds.
Configuration
You can configure:
- The minutes required for production for each bracket.
- The output quantity.
- Whether the machine copies the quality of the input item.
- The output bonus amount.

Dehydrators turn Grapes into Raisins, fruit into Dried Fruit and mushrooms into Dried Mushrooms.
3.0 Features
Dehydrators can now produce three new items. You can decide whether you want them in your game, set their base price and choose whether to exclude them from the shipping collection.
Additionally, this machine receives a random output bonus if the player has achieved Farming levels 5 and 10.
Configuration
You can configure:
- The minutes required for production.
- The amount of input required.
- The output quantity.
- The output quality.
- Whether the machine copies the quality of the input item. This setting overrides the quality configuration.
- The output bonus amount.

Deluxe Worm Bins create Deluxe Bait every morning. Deluxe Bait reduces the delay before a nibble by 67% and increases the fishing bar size by 12 pixels.
3.0 Features
- Deluxe Worm Bins can now optionally produce additional types of Bait.
- This machine receives an output bonus if the player has fished 100, 300 and 500 times.
Configuration
You can configure:
- The minimum and maximum output quantity.
- The output quality.
- The chance for additional Baits to be produced.
- The output bonus amount.

Fish Smokers create Smoked Fish from any fish and a piece of coal.
3.0 Features
Fish Smokers can now produce two new items. You can decide whether you want them in your game, set their base price and value multipliers and choose whether to exclude them from the shipping collection.
- Smoked Cheese from any type of Cheese.
- Smoked Egg from any type of Egg. If enabled, you can make Smoked Mayonnaise with the Mayonnaise Machine.
This machine also receives an output bonus if the player has cooked 100, 300 or 500 items.
Additionally, there is an optional feature called Fish Leftovers. If enabled, there is a chance to get back the fish that was smoked.
Configuration
You can configure:
- The amount of Coal required.
- The output quantity.
- The Fish Leftovers chance.
- The output bonus amount.

Furnaces smelt ores or Quartz into metal bars using coal.
3.0 Features
Furnaces can now produce three new items. You can decide whether you want them in your game, set their base price and value multipliers and choose whether to exclude them from the shipping collection.
Additionally, there is an optional feature to get Mercurial Items as a byproduct. You can get:
This machine also receives an output bonus if the player has found 100, 300 and 500 units of a certain resource. As there is no “Radioactive Ore Found” stat in the game, Radioactive Bars receive a different bonus. Their bonus is determined by the difficulty level of the Mines and Skull Cavern.
Configuration
You can configure:
- The minutes required for production.
- The amount of input required.
- The amount of Coal required.
- The output quantity.
- The chance for Mercurial Items to be produced.
- The output bonus amount.

Geode Crushers open Geodes, Frozen Geodes, Magma Geodes and Omni Geodes on the Farm.
These Geode Crushers can also open, on top of every Geode, Artifact Troves, Golden Coconuts, Mystery Boxes and Golden Mystery Boxes. They give more resources (adding 1, 3, 5, 10 or 20 randomly) and the minerals and artifacts they give have fixed quality.
3.0 Features
- Geode Crushers can now give every item that Artifact Troves, Golden Coconuts, Mystery Boxes and Golden Mystery Boxes are supposed to give. This includes clothing, weapons and other non-object type items.
- It also receives an additional drop bonus if the player has cracked 100, 300 and 500 Geodes.
Configuration
You can configure:
- The minutes required for production.
- The output quantity.
- The output quality for minerals and artifacts.

Kegs create beverages from different items. They create Coffee from Coffee Beans, Tea from Tea Leaves, Vinegar from Rice, Beer from Wheat, Pale Ale from Hops, Juice from vegetables or forage, Mead from Honey and Wine from fruit.
3.0 Features
These Kegs differ from vanilla Kegs in some ways:
- There is a configurable chance to obtain Triple Shot Espresso as an additional drop when brewing Coffee.
- The amount of Coffee Beans required to brew Coffee can be configured.
- Juice has been buffed by tripling its value and doubling its original output.
- Mead is honey-flavored, which can drastically increase its value.
- It also receives a speed bonus if the player has made 100, 300 and 500 beverages.
Additionally, the Machine Progression System adds four new items to the Keg. You can decide whether you want them in your game, set their base price and value multipliers and choose whether to exclude them from the shipping collection.
Configuration
You can configure:
- The minutes required for production.
- The amount of Coffee Beans required to brew Coffee.
- The output quantity.
- The output quantity for Vinegar and Juice.
- The output quality.
- Whether the machine copies the quality of the input item. This setting overrides the quality configuration.
- The chance for Triple Shot Espresso to be produced.
- The speed bonus.

Lightning Rods generate Battery Packs after a stormy day.
3.0 Features
These Lightning Rods differ from vanilla Lightning Rods in one way:
- If the Lightning Rod is in the Farm it may or may not generate a Battery Pack, as it has to be hit by lightning to start producing.
- If the Lightning Rod is placed outside the Farm, it will always generate a Battery Pack after a stormy day, no matter what.
Configuration
You can configure the minimum and maximum output quantity.

Looms create Cloth from Wool. Looms may produce two units of Cloth depending on the quality of the input (15% chance if Silver, 50% if Gold, 100% if Iridium).
3.0 Features
Looms can now produce two new items. You can decide whether you want them in your game, set their base price and value multipliers and choose whether to exclude them from the shipping collection.
This machine also receives an output bonus if the player has produced 100 and 300 Rabbit Wool and 100 and 300 Sheep Wool.
Configuration
You can configure:
- The minutes required for production.
- The output quantity.
- The output quality.
- Whether the machine copies the quality of the input item. This setting overrides the quality configuration.
- The amount of extra Cloth obtained depending on the quality of the input.
- The output bonus amount.

Mayonnaise Machines make Mayonnaise from different eggs.
3.0 Features
These Mayonnaise Machines differ from vanilla in some ways (all configurable):
- Regular Eggs make 1 egg, while Large Eggs make 2 units of Mayonnaise.
- Duck and Void Eggs make 2 units of Mayonnaise (they count as Large eggs).
- Golden Eggs make 3 units of Mayonnaise (if Golden Mayonnaise is disabled).
- Dinosaur Eggs make 5 units of Mayonnaise.
- Ostrich Eggs make 10 units of Mayonnaise (if Ostrich Mayonnaise is disabled).
They also introduce new items. You can decide whether you want them in your game, set their base price and value multipliers and choose whether to exclude them from the shipping collection.
This machine receives an output bonus if the player’s chickens and ducks have laid 100 and 300 eggs respectively.
Configuration
You can configure:
- The minutes required for production.
- The output quantity for each type of egg.
- The output quality.
- Whether the machine copies the quality of the input item. This setting overrides the quality configuration.
- The output bonus amount.

