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MindMeltMax

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MindMeltMax

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About this mod

A framework mod to make anything craftable

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This mod makes it so any item in the game can (theoretically) be crafted. It was tested on every vanilla type definition (except for trinkets and mannequins).

The mod only works for crafting recipes, I deliberately decided you're not allowed to cook a galaxy sword...

For Players:
This mod does nothing on its own, if you're not here because another mod depends on it, you most likely won't need it.

For Mod Authors:
You do not need to make a specific content pack for this mod.
All you need to do is add the type definition for the item you want to create at the end of the recipe
Example:
  Normal Recipe:
"388 1 92 2/Field/93/false/default/" //Torch
  Craft Anything Recipe:
"872 3 428 10/Field/513/false/default/Genie Shoes/(B)" //Genie Shoes

Note: For the mod to work correctly, the display name has to also be included in the recipe (as shown above). This can be done by hand, with a token for content patcher, or with a formattable string for c#.

Known Issues:
Flooring and Wallpapers are drawn as if they are applied to a wall. Fixed in 1.1.0
Mod is not compatible with Better Crafting. Fixed in 1.1.0
Doesn't change how ingredients are handled (i.e. swords can not be used as ingredients)

How to install : 
1. Install Smapi
2. Unzip the file and place it in the mod folder

[Source Code]