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Author notes
Regarding translations:
If it's a vanilla supported language (Brazilian Portuguese for example): I'd prefer to add it to the main mod. If it's not a vanilla supported language (Vietnamese for example): You can post your own mod or send me the file to add it to the main mod.
I'm not a cop though, do whatever the fuck you want (but credit me pls).
Extra: If I dissapear for over a year, try to contact me. If I don't answer in a week, I fucking died, so you can do whatever you want with the mod.
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Changed colors of buttons, so it gives a better contrasts
Changed hovertext so it has a maximum width
Change a little bit of internal code so it allows for a patch
WoL: Added a compatibility patch (Set Enable Skill Reset as disabled in Walk of Life)
Version 1.4.0
Change the way the base game calculates the "Level", so no more problems with the Luck Skill and mastery gain
Change the Mastery Room access to work with Walk of Life (still no compat)
Japanese translation thanks to mitekano23
Version 1.3.0
Now compatible with Generic Mod Config Menu
Added config "ExtraRequiredProfession", to change if pillars requires 3 or 2 professions.
Version 1.2.0
Hopefully Fixed Multiplayer
Added support for Gamepad
Version 1.1.1
Pillars now only shine when you can unlock the mastery
Added a hover on pillar buttons to know why you can't unlock them
Now allows access for the investment menu even if you have no free leveles
Renamed commands to something more clear (see description)
Fixed commands to actually require a save loaded.
Fixed spelling errors
Version 1.1.0
BASE MOD
Added managing translation of the mod. There is now a i18n folder to add translations
Added managing translation of vanilla skills and professions. Now if there is a official translation, the names on the menus will use it.
Now if the name of a professions is too big, it will be parsed to fit in the menu boxes.
Now you can see "Used Levels : Levels Acquired" in the SkillPage of the normal escape menu. It will be red if you used all the levels and green if you maxed them out.
Now the data is saved in the save file, so you don't need the json file. You can keep it for the first load of the mod and it will be read and auto-eliminated.
Added a console command "masteryExtended_RecountUsed". It will recount the mastery levels used and set it correctly.
Added a console command "masteryExtended_RestartExp". It will set the Mastery level to the minimum possible.
Added a console command "masteryExtended_RestartProffesions". It will delete all vanilla professions and allow you to retake them after you sleep. It will also call "masteryExtended_RecountUsed"
SPACECORE COMPAT ADDON
Now exists.
Should add all the skills that use SpaceCore
Modifies the SpaceCore NewSkillsPage in the same way that the vanilla SkillsPage
Added a console command "masteryExtended_RestartProffesionsSpaceCore". It will delete all non vanilla professions and allow you to retake them after you sleep. It will also call "masteryExtended_RecountUsed"
Note: Maybe I will have to change it if I add compat to other skills, no idea tho. It works for SpaceCore ones
Version 1.0.0
Born
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Mastery Extended is a mod for Stardew Valley that aims to allow the player more options to use the Mastery system.
Gaining Mastery Points
You can gain Mastery Points in the same way than in vanilla Stardew, but now you can start gaining them after you get level 10 in the corresponding skill, not only after getting level 10 in all of them.
Accessing the Mastery Cave
Other than the normal method, you can also get access if you get to Mastery Level 5 (*configurable*).
After getting access to the Mastery Cave, you can click on the pedestal to show the menu
Clicking the "Invest" button will show you the Skills Menu.
Clicking on one of the Skills will show you the Professions for that Skill.
Clicking on a Profession will add it to your character.
Claiming Mastery Pillar Rewards
You can't unlock them immediately as before. Now you need 3 professions in the Skill, so unlock at least one extra at the Pedestal. (configurable)
Config After the first run, there will be a `config.json` file in the mod folder. You can edit the following settings:
MasteryExpPerLevel: Amount of experience points required for an extra Mastery Level after level 5. Default `30000`.
MasteryRequiredForCave: Mastery Levels required to access the Mastery Cave. Default `5`.
ExtraRequiredProfession: If the Mastery Pillar requires 3 professions. Default `true`.