Mushroom Logs produce mushrooms when left outside. The quantity of mushrooms generated scales with the amount of wild trees around the logs.
3.0 Features
- Mushroom Logs can now optionally produce Tree Syrup items when collecting mushrooms.
- This machine receives an output bonus if the player has foraged 100, 300 and 500 items.
- It increases the in-game stat of “itemsForaged”.
Configuration
You can configure:
- The days required for production.
- The output quality.
- The chance for Tree Syrup items to be produced.
- The output bonus amount.

Oil Makers produce Oil from Corn, Sunflowers and Sunflower Seeds and Truffle Oil from Truffles.
3.0 Features
Oil Makers can now produce
- It is flower-flavored, increasing its value four times (configurable).
This machine receives an output bonus if the player has made 100, 300 and 500 beverages. It increases the in-game stat of “beveragesMade”.
Configuration
You can configure:
- The minutes required for production.
- The output quantity.
- The output quality.
- Whether the machine copies the quality of the input item. This setting overrides the quality configuration.
- The output bonus amount.

Ostrich Incubators hatch Ostrich Eggs into Ostriches. The incubation time is halved if the player has the Coopmaster profession.
These Ostrich Incubators accept Fairy Dust, instantly hatching Ostrich Eggs.
Configuration
You can configure the minutes required for production.

Preserves Jars produce Caviar from Sturgeon Roe, Aged Roe from Roe, Pickles from vegetables or forage and Jelly from fruit.
3.0 Features
Preserves Jars can now produce eight new items. You can decide whether you want them in your game, set their base price and value multiplier and choose whether to exclude them from the shipping collection.
- Drinking it gives a Farming +2 buff.
- Drinking it gives a Farming +2 buff.
- Drinking it gives a Farming +3 buff.
- Drinking it gives a Farming +3 buff.
- Drinking it gives a Fishing +5 buff.
- Drinking it gives a Fishing +5 buff.
This machine receives an output bonus if the player has made 100, 300 and 500 preserves.
Configuration
You can configure:
- The minutes required for production.
- The output quantity.
- The output quality.
- The output quality for Aged Roe and Caviar.
- Whether the machine copies the quality of the input item. This setting overrides the quality configuration. Does not change the Aged Roe/Caviar quality setting.
- The output bonus amount.

Recycling Machines turn trash-type items into resources.
These Recycling Machines have slightly different rules compared to the vanilla ones.
Trash can be randomly recycled into:
- Coal, Iron Ore, Gold Ore (Gold and Diamond Recycling Machine).
- Iron Ore, Gold Ore, Iridium Ore (Iridium Recycling Machine).
- Gold Ore, Iridium Ore, Radioactive Ore (Radioactive and Prismatic Recycling Machine).
The other items that can be recycled:
- Driftwood into Wood or Hardwood.
- Soggy Newspapers into Torches or Cloth.
- Broken CDs and Broken Glasses into Refined Quartz.
- Joja Colas into Iron Ore.
3.0 Features
- The good items are determined by the configurable Good Drop Chance.
- This machine receives an output bonus if the player has recycled 100, 300 and 500 pieces of trash.
Configuration
You can configure:
- The minutes required for production.
- The minimum and maximum output quantity.
- The Good Drop Chance.
- The output bonus amount.

Seed Makers produce Seeds from crops.
These Seed Makers differ from vanilla in two ways:
- If enabled, they can turn tree fruit into saplings.
- If enabled, they can turn forage into Mixed Seeds.
3.0 Features
- If enabled, Seed Maker banned items (such as Coffee Beans) will be accepted by the Seed Makers.
- This machine receives an seed output bonus if the player has sown 100, 300 and 500 seeds.
Configuration
You can configure:
- The minimum and maximum seed output quantity.
- The minimum and maximum sapling output quantity.
- The sapling output quality.
- Whether the machine copies the quality of the input item. This setting overrides the quality configuration.
- The seed output bonus amount.

Slime Egg-Presses create Slime Eggs from Slime.
3.0 Features
These Slime Egg-Presses have been changed to have stable odds and less ultra-randomized chances. To do so, eggs have been progressively included in the item pool.
- Gold Slime Egg-Presses can drop Green or Blue Eggs (50% each).
- Diamond Slime Egg-Presses can drop Green, Blue or Red Eggs (33% each).
- Iridium Slime Egg-Presses can drop Green, Blue, Red or Purple Eggs (25% each).
- Radioactive and Prismatic Slime Egg-Presses can drop Green, Blue, Red, Purple or Tiger Eggs (20% each).
This machine also receives an output bonus if the player has killed 100, 300 and 500 slimes.
Configuration
You can configure:
- The minutes required for production.
- The amount of Slime required.
- The output quantity.
- The output bonus amount.

Slime Incubators hatch Slime Eggs into Slimes. The incubation time is halved if the player has the Coopmaster profession.
Configuration
You can configure the minutes required for production.

Solar Panels create Batteries when left in the sun.
3.0 Features
This machine receives an output bonus if the player has achieved Foraging levels 3, 6 and 9.
Configuration
You can configure the production time reduction applied to the machine.

Tappers can be placed on non-fruit trees to get tapper items such as Maple Syrup, Oak Resin, Pine Tar or Mystic Syrup.
3.0 Features
This machine receives an output bonus if the player has foraged 100, 300 and 500 items.
Configuration
You can configure the production time reduction applied to the machine.

However, I do not know if it works as intended with the Android version of SMAPI. If the frameworks that Machine Progression System relies on—Content Patcher, Extra Machine Configs, Machine Terrain Framework, and Machine Upgrade System—work on Android, then Machine Progression System should as well.

