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Original by Vanillia - Revamp by GlacialGalaxiesUploaded by
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About this mod
Add slimes as a coop animal! Collect their slime with a milk bucket and use it to brew potions with various effects. Now includes a version with just the potions.
- Requirements
- Permissions and credits
- Changelogs
Slimes
- Nine colors of cute little slimes that live in a coop. Keep in mind they're domesticated, so they won't act like slimes in a slime hutch.
- Includes red, yellow, green, turquoise, blue, purple, magenta, pink, and white colors.
- They can be milked for slime juice and, once befriended, large slime juice, which can be used for potions of varying strengths.
Cauldrons
- Two craftable potion brewers, one for small and one for big potions. They take slime juice as fuel, like coal for a furnace, and an extra ingredient to flavor the potion. Slimeless version takes 10 base game slime or 25 for a large potion.
Recipes
Regular potions buff the listed stat +3 for half a day. Large potions buff the listed stat +5 for a full day. The healing potion restores 68 health/150 energy or 101 health/225 energy for a bigger version. The potion of friendship is a universally liked item, and its larger version is a universal love.
- Potion of Attack -> Cactus fruit
- Potion of Defense -> Coconut
- Potion of Farming -> Parsnip, melon, pumpkin, or corn
- Potion of Fishing -> Any fish
- Potion of Foraging -> Any foraged item
- Potion of Friendship -> Strawberry
- Potion of Healing -> Any mushroom
- Potion of Luck -> Rabbit's foot (should work with mods that replace this item, like a clover or fluff ball)
- Potion of Magnetism -> Any geode
- Potion of Mining -> 4 of any ore
- Potion of Speed -> Coffee or coffee beans
Config
- To unlock recipes the default way:
Bring it to the wizard's tower so the wizard can decipher it.
Wait for the readable recipe book and cauldron crafting recipes to come in the mail (the next day).
Bring the recipe book to the adventurer's guild so Marlon can show you how to farm slimes and start your potion journey.
- Otherwise, ESPECIALLY if you have mods that change the inside of the wizard's tower or adventurer's guild, change the config or use GMCM after opening the game to set "InstantUnlock" to true. Then you won't have to sit through two events. I play with Stardew Valley Expanded and haven't had time to test other mods, sorry! Let me know if you encounter any issues.
If something doesn't work as planned, let me know! I don't have a lot of time to spare, but I will do my best.