About this mod
Another Sebastian dialogue mod with added realistic dialogue and choices.
- Requirements
- Permissions and credits
-
Translations
- Mandarin
- Changelogs
(Works with 1.6.)
*Made with Vanilla Stardew Valley in mind.*
*Compatible with other dialogue mods.*
(See below for more info.)
Includes:
+New lines of pre-marriage/marriage dialogue for Sebastian (and a couple for Maru and Sam as well.)
-A few new lines of dialogue for the following year as well.
+Simple choices you can make during a chat that can affect your friendship with him,
as well as choices you can make for fun.
+Dialogue that may show up depending on a chance value.
-A chance to say no for some slightly intimate dialogue.
The mod can be enjoyed at any pace.
This mod does make Sebastian a little more realistically colder in the beginning.
Specifics on how it works in game:
For the rest of the year, three days of the first week of the month will contain new (non heart level based) dialogue.
Mondays, Wednesdays, Fridays, and Sundays will have new (heart level based) dialogue, (unless new 1.6 dialogue has been added/edited for that day.)
Other things he will comment on:
Festivals - The day before or a couple days prior.
Birthdays of loved ones/friends: - Always the day of.
Note: This mod was made for fun and with only a moderate understanding of modding.
There may be mistakes or errors present.Bug reports are appreciated and I plan to continue updating it as well.
The portraits are NOT included or mine. They can be downloaded here:
Rin's portrait mod - Bachelors
Compatibility with other mods:
but if both mods edit the same line of dialogue (example: summer_10),
then the text that appears will be from the mod that was loaded last in SMAPI.
This mod can probably work well with other dialogue mods like Canon Friendly Dialogue Expansion,
since not every possible heart level dialogue slot is edited and are almost completely empty: (Tuesdays, Thursdays, and Saturdays), leaving room for more interactions. (Just be sure to give this mod a higher priority in SMAPI.)
"New Dialogue Isn't Showing!"
(Whichever mod loads last has the priority to show up in game.)
To fix, simply open the "manifest.json" file included in the mod folder with notepad,
then change the name on the second line: "OSlySLy's Dialogue Edit - Sebastian" to "Z OSlySLy's Dialogue Edit - Sebastian",
and then overwrite the .json file. This gives a mod more priority to be loaded last.
(Mods are loaded alphabetically by name for the most part.)
consider following/buying me croissant on ko-fi: /slymods