If you use a lot of mods, I highly recommend using Machine Control Panel. Many mods target the same vanilla processes—like making Juice or Wine—which can lead to conflicting rules. With Machine Control Panel, you can easily choose which rules you want your Machine Progression System machines to follow.
The following 130 mods are fully integrated with Machine Progression System, allowing you to use upgraded machines just as you would their standard counterparts.
Note: certain patches include text in parentheses—these refer to the in-game configuration options used to modify their behavior.
(CP) Blue Eggs and Golden Mayo (Now with extra Ostrich)
(CP) cantabileChaos Unicorns for 1.6
- Kegs can make Magic Wine (speed determined by the Wine Production Time).
- Mayonnaise Machines can make Magic Mayo.
- Oil Makers can make Magic Oil.
- Preserves Jars can make Magic Jelly.
- Seed Makers can make Magic Pepper Seeds.
(CP) Cider Press
- Kegs can make Hard Cider (speed determined by the Beer Production Time).
(CP) Magical Menagerie
CP - Quails for Sharkles
AcidHeartmus's Rose Cows for 1.6
Alchemistry - A Witchy Gameplay Expansion Mod
- Furnaces and Heavy Furnaces can make Empty Flasks (speed determined by the Copper Production Time).
- Oil Makers can make Oil of Newt and Fresh Squeezed Lamprey.
- Preserves Jars can make Cured Moonlight Jelly. The input's quality is copied.
Alpacas
Amanita Lover
Ancient Seed Expanded
Arrbyte's Canaries
Arrbyte's Love Birds
Arrbyte's Zebrafinches
Artisanal Honey Mead
Baubles
- Crystalariums can replicate Petuntse (speed determined by the Bracket 3).
- Furnaces and Heavy Furnaces can make Porcelain (speed determined by the Gold Production Time).
- Looms can make Spools of Thread and Red/Yellow/Blue/Orange/Green/Violet/Brown/Black/White/Grey/Pink Cloth.
Bear Family Custom NPCS - An Add-On for East Scarp
- Furnaces and Heavy Furnaces can burn this mod's Peaches into Honey (speed determined by the Quartz Production Time). They have custom output quantities.
- Kegs can make this mod's Mead.
- Seed Makers can make Fersken Peach Saplings (if 'Tree Fruit to Sapling' is enabled).
Better Things
- Recycling Machines can recycle Artifacts.
- Seed Makers can make Blossom/Coconut/Golden Coconut/Coal Saplings (if 'Tree Fruit to Sapling' is enabled).
Blue Eggs and Recipes
Blue Void and Golden Cows
Blue Void and Golden Dinosaurs
Blue Void and Golden Ducks
Blue Void and Golden Goats
Blue Void and Golden Ostriches
Blue Void and Golden Pigs
Blue Void and Golden Rabbits
Blue Void and Golden Sheep
- Looms can make Blue/Void/Golden Cloth.
Bonster's Combined Crops and Recipes
Bonster's Poultry
Brown Cows Give Chocolate Milk
BVG Overhaul
- If Cornucopia Artisan Machines and More Crops are installed, Blue/Void Tofu can be made.
- If Cornucopia Artisan Machines is installed, Blue/Void Nut Cheese can be made.
- Furnaces and Heavy Furnaces can make Refined Fire Quartz (speed determined by the Fire Quartz Production Time).
- Kegs can make Blue/Void Beer/Coffee/Ale/Vinegar. They can also make Golden Coffee, Blue/Pink/VoidGrey/VoidRed Tea and floral Wine.
- If Cornucopia More Crops is installed, Dark Blue/Void Ale can be made.
- If Cornucopia Artisan Machines is installed, Blue/Void Nut Milk can be made.
- Looms can make Blue/Void/Golden Cloth.
- If Cornucopia More Crops is installed, Blue/Void Cloth can be made from Blue/Void Cotton Bolls.
- Mayonnaise Machines can make Blue/Void/Golden Chicken/Dino/Duck/Ostrich Mayonnaise. Chicken, Duck and Ostrich Eggs are determined by 'Normal/Large Produce'. Dinosaur Eggs are determined by 'Dinosaur Produce'.
- If Mizu's Turkey is installed, Blue/Void/Golden Turkey Mayonnaise can be made.
- If Mizu's Quail is installed, Blue/Void/Golden Quail Mayonnaise can be made.
- If Cornucopia Artisan Machines is installed, Blue/Void Garlic/Truffle/Spicy Mayonnaise can be made.
- Oil Makers can make Blue/Void Regular/Truffle Oil. Golden Truffle Oil can also be made.
- If Cornucopia Artisan Machines is installed, Blue/Void Chili Oil can be made.
- Seed Makers can make Blue/Void Banana/Cherry/Apricot/Orange/Peach/Pomegranate/Apple/Mango Saplings (if 'Tree Fruit to Sapling' is enabled).
cantibleChaos's BFAV Camels for 1.6
cantibleChaos's BFAV Fancy Chickens for 1.6
cantibleChaos's BFAV Peafowl for 1.6
cantibleChaos's BFAV Yaks for 1.6
- Looms can make Fiber Weft.
Cel's Sheep for 1.6
Central American Goods CAG - Salvadoran Delights
- Kegs can make Fire Water if Cornucopia More Crops is installed (speed determined by the Wine Production Time).
- Preserves Jars can make Pickled Loroco.
- Recycling Machines can recycle Polyester Cups and Pupusas Plates.
- Seed Makers can make Pitos/MadreCacao/Carao/Veranera/Morro Seeds (if 'Tree Fruit to Sapling' is enabled).
Chocobo Valley - Custom Livestock Crops and More
- Furnaces and Heavy Furnaces can make Mythril/Orichalcum/Adamantite Bars (speed determined by the Gold/Iridium/Radioactive Production Time respectively).
- Mayonnaise Machines can make Common/Uncommon/Rare Chocobo Mayonnaise.
Ciriunalleykitsu's Dodos Plus for 1.6
CiriunKitsu's BFAV Swans for 1.6
Copper Still
- Kegs can make Whiskey, Tequila Anejo and Rum Dark (speed determined by the Wine Production Time) and Sake (speed determined by the Pale Ale Production Time). Their price multiplier is based on the "Balanced" version of the mod.
Cornucopia - Artisan Machines
- Cheese Presses can make Nut Cheese.
- Dehydrators can dry Hay, Herbs, Flowers and Vegetables.
- Kegs can make Coconut/Nut/Soy/Oat Milk (speed determined by the Pale Ale Production Time). Starmite can be obtained as a byproduct. Juice rules have been changed.
- Mayonnaise Machines can make Garlic/Spicy/Truffle/Avocado/BlackPepper/OliveOil/Wasabi/Dill Mayonnaise.
- Oil Makers can make Chili/Coconut/Fish/Avocado Oil.
