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Nahlbrii

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Nahlbrii

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About this mod

Adds ALL Community Center Bundles to the Community Center (Normal and Remixed bundles). Also requires ALL items in a bundle to complete it.

Requirements
Permissions and credits
Changelogs
What?
Huh? Oh, you mean:
What is this mod? or What does it do?
It enables ALL Community Center Bundles and requires all items in a bundle to be submitted before it can be complete. In addition, bundles that have a random assortment of items to choose from will now require all of them (Yes, this means the Dye bundle, for example, requires 12 items donated to be completed). This will happen whether you choose Normal Bundles or Remixed Bundles during Character Creation. The only difference between the two is Remix will randomize the positions of the bundles in each area. it also has translations for all 12 languages supported by the vanilla game.

Why?
Why did I make this mod?
I must confess, I sometimes find it difficult to choose one thing when presented with a choice between two or more things. After all, why choose one when you can have both/all? Some real life examples:
  • When ordering fast food, do I get a Hamburger or Chicken? Why not both?
  • Fries, onion rings, or nuggets? Yes, please!
In Stardew Valley, I'm presented with more of these choices.
  • Demetrius asks me if I want a mushroom or a bat cave, Bats and Mushrooms Farm Cave allows me to have both.
  • When I level a skill up to Levels 5 and 10, I have to choose a single profession. As the name implies, All Professions let's me have them all.
  • In the vanilla game, there are 12 NPCs I can choose from to romance (and one potential roommate). I'm allowed to date them all at once (in fact, there are 2 events that encourage me to)' but I can only marry one of them -- at a time -- or none if Krobus moves in with me. PolyamorySweet changes that.
  • And then I realized, I have to choose either Normal Community Center Bundles, or a Remixed version which only has some of the Normal Bundles and a chance at some, not all, new ones. So, I searched for a mod to rectify this, and ... Behold: All Community Center Bundles ... does not live up to it's name ... 😭 It leaves out two of the bundles due to "excuses." Luckily, the mod had open permissions to modify it as long as I gave credit to the original creator, Lefkada, so I did.

Why should you download this mod?
I mean, you don't have to, but, if like me, you want to be able to complete every vanilla bundle with every possible vanilla item, this is the only mod (at this time) that allows this (that I could find).

When?
When should you install it?
It should not be installed mid save. I STRONGLY suggest waiting until you are ready to start a new game before installing this. The reason is, The game stores your bundle options in your save file and any changes to the bundle files isn't fully integrated into an existing save file. From my brief testing, I have made the following discoveries:
  • If you load a previous save from before installing this mod after you install it, it will fill in the missing bundles, but will not change the ones you already had. 
  • This means a Normal Bundle collection will get all the new bundles, the new bundles will require all their possible items, but the Normal ones will still only have their vanilla requirements. 
  • A Remixed Bundle collection will also get it's empty slots filled with the new bundles, but if it had already replaced any of the normal bundles, you will get repeats of the replacement and will be missing the original bundle (Fish Farmer and the two Holiday bundles may appear in two different areas at the same time).
  • When I loaded a save that had this mod after I disabled it, I still had all the bundles and requirements from this mod, but the UI reverted to vanilla. I didn't test any further than verifying I still had all bundles, so I can not guarantee anything.
In any case, I suggest starting a new game whenever installing or uninstalling this mod, and not mixing the two (disable this mod when loading the vanilla bundle save, and enabling it when loading the modded bundle save).

Update:
Now included is an optional file dependent on Custom Community Center Bundles to allow this mod to apply to bundles on a previous save. It is still limited to saves that used the Normal bundle option at Character Creation due to the issue listed above regarding the Remixed option and possible duplicate and absent bundles.

When installing this optional mod, either replace CCCB's config.json with the one included, or manually set CCCB's config.json to "Completionist" to apply my edited bundles to your save.

