About this mod
Full character story, events, and custom dialogue for Sebastian including pre- and post-marriage, custom festival lines, bouquet/proposal lines, and so much more! SWEET exclusive. 50+ unique events pre and post marriage, plus post-marriage dates.
- Requirements
- Permissions and credits
- Changelogs
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My mods are free and always will be free, but if you enjoy them, consider buying me a coffee on Ko-fi!
QUICK LINKS
FAQ/Info: Common questions, mod compatibility, pacing, configuration options.
Event Details: Event IDs, one-line description, trigger conditions, how to use Event Repeater and SMAPI to repeat/force play events.
IMPORTANT!! INSTALLATION
Download the zip file, then unzip it to your mods folder. See SMAPI for more help if needed.
Updating: delete the old Magg’s folder in your mods folder, then unzip the new version to your mods folder.
OVERVIEW
Do you love our emo geek boy Sebastian, but wish he had more character depth and WAY more lines and events? Then this is the mod for you!
Sebastian starts out as an awkward, basement-dwelling nerd who quickly develops a massive crush on the farmer. Seb matures and changes through the first year, becoming more comfortable with himself and life in general as his friendship with the farmer grows. Never quite losing his slight stutter and lack of social skill, Seb makes peace with his past and ends the first year in a strong, romantic relationship with the farmer.
Style note: This mod is written in realistic conversational style with … indicating pauses or the farmer speaking and speech hesitation words like um, ah, heh included. There is also stuttering indicated by a hyphen in the word. I feel this gives more authenticity and immersion to the dialogue.
Example:
Oh, um hi… you must be the one who inherited that old farm, right? My mom mentioned someone was moving there. Oh, Robin’s my mom. And I-I’m… Sebastian.
FEATURES
Curl up with your fluffy bunny slippers and enjoy your Sebby with whipped cream, sprinkles and a cherry on top!
- 2 hearts: cute and shy conversations
- 4 hearts: occasional conversational goofs, can be instigated by the farmer’s choices
- 6 hearts: some teasing, intentional romantic suggestion
- 8 hearts: frequent romantic suggestion
- 10 hearts and marriage: cute and romantic conversations
- NO swearing
- Events are customized to play down the vanilla depression/anxiety, he has a more neutral/positive outlook overall
Dialogue - Nearly a full update of Sebastian’s vanilla dialogue along with a massive expansion. Includes unique dialogue for Sebastian nearly every day the first year. Full seasonal 10-heart dialogue plus some dated lines if you choose to date into the second year.
- Greatly expanded and randomized marriage dialogue.
- Unique dialogue for festivals that includes some year-to-year progressions (Flower Dance, Moonlight Jellies, Ice Festival), updated lines for events like Green Rain, Ginger Island, Community Center, etc.
- Randomized rain dialogue based on heart level.
- Greatly expanded dialogue for Sam (thanks to writing Immersive Sam), expanded dialogue for Abigail, Alex, Maru, Robin, and Demetrius to involve them in Sebastian’s life. It is worth talking to them, especially Sam.
- Works for either female or male farmer, customized gender lines where necessary including a farmer neutral pronoun option in the config menu.
- All NPCs keep their vanilla pronouns/identities, this will not be changed, see the FAQ/Info.
Events
For full event details, go to Event Details. - 40 pre-dating events and cutscenes
- 8 dating events, some require 10 hearts
- 5 event wedding arc (must be engaged)
- 4 basic post-marriage events, 9 post-marriage dates (recurring with options), post-marriage recurring morning conversation (randomized dialogue)
- 2 baby events, one includes adoption
- Special birthday events for Sam and Maru in year 2
- Special year 2 event with Sam
- Edits to all of Sebastian’s vanilla events and several of Sam’s that I felt were needed to fit the story line and vibe.