- Preserves Jars can make Century Eggs, Fish Sauce, Garum, Pickled Eggs, Pickled Fish, Sauerkraut, Brined Olives, Pickle Spears, Soy Sauce, Stinky Tofu, Kimchi and Umeboshi.
Cornucopia - More Crops
- Cheese Presses can make Tofu.
- Dehydrators display Dried Fruit and Mushrooms' names correctly.
- Kegs can make Sparkling Wine (speed determined by the Juice Production Time), Dark Ale (speed determined by the Pale Ale Production Time), Porter and Stout (speed determined by the Beer Production Time). Starmite can be obtained as a byproduct.
- Looms can make Cloth.
- Oil Makers can make Regular/Olive Oil.
- Seed Makers can make the following Saplings: Avocado, Cocoa Pod, Pear, Pistachio, Almond, Breadfruit, Cashew, Dragon Fruit, Durian, Fig, Grapefruit, Lemon, Lime, Lychee, Nectarine, Papaya, Pecan, Persimmon, Plantain, Pomelo, Ume, Walnut, Yuzu, Camphor Leaves, Cinnammon Sticks, Eucalyptus Leaves, Melaleuca Leaves and Nutmeg (if 'Tree Fruit to Sapling' is enabled).
Cornucopia - More Flowers
- Seed Makers can make Hibiscus/Jasmine/Magnolia/Wisteria/YlangYlang Saplings (if 'Tree Fruit to Sapling' is enabled).
Creative Differences - NPC Rodney (East Scarp)
Dairy Sheep
Dino Pokemon Variants
Domesticated Dust Sprites
Donkeys
- Oil Makers can make Donkey Cream.
Doves and Pigeons
DRIJUICE's Camels for 1.6
DRIJUICE's Swans for 1.6
Drorie's Krobus Cows
Dwarven Expansion
- Kegs can make Dwarven Spirits (speed determined by the Beer Production Time) and Cider.
Everia's Dragons Expanded
- Mayonnaise Machines can make Dragon Mayonnaise. The input's quality is copied.
Exotic Animals
- Cheese Presses can make Void and Green Goat Cheese.
- Kegs can make Bourbon (speed determined by the Pale Ale Production Time).
- Looms can make Pink Cloth.
- Mayonnaise Machines can make Blue/Speed Rooster Mayonnaise.
- Oil Makers can make Purple Truffle Oil.
Fallout Mole Rat
farmerjack's Deer for 1.6
Forage of Ferngill - From Source To Sea
Foraging Wild Eggs
- Preserves Jars can make Pickled Wild Eggs.
Goose
Grains Overhull
- Preserves Jars can make Overnight Oats. The input's quality is copied.
Grapes of Ferngill
- Aged Grape/Sparkling/Fortified/Sweet Wine, Aged Deep Envy Grape/Sparkling/Fortified/Sweet Wine, Aged Gallant Grove Grape/Sparkling/Fortified/Sweet Wine, Aged Golden Aura Grape/Sparkling/Fortified/Sweet Wine, Aged Passion Rouge Grape/Sparkling/Fortified/Sweet Wine, Aged Sunshet Blush Grape/Sparkling/Fortified/Sweet Wine, Aged Rosy Riot Grape/Sparkling/Fortified/Sweet Wine, Aged Lunatone Grape/Sparkling/Fortified/Sweet Wine, Aged Joja Grape/Sparkling/Fortified/Sweet Wine, Aged Ocean Mist Grape/Sparkling/Fortified/Sweet Wine, Aged Ancient Grape/Sparkling/Fortified/Sweet Wine, Aged Joja Brand Grape/Sparkling/Fortified/Sweet Wine.
- With Cornucopia More Crops installed: Aged White Grape/Fortified/Sweet Wine.
- With Visit Mt Vapius installed: Aged Vapius Sun Grape/Fortified/Sweet Wine.
- With Visit Mt Vapius installed but without Cornucopia More Crops: Aged Vapius White Grape/Fortified/Sweet Wine.
- Dehydrators can make Deep Envy Raisins, Gallant Grove Raisins, Golden Aura Raisins, Passion Rouge Raisins, Sunset Blush Raisins, Rosy Riot Raisins, Lunatone Raisins, Joja Raisins, Ocean Mist Raisins, Ancient Raisins, Titania Raisins, Ancient Titania Raisins.
- Kegs can make Grape Wine, Deep Envy Wine, Gallant Grove Wine, Golden Aura Wine, Passion Rouge Wine, Sunset Blush Wine, Rosy Riot Wine, Lunatone Wine, Joja Wine, Ocean Mist Wine, Ancient Wine, Titania Wine, Ancient Titania Wine.
- Oil Makers can make Grape Seed Oil out of Grapes, Titania Grapes and Ancient Titania Grapes.
- Preserves Jars can make Wine Vinegar.
- Seed Makers can make Grape Starters, Deep Envy Starters, Gallant Grove Starters, Golden Aura Starters, Passion Rouge Starters, Sunset Blush Starters, Rosy Riot Starters, Lunatone Starters, Joja Grape Starters, Ocean Mist Starters, Titania Starters, Ancient Grape Starters, Ancient Titania Starters.
Grow Your Meat (Inspired by PPJA Fresh Meat)
- Dehydrators can make Dried Chicken, Cow, Pig and Sheep Meats.
- Fish Smokers can make Smoked Chicken, Cow, Pig and Sheep Meats. The input's quality is copied.
- Oil Makers can make Chicken, Cow, Pig and Sheep Oils.
gzhynko's Pufferchicks for 1.6
HxW Buildable Winery
HxW Custom Buildings All in One Pack
Honey Extend
- Kegs can make Royal/Mystic Mead (speed determined by the Wine Production Time).
Ice Cream Cows (A Cow Expansion Mod)
Ilucie's Emu (for 1.6)
Ilucie's Mini Pig
Ilucie's Pepper Rex (for 1.6)
Ilucie's Winter Crops
Immersive Manure
Ivycrowned's So Many Horses (Barn Animals)
- Recycling Machines can recycle Horse Manure.
Jonbow's Animals
- Mayonnaise Machines can make Kiwi/Lyrebird Mayonnaise.
- Recycling Machines can recycle Antelope Horns, Antlers, Bug Meat Piles, Clay Clumps, Fiber Bundles, Pangolin Scales, Porcupine Quills and Rock Clumps. These items have custom output amounts.
Jonbow's Insects
- Oil Makers can make Nectar.
- Preserves Jars can make Aged Dragonfly Eggs.
Kiwis
lamplight12347's Working Goose for 1.6
Lani - Custom NPC for Sunberry Village
Lilly's Skitty (Pokemon)
Line Sprinklers Redux
Lumisteria Visit Mount Vapius
- Charcoal Kilns can turn Night Miscanthus into Coal (its Coal output is determined by the Driftwood Output).
- Cheese Presses can make Butter and Regular/Goat/Ewe Cheese.
- This mod has special rules for their Cheese processing using Vanilla Plus Professions Talents. Those have been prioritized over the MPS rules.
- Dehydrators can make Sun Grapes.
- Fish Smokers can make Embertin, Ashgourd and Smoked Goat Cheese. The input's quality is copied.
- Geode Crushers can open Black Geodes, Gem Pigeon Eggs, Treasure Artifact Troves and Treasure Rusty Chests. Treasure Rustry Chests have custom output quantities.
- Kegs can make Myriadin Tea and Balsamic Vinegar (speed determined by the Pale Ale/Wine Production Time respectively).
