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About this mod
An all in one artisan good expansion mod. Add as many or as few categories as you like to run the atelier (shop) of your dreams. Adds items such as baked goods, gourmet ingredients, specialty ales and meads, floral artisan goods like perfumes and incense, frozen treats, candy and more! Highly configurable.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Portuguese
- Mandarin
- Korean
- French
- Changelogs
- Donations
An all in one artisan good expansion mod. Add as many or as few categories as you like to run the atelier of your dreams. Adds items such as edible forage, baked goods, specialty ales and meads, floral artisan goods, frozen treats, candy and more!
Highly configurable to all play styles, it also includes toggles for difficulty, perfection requirements and crops and forage. This mod also includes new mail and tips from villagers and unlockable shopkeepers via bundles and a new location.
The mod currently includes these artisan goods:
Baker: breads, cakes, cupcakes, doughnuts, muffins, cookies, puddings and pies
Barista: coffee, tea, boba, kombucha, iced lattes, lemonade and smoothies
Boutique: dried flowers, perfume, incense, candles, soap, bouquets and makeup
Brewer: ales and meads
Candy: chocolates, fairy floss, gumballs, hard candies, jelly beans, lollipops, marshmallows
Frozen: ice cream, ice cream sandwiches, milkshakes and popsicles
Gourmand Items: jams, pickles, cooking ingredients and packaged goods
The mod also includes forage for each season, focused on edible herbs, flowers and nuts. These can be turned off via config but are required for certain categories of artisan goods.
Note: if you played with previous versions of WAG you must remove the following as they are now in this one mod: Forager, Barista Hot/Cold, Brewer, Canner, Confectioner Frozen/Sweet, Cosmetologist, Florist, Forager, Garden Variety Seeds, Gourmand, Pickler, HxW Freshly Baked. You must also remove Bee's Knees, Witch's Familiars and Special Orders (see FAQ).
Major Gameplay Changes from 1.0 (aka Difficulty Toggles)
Advanced: Requires Wild Food enabled in Cauldron for added crops. These items are more valuable but are more difficult to make. They often require more than 1 input per item. For example, Gentle Breeze Mead requires Chamomile and Dandelion in addition to the normal honey fuel.
Shipping Collection and Easy Recipe Toggles are still available in Cauldron but they now apply to the entire mod, not per category.
NEW: Junimo Coin Custom Currency
This is a new by-product! Get a junimo gem for every WAG item crafted in machines and spend them with new shopkeepers for more machines, ingredients, recipes, seeds etc.
Unlock a whole host of adorable new shopkeepers with magical bundles. Check by the hat mouse to get started.
Rose Mouse: ingredients & baking items
Wisteria Mouse: H&W Furniture; cosmetic items
Alchemist: forage and seeds
Florian Hare: floral items
Toffee Hedgehog: candy and frozen items
Stout Badger: brewing and beverage items
Mason Mouse: pickling and canning items
Much of the art in the mods is commissioned from fantastic artists in the SDV community. My mods would be nothing without their talent and dedication.
HimeTarts: WAG Machine Sprites; Multiple WAG object sprites.
Taiyo: Multiple WAG Object sprites.
Airyn: Rose, Toffee, Stout, Mason and Florian.
Itsanette: Some crop stages worked from open source Simple Foliage assets.
Bo Ara: Multiple Crop and Object Sprites.
A huge shout out to my friends working so hard on our new wiki!! Thank you so much to Riot and Logo for bringing it to life.
A giant thank you as well to all of the folks who helped bug test this mod and also those working on translations. <3
A few folks have asked and I now have a kofi if you feel like you’d like to contribute towards the mods and me and my kitties.