Who?
Who gets the credit?
I must give credit where credit is due. I did not make this mod completely on my own.
  • As stated previously, Lefkada made the original mod this was built from.
  • The Stardew Valley Wiki helped point me in the direction of understanding the layout and function of the vanilla Bundles file (though it is a little outdated).
  • The Stardew Valley Wiki along with Google Translate helped with the translations of bundle names not included in the vanilla Bundles files.
  • Mateus Aquino for their list of Stardew Valley item IDs.
  • Pathoschild for SMAPI and Content Patcher (the reason we can make these mods at all)
  • And, last but not least, Eric Barone (ConcernedApe) for making this wonderful game in the first place.
I think that's everyone... Oh, and me with my desire to have it all, of course!

How?
How is it different from All Community Center Bundles?
  • ACCB is an XNB mod. you have to physically replace the vanilla Bundles.xnb file with their modded one, or follow AutumnTheGamer's instructions in the Posts Tab of ACCB to install it as a Content Patcher mod.
  • This mod is, by default, a Content Patcher mod and does not require replacing vanilla files.

  • ACCB is only available in English
  • My mod utilizes SMAPI's i18n api to support all 12 of the vanilla supported languages.

  • ACCB can only effectively be used when choosing the Normal Bundles option at Character Creation.
  • I found a way to also apply the mod to the Remixed option as well.

  • ACCB does not include the Spirit's Eve and Winter Star Bundles due to going over the game's bundle quantity limit in the Bulletin Board, even though it moves the Fish Farmer's Bundle to the Fish Tank for the same reason in regards to the Pantry.
  • I've moved the two holiday themed bundles to the Boiler Room (The only area, besides the Vault and The Abandoned Joja Mart, that had the space for them).

  • For bundles that randomize the items required to complete them, ACCB chooses only the Normal selection of items.
  • I've included ALL possible items for each bundle.

  • ACCB also keeps the vanilla number of required items to complete each bundle (Nothing wrong with this. It was a choice different from my own).
  • CCCC requires every item a bundle lists to be submitted for it to be completed (this does make the community center more difficult to complete and makes it take longer). To further support this, CCCC also adjusts the Junimo Note UI by expanding the box where items are submitted to fit the maximum of 12 items.

How, exactly, is it different from vanilla?
  • I've kept ACCB's reward changes as they made sense where some rewards would otherwise be doubled up as they were the same as the bundles they would have been replacing.
  • The reward for completing the Spirit's Eve Bundle was changed for the same reason. Its new reward is more thematically appropriate: 3 Magic Rock Candy instead of 5 Complete Breakasts.
  • Just like ACCB, the Fish Farmer's Bundle was moved from the Pantry to the Fish Tank due to the game not allowing more than 9 bundles in an area. 
  • The Spirit's Eve and Winter Star Bundles were moved to the Boiler Room from the Bulletin Board for the same reason (I tried to put them in the Vault for aesthetic and balance reasons, but Vault Bundles are built different. They must be purchased, and since the holiday bundles aren't a monetary value, they were able to be completed for Free).
  • All possible bundles are included in both Normal and Remixed versions of the Community Center (Remixed randomly scrambles the bundles within each area).
  • In vanilla, some bundles have only a limited selection of randomly chosen items available to complete them. CCCC list all possible items of each bundle.
  • Some bundles, in vanilla, can be complete by submitting only a few of the listed items. CCCC requires ALL listed items to be submitted before a bundle is complete. To support this, CCCC also expands the item submission area to fit the 4 extra required items.
  • Some bundles have had their bundle colors changed to give a little more variety to the areas.

How can I be contacted if you have suggestions, requests, questions, bug reports, criticisms, or need help?
  • The Bug Report tab works perfectly if you discover any bugs (hopefully you won't), just make sure to include a link to your SMAPI log parsed on smapi.io/log.
  • I will check the Posts tab frequently for a while after publishing this mod, though this will slow down as time goes on and people stop commenting. I will still check periodically after that, but you can also message me if you need more immediate assistance if the last post is more than 3 months old. (I'm on this site almost daily).