- Looms can make Sugar and Night Silk.
- Mayonnaise Machines can make Regular/Stellar Goose Mayonnaise and Regular/Void Specked Fowl Mayonnaise.
- Oil Makers can make Regular/Void Olive Oil, Orange Blossom Water and Sea Buckthorn Berry Oil.
- Preserves Jars can make Cream, Vendace Caviar and Cooking Tapenade. Some of these items have custom output amounts.
- Recycling Machines can recycle Broken Bottles, Rusty Cogs, Trash, Driftwood, Broken Glasses, Broken CD, Soggy Newspapers, Torches and Weird Coins.
- Seed Makers can make Galaxy/Comet Roots/Star Shaped Flower/Constellated Watermelon/Cosmos/Cloud Feather/Night Miscanthus/Moon Pods/Pixie Bell Seeds. Frost Apple/Olive/Grape/Casalotier/Larimar Saplings can also be made (if 'Tree Fruit to Sapling' is enabled).
Milkable Sheep
- Cheese Presses can make Sheep Cheese.
Many Much Trash
- Algae Clump: Moss, Green Algae, White Algae.
- Aluminum Can: Iron Ore.
- Ancient Lamp: Gold Ore or Gold Bar (rare drop).
- Busted Battery: Copper Ore or Battery Pack (rare drop).
- Candy Wrappers: Slime or Miner's Treat (rare drop).
- Cattails: Fiber or Coal (rare drop).
- Cigarette Butt: Sap or Coal (rare drop).
- Cracked Beaker: Refined Quartz.
- Dirty Foil: Iron Ore.
- Discarded Feathers: Sap or Duck Feathers (rare drop).
- Empty Carton: Torch or Coal (rare drop).
- Expired Coupon: Torch or Coal (rare drop).
- Expired? Coupon: Torch or Coal (rare drop).
- Faded Photograph: Torch or Squid Ink (rare drop).
- Fish Bones: Quality Fertilizer or Deluxe Fertilizer (rare drop).
- Frogspawn: Slime.
- Gold Nugget: Gold Ore or Pyrite (rare drop).
- Human Skull: Bone Fragment.
- Knotted Line: random fishing bobber.
- Lost Buoy: Wood or Hardwood (rare drop).
- Lost Comic: Torch or Cloth (rare drop).
- Metal Scrap: Copper/Iron Ore or Copper/Iron Bar (rare drop).
- Missing Key: Copper Ore or Copper Bars (rare drop).
- Mouldy Pillow: Moss or Cloth (rare drop).
- Old Alien Game: Slime, Refined Quartz, Lunarite (rare drop).
- Old Bottle: Glass Shards.
- Pill Bottle: Slime or Sugar (rare drop).
- Planty Mush: Moss or Fiber (rare drop).
- Plastic Bag: Slime.
- Plastic Bottle: Slime.
- Radioactive Ore: Moss or Radioactive Ore (rare drop).
- Soaked Toilet Paper: Basic Fertilizer.
- Scarab Shell: Sap.
- Six Pack Yoke: Slime.
- Soggy Broom: Hardwood or Mystic Tree Seed (rare drop).
- Stray Boot: Copper Ore or Cloth (rare drop).
- Styrofoam: Torch or Slime.
- Tangled Kelp: Seaweed.
- Tarnished Ring: Gold Ore.
- Tattered Cloth: Fiber or Cloth (rare drop).
- Waterlogged Stuffie: Cloth or Stuffie (rare drop).
- Wooden Debris: Wood or Hardwood (rare drop).
- Wool of Bat: Bat Wing or Wool (rare drop).
- Worn Tire: Sap or Slime.
Metalcore Goes Cottagecore - East Scarp Addon
- Furnaces and Heavy Furnaces can make Roasted Coffee Beans (speed determined by the Copper Production Time).
- Kegs can make Triple Shot Espresso, Elder Lily Drink and Elder Lily Mead (speed determined by the Coffee, Tea and Mead Production Time respectively).
- Preserves Jars can make Elder Lily Honey.
Milk of Myth Expanded
- Cheese Presses can make Mythical Regular/Goat Cheese.
- Looms can make Fabric.
- Mayonnaise Machines can make Suspicious Regular/Duck/Void/Blue/Golden/Dinosaur/Ostrich Mayo. Suspicious Rexgirl Mustard and Chocolate Spread can also be made.
- Oil Makers can make Fairy Truffle Oil and Extra Hot Chilli Sause.
Mizu's Quail
Mizu's Turkey
Moolin as barn animals for CP
MythicFenix's Golden Goose for 1.6
norisunine's Hell Chickens
NukaColaPrime's Penguins for 1.6
Passerby Cemetery
- Cheese Presses can make Small/Large Galeabison/Gouud Cheese.
- Dehydrators can make Dried Bell Pods, Dark Tuff, Draga Eye, Draga Tail, Heavy Root, Fairy Fingers and Lure Berries.
- Fish Smokers can make Smoked Gem Bird Beat. The input's quality is copied.
- Furnaces and Heavy Furnaces make Roasted Reuu Nuts (speed determined by the Radioactive Production Time).
- Kegs can make Draga Whiskey, Ice Berry Wine, Tropa Wine, Void Milk (speed determined by the Pale Ale Production Time) and Fermented Apple Sauce (speed determined by the Juice Production Time).
- Mayonnaise Machines can make Raphus/Movoraptor/Death Bird Mayonnaise.
- Oil Makers can make White Truffle Oil.
Phoenix Expansion
- Mayonnaise Machines can make Red/Void/Blue/Green/Golden/Iridium/Radioactive/Ice/Magma/Prismatic/Ashen/Ghost Phoenix Mayonnaise.
Pokemon Farm Animals
Pokemon Ranch
- Looms can make Regular/Grey Wooloo Cloth.
- Mayonnaise Machines can make Mayo from Alolan Vulpix, Bulbasaur, Charmander, Chimchar, Combee, Eevee, Farfetch'd, Lechonk, Lunatone, Miltank, Mimikyu, Minccino, Pichu, Piplup, Rowlet, Solrock, Squirtle, Turtwig, Vulpix and Wooloo Eggs.
Prismatic Dinosaur
Prismatic Tools Continued
Red-Crowned Crane Barn Animals for Content Patcher
Red Panda Barn Animals for Content Patcher
Resource Chickens
Return to Mineral Town
Riazaia's Boar for CP
Ridgeside Village
Roses Cruelty Free Meat (Grow Animal Meat)(A Mod Inspired by PPJA Fresh Meat)
- Fish Smokers can make Smoked Meat, Cheese, Fruit, Vegetables, Eggs and Mushrooms. The input's quality is copied.
Rose's Large Cheese and Mayonnaise
- Cheese Presses can make Large Cow/Goat Cheese. The input's quality is copied.
- Mayonnaise Machines can make Large Mayonnaise. The input's quality is copied.
SapphicPrincessic's Cotton Candy Cel Sheep for 1.6
Seven Deadly Sins
Silkworm Mulberry
- Seed Makers can make Mulberry Saplings (if 'Tree Fruit to Sapling' is enabled).
silvermoonchan's Loons for 1.6
Simple Sake
- Kegs can make Sake (speed determined by the Wine Production Time).
- Preserves Jars can make Koji. The input's quality is copied. This item has a custom output amount.
Simple Tea Expansion
- Dehydrators can make Floral and Black Tea. The input's quality is copied.
Slime Extend
- Slime Egg-Presses can make Slime Seeds and turn Slime Eggs into better versions.
Slimes in Stardew
