About this mod
Pick Tool/Combat/Innate Enchantments, how strong the Innate Enchantments are, and the Cindershard prices of everything. Can choose via the config file or GMCM config UI.
- Requirements
- Permissions and credits
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Translations
- Mandarin
- Changelogs
Pick Tool/Combat/Innate Enchantments, how strong the Innate Enchantments are, Cindershard prices, and Unforged refund amount percentage. Can choose via the config file or GMCM config UI.
Weapons/Tools can only be enchanted with what allowed in vanilla ie galaxy/infinite weapons cannot get innate enchantments.
Inspired by Atravita's awesome Pick your Enchantment mod. Their code was far too complicated for me to try to update so I made my own from scratch.
Install
- Install the latest version of SMAPI.
- Download this mod and unzip it into Stardew Valley/Mods.
- Run the game using SMAPI.
(Optional) Install GMCM to use the config UI.
How to use
Config file is generated after first launch. Default is everything is off and vanilla behavior. Enter the number of the enchantment/strength/price/refund you want per equipment and save. Alternatively, use the GMCM config UI.
Tool/Combat Enchantments
- Pickaxe: 0 = Default, 1 = Efficient, 2 = Powerful, 3 = Swift
- WaterCan: 0 = Default, 1 = Efficient, 2 = Reaching, 3 = Bottomless
- Axe: 0 = Default, 1 = Efficient, 2 = Powerful, 3 = Shaving, 4 = Swift
- FishRod: 0 = Default, 1 = Efficient, 2 = AutoHook, 3 = Master, 4 = Preserving
- Pan: 0 = Default, 1 = Generous, 3 = Reaching, 3 = Fisher, 4 = Archaeologist
- Weapon: 0 = Default, 1 = BugKiller, 2 = Crusader, 3 = Artful, 4 = Vampiric, 5 = Haymaker
- Hoe: 0 = Default, 1 = Efficient, 2 = Reaching, 3 = Swift, 4 = Generous, 5 = Archaeologist
First Innate Enchantments and Strengths
- First Innate: 0= Default, 1 = Defense, 2 = Weight, 3 = Slime Gatherer
- Defense Bonus: 0-2
- Weight Bonus: 0-5
Second Innate Enchantments and Strengths
- Second Innate: 0 = Default, 1 = Slime Slayer, 2 = Critical Power, 3 = Critical Chance, 4 = Attack, 5 = Speed
- Critical Power Bonus: 0 = Default, 1 = 25, 2 = 50, 3 = 75
- Critical Chance Bonus: 0 = Default, 1 = 1.02, 2 = 1.04, 3 = 1.06
- Attack Bonus: 0-5
- Speed Bonus: 0-12. Follows Maximum Vanilla Limit. Weapons will only get up to maximum speed that is determined by weapon speed and lvl. Maximum speed bonus is: (4-WeaponSpeed with min value of 1) or (WeaponLevel-1), whichever one is lower.
CinderShard Cost
- Cost of Tool and Combat Enchantments
- Cost of Using Galaxy Soul
- Cost of Innate Enchantments
- Cost of Combining Rings
- Cost of Changing Weapon Looks
- Cost of Using Diamond
- Base Cost of Forging with Gems
- Increased Cost per Lvl of Forging with Gems
CinderShard Unforge Refund Percentage Amount
- Weapon Appearance
- Weapon - Using Gems
- Weapon - Using Diamond
- Combined Rings
- Works with Stardew Valley 1.6 on Windows.
- Works in single player.
- Should be compatible with Linux/Mac/Multiplayer but I only test for Windows/single player so can't say for sure.
ChangeLog:
- 11/09/2024: Updated for 1.6.9+
- 09/02/2024: Added i18n.
- 06/06/2024: Increased Speed Bonus max value to 12, added Unforge Cindershard options.
- 04/30/2024: Added Innate Enchantment, Innate Enchantment strengths, and Cindershard Cost options.
- 04/24/2024: Optimized code. Added GMCM menu.
- 04/17/2024: Initial Release