I seem to be unable to use most minecarts. Frontier Farm, CC bundle completed, minecart quest completed, even the ridgeside minecart quest completed. Only mines and a rare few others are usable. https://smapi.io/log/323bcd14534a4c358bd1f6c5e34cd139
this is very strange.... there's nothing I can find in your log that should cause them not to work. For some reason the carts aren't applied because of a missing flag, the problem there is that you, in fact, do have those flags?? Feels a bit like a dumb ass question but have you slept since unlocking them?
It's been a good few in-game days, yeah. Is there any way to set the flag manually? The only thing I can think of is that maybe I updated the mod while the flag was set, and clearing old files somehow un-set it, though I assume that's all stored in the save file. Another possible cause is that, assuming the flag is based on a file, the capitalization is incorrect and the file maybe isn't found?
The zip folder for this is PolyGrass v1.8.2 when you download it as of May 28, 2025. The contents are seemingly correct for PolyCarts when unzipped, but the naming issue might cause some confusion.
I'm using Frontier farm as well as integrated minecarts and am encountering an issue where the quest to activate the frontier farm minecarts is not accessible as the chest to place materials in does not spawn with all these mods installed. Everything is up to date between those three (although there might be a manifest error, as it keeps saying I have 1.8 instead of 1.8.1 and I fully removed the previous file as always). The chest spawns in just fine when polycarts is disabled, so if you're not able to resolve this I can always disable it for a day once I have the materials ready to fix the carts. https://smapi.io/log/02dafae7abb84815af2b3e0fcab751e1
thanks for the heads-up! it's indeed because of PolyCarts overwriting the area where the chest should spawn (I just got a floating question mark when I tested it just now) I'll fix that right now and upload a fixed version in an hour or so!
Hey! Just wanted to let you know that this mod doesn’t need the “Translation” tag, as the tag is normally reserved for mods that have the sole purpose of translating another mod. This means many people filter out the tag and your mod may not pop up on their feed! I’d recommend just having the languages the main mod supports, so “English”, “Spanish”, "Dutch" and “Korean”. Thank you for your time, and happy modding!
Hello, Polidot, I would like to give you an idea instead of writing "next page" and "previous page", use arrows, one to the east and the other to the west, like this: ⬅️ ➡️. Thanks for reading.
Not sure if this has been answered, I play multiplayer with my daughter and for some reason I can access Expa to get to ginger island, but she cannot. We have all the same mods included, is there a condition required for expa to load for her? The mod bio indicates it comes to those in need. We don't have east scarp etc installed just SVE.
I've never been able to test my mod on multiplayer ironically, but if everything works as intended she needs to visit ginger island herself and find a minecart before Expa shows up to her, let me know if that works
[game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location 'Polydot.PolyCarts_Expa' not found. at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11552 at StardewValley.GameLocation.MinecartWarp(MinecartDestinationData destination) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 10983 at StardewValley.GameLocation.answerDialogueAction_PatchedBy<spacechase0.BiggerBackpack>(GameLocation this, String questionAndAnswer, String[] questionParams) at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound) at StardewValley.Game1.updateActiveMenu(GameTime gameTime) at StardewValley.Game1._update(GameTime gameTime) at StardewValley.Game1.Update(GameTime gameTime) at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Not sure if that will help. But she's been to ginger island multiple times, outside of not being able to access Expa she's been able to fully utilize them
this log doesn't to have followed the instructions. Are you sure you typed patch summary Polydot.PolyCarts fullinto the console window before closing the game? there's clearly an error that expa isn't loading, but I can't see why not without that ^^
Hi! I'm using your mod in tandem with Integrated Minecarts. I believe yours adds the new minecarts? I wanted to ask if you'd possibly make them visually match or make a version of them compatible with Gwen's medieval set (Medieval buildings, Way Back Pelican Town, etc) and/or Earthy Recolor by DaisyNiko. I only ask because I think this mod is neat but it is a little visually jarring because they don't match the rest of the minecarts.
196 comments
How to post a bug:
patch summary Polydot.PolyCarts full
into the console window and hit enter
there's nothing I can find in your log that should cause them not to work.
For some reason the carts aren't applied because of a missing flag, the
problem there is that you, in fact, do have those flags??
Feels a bit like a dumb ass question but have you slept since unlocking them?
The only thing I can think of is that maybe I updated the mod while the flag was set, and clearing old files somehow un-set it, though I assume that's all stored in the save file.
Another possible cause is that, assuming the flag is based on a file, the capitalization is incorrect and the file maybe isn't found?
https://smapi.io/log/02dafae7abb84815af2b3e0fcab751e1
it's indeed because of PolyCarts overwriting the area where the chest should spawn (I just got a floating question mark when I tested it just now)
I'll fix that right now and upload a fixed version in an hour or so!
Please let me know if this resolved the problem!
Thank you for your time, and happy modding!
Thanks a lot for adding support for Frontier Farm!
Question: are you going to support Sunberry village? I'm asking it is not in the roadmap list at the mod's description page.
I don't know sunberry village actually, could you make a compat request for it on the articles tab?
The patch where Frontier Farm's DayTiles and NightTiles are removed needs this When condition:
Else it breaks the map if that event hasn't been seen, since the day and night tiles don't exist before then."HasSeenEvent: anyPlayer|contains=1337431": true
[game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location 'Polydot.PolyCarts_Expa' not found.
at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11552
at StardewValley.GameLocation.MinecartWarp(MinecartDestinationData destination) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 10983
at StardewValley.GameLocation.answerDialogueAction_PatchedBy<spacechase0.BiggerBackpack>(GameLocation this, String questionAndAnswer, String[] questionParams)
at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
at StardewValley.Game1._update(GameTime gameTime)
at StardewValley.Game1.Update(GameTime gameTime)
at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
Not sure if that will help. But she's been to ginger island multiple times, outside of not being able to access Expa she's been able to fully utilize them
could you follow the instructions in the pinned post to upload her log?
https://smapi.io/log/91644c4f40954ec5aa9fa3063d325498
I think I figured it out. But there's the log we were able to get.
patch summary Polydot.PolyCarts full
into the console window before closing the game?there's clearly an error that expa isn't loading, but I can't see why not without that ^^