- Seed Makers can make Cuberry/Pogofruit/Mint Mango/Phase Lemon/Prickle Pear/Kookadoba Bush Saplings (if 'Tree Fruit to Sapling' is enabled).
Star Crops and Galaxy Rainbow Trees - Stardrop Tea Ancient Starfruit Fruit Sapling Mod
- Seed Makers can make Galaxy Saplings (if 'Tree Fruit to Sapling' is enabled).
Stardew Valley Expanded
- Crystalariums can replicate Galdoran Gems (speed determined by the Bracket 6).
- Mayonnaise Machines can make Goose Mayonnaise.
- Seed Makers can make Pear/Nectarine/Persimmon/Tree Coin Saplings (if 'Tree Fruit to Sapling' is enabled).
starmops's Puffins for 1.6
Strange Machines Revisited
- Furnaces and Heavy Furnaces can make Nickel/Black Brick Bars (speed determined by the Gold/Radioactive Production Time respectively).
- Kegs can make Glue (speed determined by the Tea Production Time). The input's quality is copied.
- Mayonnaise Machines can make Regular/Void/Duck Mayonnaise. The input's quality is copied.
Strawberry Cows
Sunberry Village
- Geode Crushers can break open Sunberry Geodes.
- Seed Makers can make Carob Saplings (if 'Tree Fruit to Sapling' is enabled).
Sword and Sorcery - A Fantasy Expansion for East Scarp
- Furnaces and Heavy Furnaces can make Stygium Bars (speed determined by the Radioactive Production Time) and turn Pure Copper/Iron/Gold/Iridium/Radioactive Ore into regular ore (speed determined by their usual brackets).
Syanide23's Owls for 1.6
Syanide23's Peacocks for 1.6
Taelende's Void Ranch for 1.6
The Geology Mod
- Geode Crushers can crack open Hornblende, Gneiss, Schist, Halite and Mudstone. All Geodes can drop additional items.
Trent's New Animals
- Cheese Presses can make Buffalo and Deer Cheese.
- Looms can make Black Cloth and White/Yellow/Golden/Brown Silk Cloth.
- Mayonnaise Machines can make Mayonnaise (output determined by Dinosaur Produce).
Truffle Dogs
Uncle Iroh Approved Tea
Vanilla Plus Professions (VPP - Profession Expansion)
- Charcoal Kiln's Pyrolysis neglected because it is redundant with MPS (Hardwood and Driftwood are already accepted by the Charcoal Kiln and their coal output is configurable).
- Cheese Press:
- 25% production time reduction if the player has the Musterer profession.
- Pastoralism neglected because it is redundant with MPS (Copy Quality can be activated in MPS).
- Bio-Engineering neglected because it is redundant with MPS (it already makes two products - configurable - out of large items).
- Crystalarium:
- 10% production time reduction if the player has the Geometry talent.
- 25% chance to increase the item's quality by one stage if the player has the Dazzle talent.
- Synthesis neglected because it is redundant with MPS (Geodes are already replicable).
- Dehydrators receive a 25% production time reduction if the player has the Machinist profession.
- Fish Smokers can smoke fish multiple times to increase quality if the player has the Smokehouse talent.
- Furnace and Heavy Furnace:
- 25% production time reduction if the player has the Ignitor profession.
- Metallurgist neglected because it is redundant with MPS (input amounts fully customizable).
- Kegs receive a 25% production time reduction if the player has the Machinist profession.
- Loom:
- 25% production time reduction if the player has the Musterer profession.
- Pastoralism neglected because it is redundant with MPS (Copy Quality can be activated in MPS).
- Mayonnaise Machine:
- 25% production time reduction for Ostrich Mayonnaise if the player has the Musterer profession.
- 10% chance to double the output if the player has the Nutritionist profession. (Note: only those mods who have integrated VPP into their code will receive this perk).
- Pastoralism neglected because it is redundant with MPS (Copy Quality can be activated in MPS).
- Bio-Engineering neglected because it is redundant with MPS (it already makes two products - configurable - out of large items).
- Oil Maker:
- Additional types of oils can be produced if the player has the Cold Press talent.
- 25% production time reduction if the player has the Machinist profession.
- Recycling Machine:
- Artifacts can be recycled into different items if the player has the Archeologist profession.
- Tackles and bobbers can be obtained when recycling trash items if the player has the Recycler profession.
- New items can be obtained when recycling trash items if the player has the Can It talent.
Void Duck for 1.6
Vyranity's Lovebirds for 1.6
Walk Of Life - Profession Overhaul
Do note that, even if there are no errors or conflicts, Walk of Life's professions do not affect Machine Progression System's machines. If you're looking for a professions mod that does, use Vanilla Plus Professions (VPP) instead.
Wildflour's Artisan Goods - only works with the Advanced version activated in CAULDRON, does not work with the Simple version
- Dehydrators can make Floral Swags (Butterfly Garden, Cottage Garden, Herb Garden, Mystic Garden, Spring Morning, Summer Afternoon, Autumn Evening, Winter Twilight, Bold Red, Charming Pink, Cheerful Yellow, Passion Purple, Peaceful Blue, Serene White) and Honeycomb. The input's quality is copied.
- Kegs can make Alchemist Blend, Blueberry Matcha, Cherry Blossom Matcha, Cookie Jar, Good Thyme, Happy Harvest, North Pole, Pelican Fog, Plum Chai, Positivitea, Sun Room and Sunny Delight Kombucha (speed determined by the Vinegar Production Time). The input's quality is copied.
- Looms can make Blooming Garden, Classic Fairy, Earl Grey, Lemon Bar, Peppermint Cloud, Summer Orchard and Vanilla Latte Fairy Floss.
- Mayonnaise Machines can make Regular/Apple/Honey/Maple/Pumpkin Butter and Lemon/Lime/Orange Curd. The input's quality is copied.
- Seed Makers can make Almond/Anise/Cacao/Cashew/Elder/Olive/Lemon/Lime/Pistachio/Walnut Saplings (if 'Tree Fruit to Sapling' is enabled).
Will's Citus Mod
Wooper and Clodsire as Farm Animals