ASSUMPTIONS
You are planning to date/marry Sebastian. If not, this mod will be very weird! Haha! This mod is a story structure and somewhat automatically paced with a lot of dated dialogue through the first year. None of it is required to see, but it does progress the story. Talk to Seb and his friends (especially Sam) every day if possible.
Go here and scroll below the FAQ to find pacing recommendations: FAQ/Info
FAQ
Go here to find a thorough list of common questions: FAQ/Info
EVENT LIST
Go here for a full event list with trigger conditions and event IDs: Event Details
Quick list of major heart events and triggers:
1 Heart
//NEW PLAYER: Carpenter's shop after 12 noon
//CHANGE: Town, day after seeing New Player
2 Hearts
//VANILLA 2 HEART: Sebastian’s room
//HARMONY: Saloon, Friday, after 5 pm
3 Hearts
//SIZE MATTERS NOT INTRO: Sebastian’s room
//SIZE MATTERS NOT: Unlocks 8 days after Size Matters Not Intro, Sebastian’s room
//GRILLED: Saloon, Friday, after 5 pm
4 Hearts
//VANILLA 4 HEART: Mountain, 11 am to 5 pm
//CHATTERBOX: Sebastian's house, main entrance, when Robin is home
//SAY THAT AGAIN 1: Beach, not spring, 8 am to 6 pm
//SAY THAT AGAIN 2: Unlocks 5 days after seeing Say That Again 1, Mountain, after 8 am
5 hearts
//SEWER OOZE INTRO: Sebastian’s room
//SEWER OOZE: Unlocks one day after seeing Sewer Ooze Intro, Sebastian's house main entrance
//MUSKETEERS: Mountain, not rainy, after 8 pm
//CRUSHING: Have seen Musketeers, Sebastian’s room when he's home, 9 am to 5 pm
//MACHINE LEARNING: Unlocks 4 days after seeing Crushing, Science House, 9 am to 5 pm
6 Hearts
//VANILLA 6 HEART: Sebastian’s room when he's home
//NEW JAM: Sam’s house, 10 am to 7 pm
//ROLEPLAY: Unlocks 2 days after seeing New Jam, Mountain, after 5 pm
//PASSING THROUGH: have seen Roleplay, Farmhouse porch, 6 am to 8 am
7 Hearts
//BONES: have seen Passing Through, Mountain, after 7 pm
//WHAT’S UP? INVITE: Unlocks 5 days after seeing Bones, Farmhouse porch, sunny, 6 am to 8 am
//WHAT’S UP?: have seen What’s Up Invite, Bus Stop, 4 pm to 7 pm
Frogs of Blue event arc occurs over 6 days and blocks other Sebastian events.
//FROGS OF BLUE 1: have seen What’s Up?, Sebastian's house main entrance, not winter, 10 am to 2 pm
//FROGS OF BLUE 2: have seen Frogs of Blue 1, Mountain, 10 am to 6 pm
//FROGS OF BLUE 3: have seen Frogs of Blue 2, Sebastian's room when Seb is home
//FROGS OF BLUE 4: have seen Frogs of Blue 3, Mountain, 10 am to 2 pm
//FROGS OF BLUE 5: have seen Frogs of Blue 4, Sebastian's room when Seb is home
//FROGS OF BLUE 6: have seen Frogs of Blue 5, Sebastian's house main entrance, 10 am to 6 pm
8 Hearts
//VANILLA 8 HEART: Beach, rainy, after 12 pm
//DEBUGGING 101: Town, not rainy, 10 am to 6 pm
//DREAM: have seen Frogs of Blue 6, unlocks 5 days after seeing Debugging, Sebastian’s room, not rainy
//SAY THAT AGAIN 3: Town, after 4 pm
//LEVEL UP: Sebastian’s room, after 12 pm
//BATS & CHICKENS: Mine, after 5 pm
9 Hearts
//SAPPY CHEF: Beach, summer, sunny, 11 am to 4 pm
//STEAM RISING: have seen Dream (sweet or spicy) OR Levitate (x-spicy), Bathhouse Pool area, after 5 pm
10 Hearts
//VANILLA 10 HEART: Mountain, after 8 pm
