196 comments

  1. Polydot
    Polydot
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    Update on the upcoming update!

    • Starting Sunberry Village Soon

    How to post a bug:

    • Tell me what the issue is you're experiencing
    • Make sure you update SMAPI, Content Patcher, and PolyCarts to the latest version
    • Make sure you have Console Commands installed (this is included in SMAPI)
    • While you are in the game, type: patch summary Polydot.PolyCarts full
      into the console window and hit enter
    • Close the game and upload the log here: SMAPI Log Parser (instructions are on the page)
    • Link the log here in your comment
  2. Martmists
    Martmists
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    I seem to be unable to use most minecarts. Frontier Farm, CC bundle completed, minecart quest completed, even the ridgeside minecart quest completed. Only mines and a rare few others are usable. https://smapi.io/log/323bcd14534a4c358bd1f6c5e34cd139
    1. Polydot
      Polydot
      • supporter
      • 6 kudos
      this is very strange....
      there's nothing I can find in your log that should cause them not to work.
      For some reason the carts aren't applied because of a missing flag, the
      problem there is that you, in fact, do have those flags??
      Feels a bit like a dumb ass question but have you slept since unlocking them?
    2. Martmists
      Martmists
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      It's been a good few in-game days, yeah. Is there any way to set the flag manually?
      The only thing I can think of is that maybe I updated the mod while the flag was set, and clearing old files somehow un-set it, though I assume that's all stored in the save file.
      Another possible cause is that, assuming the flag is based on a file, the capitalization is incorrect and the file maybe isn't found?
  3. unaffected95
    unaffected95
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    The zip folder for this is PolyGrass v1.8.2 when you download it as of May 28, 2025. The contents are seemingly correct for PolyCarts when unzipped, but the naming issue might cause some confusion.
    1. Polydot
      Polydot
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      • 6 kudos
      oh oops, thanks for the headsup!
  4. tinkikiwi
    tinkikiwi
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    I'm using Frontier farm as well as integrated minecarts and am encountering an issue where the quest to activate the frontier farm minecarts is not accessible as the chest to place materials in does not spawn with all these mods installed. Everything is up to date between those three (although there might be a manifest error, as it keeps saying I have 1.8 instead of 1.8.1 and I fully removed the previous file as always). The chest spawns in just fine when polycarts is disabled, so if you're not able to resolve this I can always disable it for a day once I have the materials ready to fix the carts.   https://smapi.io/log/02dafae7abb84815af2b3e0fcab751e1
    1. Polydot
      Polydot
      • supporter
      • 6 kudos
      thanks for the heads-up!
      it's indeed because of PolyCarts overwriting the area where the chest should spawn (I just got a floating question mark when I tested it just now)
      I'll fix that right now and upload a fixed version in an hour or so!
    2. Polydot
      Polydot
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      • 6 kudos
      update with the fix is out!
      Please let me know if this resolved the problem!
    3. tinkikiwi
      tinkikiwi
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      looks like the problem is resolved with the update. Thanks for the quick fix.
  5. opalcrescent
    opalcrescent
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    Hey! Just wanted to let you know that this mod doesn’t need the “Translation” tag, as the tag is normally reserved for mods that have the sole purpose of translating another mod. This means many people filter out the tag and your mod may not pop up on their feed! I’d recommend just having the languages the main mod supports, so “English”, “Spanish”, "Dutch" and “Korean”.
    Thank you for your time, and happy modding!
    1. Polydot
      Polydot
      • supporter
      • 6 kudos
      oh omg that's actually so useful to know that you!
    2. Polydot
      Polydot
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      • 6 kudos
      edit: replied to the wrong person
  6. vvmvvm
    vvmvvm
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    Hi!
    Thanks a lot for adding support for Frontier Farm!