Bait Maker
- The Bait Maker creates Targeted Bait and/or Roe from any item in the category_fish (-4).
Bee House
- The Bee House creates Honey and/or Royal Jelly from any item in the category_flowers (-80).
Bone Mill
- The Bone Mill creates Fertilizers from any bone_item. If you want to add items to the pool of Fertilizers, you only need to make a patch that targets the RandomItemId section.
Cask
- The Cask ages items in the category_gem (-2), category_cooking (-7), category_minerals (-12), category_syrup (-27).
- It also ages items with the Context Tags cheese_item, mayo_item and tea_item.
- If your custom item doesn't belong to any of the categories above and doesn't have any of the context tags mentioned, there are four context tags you can use: cask_group1_item, cask_group2_item, cask_group3_item and cask_group4_item. Group 1 is the one that takes the longest to age (like Wine) and Group 4 is the one that takes the shortest to age (like Cheese). Adding these context tags would automatically make your product ageable in the MPS casks.
Charcoal Kiln
- The Charcoal Kiln can burn Furniture, items in the category_furniture (-24).
Cheese Press
- The Cheese Press can make Gruyère Cheese from any item with the edible_mushroom context tag.
- If your mod adds any items to the Cheese Press, it needs a patch on my end (let me know!).
Crab Pot
- The Crab Pot catches fish in the category_fish (-4).
Crystalarium
- The Crystalarium can replicate any item in the category_gem (-2), category_minerals (-12) and category_metal_resources (-15).
Dehydrator
- The Dehydrator can make Dried Fruit from any item in the category_fruit (-79) and Dried Mushrooms from any item with the edible_mushroom context tag.
- If your mod adds any items to the Dehydrator, it needs a patch on my end (let me know!).
Fish Smoker
- The Fish Smoker smokes any item in the category_fish (-4) or with the cheese_item or egg_item context tags.
- If your mod adds any items to the Fish Smoker, it needs a patch on my end (let me know!).
Furnaces and Heavy Furnaces
- The Furnaces can smelt any item in the category_gem (-2) and category_minerals (-12).
- If your mod adds any items to the Furnaces, it needs a patch on my end (let me know!).
Geode Crusher
- If you want to add new drops for the different Geodes, you only need to make a patch that targets the RandomItemId section.
- If your mod adds new Geodes or breakable items, it needs a patch on my end (let me know!).
Keg
- The Keg can make Juice from any item in the category_vegetable (-75), category_greens (-81) or with the keg_juice context tag. It can also make Wine from any item in the category_fruits (-79) or with the keg_wine context tag. Additionally, you can make Berry Liqueur with any item with the berry_item context tag and Mineral Water with any item in the category_gem (-2) or category_minerals (-12).
- If your mod adds any items to the Keg, it needs a patch on my end (let me know!).
Loom
- The Loom makes Feather Bundles from any item with the feather_item context tag.
- If your mod adds any items to the Loom, it needs a patch on my end (let me know!).
Mayonnaise Machine
- The Mayonnaise Machine makes regular Mayonnaise from any item with the large_egg_item or egg_item context tags.
- If your mod adds any items to the Mayonnaise Machine, it needs a patch on my end (let me know!).
Mushroom Log
- The Mushroom Log can output items with the tree_syrup_item context tag.
Oil Maker
- The Oil Maker makes Flower Oil from any item in the category_flowers (-80).
- If your mod adds any items to the Oil Maker, it needs a patch on my end (let me know!).
Preserves Jar
- The Preserves Jar makes Pickles from any item in the category_vegetable (-75), category_greens (-81) or with the preserves_pickle context tag. It can also make Jelly from any item in the category_fruits (-79) or with the preserves_Jelly context tag. Additionally, you can make Aged Milk with any items with the milk_item or large_milk_item context tags and Gourmet Shellfish from any items with the fish_crab_pot context tags.
- If your mod adds any items to the Preserves Jar, it needs a patch on my end (let me know!).
Recycling Machine
- If you want to add new drops to the recycled Trash (item 168), you only need to make a patch that targets the RandomItemId section.
- If your mod adds any items to the Recycling Machine, it needs a patch on my end (let me know!).
Seed Maker
- The Seed Maker makes seeds from any crop and Mixed Seeds from any item with the category_greens (-81).
- If your mod adds Fruit Trees, it needs a patch on my end (let me know!).
Slime Egg-Press
- If you want to add new drops to the press, you only need to make a patch that targets the RandomItemId section.
- If your mod adds any items to the Slime Egg-Press, it needs a patch on my end (let me know!).