//SEB AND THE CITY: have seen Vanilla 10 heart, Mountain, Monday, after 6 pm
//DEBUGGING 202: have seen Vanilla 10 heart, Saloon, Friday, after 5 pm
//FOLLOW YOU: received a letter invite from Seb, Saloon, after 5 pm
ENGAGEMENT/WEDDING EVENTS must be engaged to Sebastian
//SEB WEDDING LEWIS CHAT: Farmhouse porch
//SEB WEDDING ROBIN & DEMETRIUS CHAT: Sebastian's house main entrance, 12 pm to 5 pm
//SEB WEDDING MARU CHAT: have seen Robin & Demetrius Chat, Saloon, after 5 pm
//ROASTED: Saloon, after 2 pm
//WEDDING RECEPTION: Wedding Day only, Saloon, after 12 pm
//DEBUGGING 303: Unlocks 3 days after the wedding, Town, sunny, 10 am to 6 pm
12 Hearts
//TIME MACHINE: Beach, Year 2 or later, after 4 pm
13 Hearts
//DANCING IN THE MOONLIGHT: Mountain, after 8 pm
14 Hearts
//LOVE DOCK: Beach, rainy, 10 am to 3 pm
SPECIAL EVENTS (not based on heart level)
//SPAWN DATE: Sebastian’s room, winter 10
//MARU’S BIRTHDAY: married to Sebastian, year 2 or later, Town, summer 10, 10 am to 8 pm
//MARU’S BIRTHDAY PART 2: have seen Maru’s birthday part 1, Science House, 9 am to 4 pm
//SAM’S BIRTHDAY: Year 2 or later, Town, summer 17, 10 am to 8 pm
//WRECKED: Year 2, Beach, summer, after 12 pm
//OF LOVE AND TADPOLES: farmer pregnant, Town
//WHAT’S IN A NAME Birth: Unlocks 5 days after seeing Of Love and Tadpoles, Farmhouse, after 12 pm
//WHAT’S IN A NAME Adoption: Expecting adoption, config menu adoption = yes, Farmhouse, after 12 pm
//BIRTH EVENTS FOR EACH CHILD: trigger on awakening the day the baby is born.
CONFIG MENU OPTIONS
Go here and scroll below the FAQ to find the Configuration Menu options explained: FAQ/Info
COMPATIBILITY
Go here, compatiblity is part of the FAQ: FAQ/Info
TRANSLATORS
Go here to find a translation guide: Translation Tips
PLANNED UPDATES
See the dev sticky post for current updates.
PERMISSIONS
Do NOT copy and re-post this mod elsewhere without requesting permission. I worked heckin’ hard on this mod, it’s my baby and I would hate to see it uploaded by someone who didn’t do the work.
Translation: Please message me to let me know you want to translate. I will tell you if anyone else has already started a transltion in your language and answer any questions you might have.
Modders: You may use this file as an example of 1.6 code formatting as a reference only, do not copy my dialogue. If you have questions, feel free to message me.
Streamers: Feel free to stream this mod, just add a link back here for download and credit. Highly recommended to stream Sweet or Spicy, but not Extra Spicy unless your audience is GUARANTEED to be over 18 and you have at least looked at the dialogue to see what you’re getting into. Please message me if you decide to stream, I’m interested to watch and see reactions!
SPECIAL THANKS
Thanks to the writers of RRRR, The Only One For Me, and Immersive Characters - Shane, you inspired me to write my own mod and struggle through custom maps, sprites, and all kinds of tear-inducing code.
Thanks to the beta testers of My Time at Sandrock, I learned what makes a good immersive character and got so many ideas from you all. BTW, My Time at Sandrock is an amazing game if you want “farming” plus action RPG.