    Question: are you going to support Sunberry village? I'm asking it is not in the roadmap list at the mod's description page.
    1. Polydot
      Polydot
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      • 6 kudos
      You're very welcome ^^
      I don't know sunberry village actually, could you make a compat request for it on the articles tab?
    2. vvmvvm
      vvmvvm
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      Done: added a comment to compatibility article.
  7. mz136
    mz136
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    I'm using Earthy Recolor, so I just changed all the cart colors on the tilesheets to mine_PolyCarts. It matches well.
  8. xNytax
    xNytax
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    • 62 kudos
    Forwarding a bug that's been reported on SVE's page a few times.

    The patch where Frontier Farm's DayTiles and NightTiles are removed needs this When condition:


    "HasSeenEvent: anyPlayer|contains=1337431": true


    Else it breaks the map if that event hasn't been seen, since the day and night tiles don't exist before then.
    1. Polydot
      Polydot
      • supporter
      • 6 kudos
      oh that's good to know, I'll look into it 🤔 
  9. Deividpistola
    Deividpistola
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    Hello, Polidot, I would like to give you an idea instead of writing "next page" and "previous page", use arrows, one to the east and the other to the west, like this: ⬅️ ➡️. Thanks for reading.
    1. Polydot
      Polydot
      • supporter
      • 6 kudos
      that's a nice idea, but those are actually vanilla and not something related to my mod!
  10. deathbylippz
    deathbylippz
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    • 0 kudos
    Not sure if this has been answered, I play multiplayer with my daughter and for some reason I can access Expa to get to ginger island, but she cannot. We have all the same mods included, is there a condition required for expa to load for her? The mod bio indicates it comes to those in need. We don't have east scarp etc installed just SVE. 
    1. Polydot
      Polydot
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      I've never been able to test my mod on multiplayer ironically, but if everything works as intended she needs to visit ginger island herself and find a minecart before Expa shows up to her, let me know if that works
    2. deathbylippz
      deathbylippz
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      So when she tries it this code pops up on smapi 

      [game] An error occurred in the base update loop: System.Collections.Generic.KeyNotFoundException: Required location 'Polydot.PolyCarts_Expa' not found.
         at StardewValley.Game1.RequireLocation(String name, Boolean isStructure) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 11552
         at StardewValley.GameLocation.MinecartWarp(MinecartDestinationData destination) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 10983
         at StardewValley.GameLocation.answerDialogueAction_PatchedBy<spacechase0.BiggerBackpack>(GameLocation this, String questionAndAnswer, String[] questionParams)
         at StardewValley.Menus.DialogueBox.receiveLeftClick(Int32 x, Int32 y, Boolean playSound)
         at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
         at StardewValley.Game1._update(GameTime gameTime)
         at StardewValley.Game1.Update(GameTime gameTime)
         at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)

      Not sure if that will help. But she's been to ginger island multiple times, outside of not being able to access Expa she's been able to fully utilize them
    3. Polydot
      Polydot
      • supporter
      • 6 kudos
      oh that's interesting.
      could you follow the instructions in the pinned post to upload her log?
    4. deathbylippz
      deathbylippz
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       https://smapi.io/log/91644c4f40954ec5aa9fa3063d325498
      I think I figured it out. But there's the log we were able to get. 
    5. Polydot
      Polydot
      • supporter
      • 6 kudos
      this log doesn't to have followed the instructions. Are you sure you typed patch summary Polydot.PolyCarts fullinto the console window before closing the game?
      there's clearly an error that expa isn't loading, but I can't see why not without that ^^
  11. EdenIsAnxious
    EdenIsAnxious
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    Hi! I'm using your mod in tandem with Integrated Minecarts. I believe yours adds the new minecarts? I wanted to ask if you'd possibly make them visually match or make a version of them compatible with Gwen's medieval set (Medieval buildings, Way Back Pelican Town, etc) and/or Earthy Recolor by DaisyNiko. I only ask because I think this mod is neat but it is a little visually jarring because they don't match the rest of the minecarts.
    1. Polydot
      Polydot
      • supporter
      • 6 kudos
      the chance of me having the time and then prioritising earthy recolour compat is very very low I fear, but I'll see what I can do