Can you integrate 'x' mod with Machine Progression System?
Of course! I am always happy to integrate Machine Progression System with new mods and ensure continued compatibility. Feel free to leave a comment with a link to the mod, and I will do my best to update it as soon as possible.
Can you create new upgrades for machines added by other mods?
No. Machine Progression System only adds upgrades for the artisan and refining machines that are part of the base game. However, mod authors are welcome to create their own machine upgrades in line with MPS' philosophy.
Why does the Loom have a machine for every tier, while the Oil Maker only starts at Diamond?
The Loom recipe does not require any of the materials used in the progression system—Iron Bars, Gold Bars, Diamonds, Iridium Bars, Radioactive Bars, or Prismatic Shards. On the other hand, the Oil Maker requires a Gold Bar, so it starts at the Diamond tier and skips the first two. I probably could have given every machine all seven tiers, but this approach made the most sense to me when I first designed MPS.
How do I integrate Machine Progression System with Walk of Life?
Here is a tutorial.
Step 2. Create two text files: one named ArtisanMachines.json and another called AnimalDerivedGoods.json. (You may need to enable file extensions in order to change .txt to .json).
Step 3. Open the ArtisanMachines.json file and paste this:
{
"ArtisanMachines":
[
"(BC)nachonline.mps_GoldBeeHouse",
"(BC)nachonline.mps_DiamondBeeHouse",
"(BC)nachonline.mps_IridiumBeeHouse",
"(BC)nachonline.mps_RadioactiveBeeHouse",
"(BC)nachonline.mps_PrismaticBeeHouse",
"(BC)nachonline.mps_GoldCask",
"(BC)nachonline.mps_DiamondCask",
"(BC)nachonline.mps_IridiumCask",
"(BC)nachonline.mps_RadioactiveCask",
"(BC)nachonline.mps_PrismaticCask",
"(BC)nachonline.mps_GoldCheesePress",
"(BC)nachonline.mps_DiamondCheesePress",
"(BC)nachonline.mps_IridiumCheesePress",
"(BC)nachonline.mps_RadioactiveCheesePress",
"(BC)nachonline.mps_PrismaticCheesePress",
"(BC)nachonline.mps_GoldDehydrator",
"(BC)nachonline.mps_DiamondDehydrator",
"(BC)nachonline.mps_IridiumDehydrator",
"(BC)nachonline.mps_RadioactiveDehydrator",
"(BC)nachonline.mps_PrismaticDehydrator",
"(BC)nachonline.mps_GoldFishSmoker",
"(BC)nachonline.mps_DiamondFishSmoker",
"(BC)nachonline.mps_IridiumFishSmoker",
"(BC)nachonline.mps_RadioactiveFishSmoker",
"(BC)nachonline.mps_PrismaticFishSmoker",
"(BC)nachonline.mps_GoldKeg",
"(BC)nachonline.mps_DiamondKeg",
"(BC)nachonline.mps_IridiumKeg",
"(BC)nachonline.mps_RadioactiveKeg",
"(BC)nachonline.mps_PrismaticKeg",
"(BC)nachonline.mps_SteelLoom",
"(BC)nachonline.mps_GoldLoom",
"(BC)nachonline.mps_DiamondLoom",
"(BC)nachonline.mps_IridiumLoom",
"(BC)nachonline.mps_RadioactiveLoom",
"(BC)nachonline.mps_PrismaticLoom",
"(BC)nachonline.mps_SteelMayonnaiseMachine",
"(BC)nachonline.mps_GoldMayonnaiseMachine",
"(BC)nachonline.mps_DiamondMayonnaiseMachine",
"(BC)nachonline.mps_IridiumMayonnaiseMachine",
"(BC)nachonline.mps_RadioactiveMayonnaiseMachine",
"(BC)nachonline.mps_PrismaticMayonnaiseMachine",
"(BC)nachonline.mps_DiamondOilMaker",
"(BC)nachonline.mps_IridiumOilMaker",
"(BC)nachonline.mps_RadioactiveOilMaker",
"(BC)nachonline.mps_PrismaticOilMaker",
"(BC)nachonline.mps_SteelPreservesJar",
"(BC)nachonline.mps_GoldPreservesJar",
"(BC)nachonline.mps_DiamondPreservesJar",
"(BC)nachonline.mps_IridiumPreservesJar",
"(BC)nachonline.mps_RadioactivePreservesJar",
"(BC)nachonline.mps_PrismaticPreservesJar"
]
}
Step 4. Open the ArtisanMachines.json file and paste this:
{
"AnimalDerivedGoods":
[
"(O)nachonline.mps_RoyalJelly",
"(O)nachonline.mps_BlackGarlicCheese",
"(O)nachonline.mps_AgedBlackGarlicCheese",
"(O)nachonline.mps_BlueberryCheese",
"(O)nachonline.mps_AgedBlueberryCheese",
"(O)nachonline.mps_CranberryCheese",
"(O)nachonline.mps_AgedCranberryCheese",
"(O)nachonline.mps_GruyereCheese",
"(O)nachonline.mps_AgedGruyereCheese",
"(O)nachonline.mps_MapleCheese",
"(O)nachonline.mps_AgedMapleCheese",
"(O)nachonline.mps_PepperjackCheese",
"(O)nachonline.mps_AgedPepperjackCheese",
"(O)nachonline.mps_PineappleCheese",
"(O)nachonline.mps_AgedPineappleCheese",
"(O)nachonline.mps_TruffleCheese",
"(O)nachonline.mps_AgedTruffleCheese",
"(O)nachonline.mps_SmokedCheese",
"(O)nachonline.mps_SmokedEgg",
"(O)nachonline.mps_FeatherBundle",
"(O)nachonline.mps_LuxuryCloth",
"(O)nachonline.mps_GoldenMayonnaise",
"(O)nachonline.mps_OstrichMayonnaise",
"(O)nachonline.mps_SmokedMayonnaise",
"(O)nachonline.mps_AgedMilk",
"(O)nachonline.mps_LargeAgedMilk",
"(O)nachonline.mps_LuxuryWool"
]
}
Step 5. Done!
Can I use Alternative Textures to change the appearance of the machines?
That is something that needs to be done by the creator of the custom craftables skin. For Machine Progression System, it is preferred to have native skins that reflect the different upgrade tiers. Currently, there is native support for Gwen's Medieval Craftables and Nano's Craftables.
Wasn't there a 'x' translation available for this mod?
Yes, the 1.x and 2.x versions of Machine Progression System included French, German, Hungarian, and Portuguese translations. However, version 3.x features entirely new descriptions, so the old translations are no longer compatible. Translations will be added over time as users send them to me—feel free to send yours if you are interested!

This mod currently supports:
- English (default).
- Chinese - ZH (translated by CapMita).
- Russian - RU (translated by LordKrogaton).
- Spanish - ES (translated by me).
The French, German and Hungarian translations are currently in progress and will be included at a later date.

- tlitookilakin for creating Machine Upgrade System, which has transformed MPS into something beyond anything I could have ever imagined.
- zombifier for their work on Extra Machine Configs and Machine Terrain Framework, adapting them to suit MPS' needs.
- Airyn for his work on the Default sprites for MPS.
- plaidbees for their adaptation of Gwen's Medieval Craftables for MPS.
- Wildflourmods for her adaptation of Nano's Garden Style Craftables for MPS.
- The translators who contributed to the 1.x and 2.x versions of MPS (Chinese by wzwqzps, French by Failsyst3m, German by XiNaaru, Hungarian by xMrCheap, Portuguese by DRGDarks and Russian by LordKrogaton)
Machine Progression System is, to me, a project for the community. I am always happy to improve or adapt the mod to meet players' needs, and I welcome the opportunity to add compatibility with as many mods as possible. You are never bothering me—so feel free to leave a comment with any issues, suggestions, or requests you may have.