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seferoni

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seferonipepperoni

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About this mod

A configurable rework of the health mechanic, designed to encourage preparation and heighten consequences for dangerous encounters.

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Overview


In the vanilla game, health is a rather disposable resource, since the means by which it is recovered are quite ubiquitous and readily available. This mod intends to change that by limiting the two major sources of health recovery - consumables and sleep.
In its current state (v1.0.0), the mod does the following:
 
  • Limits or negates all health recovered from consumables (excluding the Life Elixir),
  • Tracks and preserves the current health value upon sleeping, recovering only a configurable magnitude of health.

The intent is, in part, to differentiate the function and recovery of health in opposition to stamina - health loss should be meaningful beyond the very short-term, and should impress upon the player's routines a significant but not overwhelming obstacle to be managed.

Configuration

This mod has integrated GMCM support. Options include:

  • a global modifier on the health recovered through the use of consumables,
  • and the health recovered upon sleep.

Installation

Unzip the archive into Stardew Valley\Mods.

Dependencies

This mod requires SMAPI v4.0.0 (and newer). Older versions may work, but are unsupported.

Known Issues


There are no issues being tracked as of version 1.0.0. Please report bugs in the Bugs section along with your log file (use this for sharing.)

Compatibility

There are no compatibility issues being tracked as of version 1.0.0. Multiplayer is untested and unsupported.

Source code