Ko-fi.com/wildflourmods
It's absolutely not required ever to enjoy my mod which will always be free for all; but I thank each and
every one of you who has donated or will possibly in the future. <3
This mod as you can imagine was quite the undertaking! Several translators are working on translation files and will be uploading them as their own files on Nexus for users to download. Please be patient as translators are volunteers with real lives outside of Nexus! As translations become available I will link them below:
Chinese (by Lala): https://www.nexusmods.com/stardewvalley/mods/28436
French (by Mazout): https://www.nexusmods.com/stardewvalley/mods/29677
Korean (by RiviereIris): https://www.nexusmods.com/stardewvalley/mods/29799
Portuguese (by Voidggukie): https://www.nexusmods.com/stardewvalley/mods/29627
This mod is for SDV 1.6 - it is not compatible with older versions of the game.
I will not maintain older versions on Nexus; people often download the wrong file and then complain it does not work.
It is untested for mobile and as mobile modding is unavailable for the foreseeable future, I will not be providing mobile support for my mods. For multiplayer. if all the same mods are installed, multiplayer should be fine. I cannot troubleshoot multiplayer. Your best bet is to try the SDV modded game support discord channel as it is often too hard for me to diagnose the issue across multiplayer saves.
No - this is a new all in one experience and as such should be considered separate from the older versions of the mods. If you want to keep playing with your existing save and the older versions, do not update Cauldron or add this to your save.
This mod is safe to use in existing saves of modded Stardew Valley if you didn't have my older mods installed. If you did, error items will show up. They are absolutely harmless and you just trash them. That's the point of error items. But again, as the question above says, this is basically a new mod. Fresh installs and fresh saves are what I can provide support for.
There is a lot of new content in this mod though and it is highly recommended to start a new save so that the new content isn't all just dumped on you mid game but you absolutely can if you wish to.
Nope! The mod is highly configurable and if a given category isn't enabled, it isn't loaded into the game. It's also been tested with all categories turned on and it does not cause lag; however, all machines are different and how many mods you use can affect this as well.
You can check this spreadsheet for information about the mod and/or you can download and use the mod Lookup Anything to use on machine recipes. There are also machine descriptions that often explain how to make an item. If you are very curious, you can always go look in the code files to figure this out as well.
There is also a WIKI - https://wildfloursateliergoods.wiki.gg/wiki/Wildflour%27s_Atelier_Goods_Wiki
Yes. My items have unique internal IDs and thus do not conflict with others. You may have more than one of a similar item if you use other crop mods, but they do not cause issues.
Probably! Machine rules are typically written in this mod using context tags, which allows for great compatibility. If you find issues using a certain crop mod, you can reach out to that mod author about adding context tags to their items.
The “simple” mode was created explicitly for this purpose and mimics the base game method of artisan crafting. Simply uncheck the “Wild Food” tab in Cauldron and set your difficulty to simple. Note that some item categories that require special crops, like chocolate or marshmallows, cannot be used without the Wild Food crops.
I’d like to remind anyone who would like to complain to me about this that I am not paid to create this content, and you are not owed this content. These are, at the end of the day, my mods, and I can do with them what I like. I made the decision to combine them all into one extremely customizable mod with new content and I am proud of my work. Do not come into my space to complain to me about how the months of work I spent on my mod annoys you. You do not have to update; you do not have to use my mod. Opinions like this are rude, entitled, and will be removed from the mod page.
No - this is not a bug or a forgotten misstep. This mod has almost 1K items and it's incredibly tedious to add that kind of information to each item. Feel free to make a personal edit if you feel it is game-breaking for your immersion. Or, feel free to use another artisan mod other than this one.
There is nothing to fix as the forage spawns the way I intended it to. If you would like it to change, feel free to make a personal edit of your FTM file.
They have been added to this mod! Freshly Baked is now the Baker modules. Farmer's Market crafting is listed as "Packaged Goods" on the Gourmand page in Cauldron, and you can enable Garden Variety Seeds under the Global Options in Cauldron as well.
They have all been moved to my alchemist’s NPC mod, which is part of the upcoming Sunberry Village expansion! She will be key to helping you unlock these various magical crops and items.
No - unfortunately they are just too time consuming and I have fallen in love with Unlockable Bundles so any bundles I do will be with this framework.
These are coming in an update! There are A LOT of them so I want to test them all properly before sharing.
These are placeholders that you can see when you look items up in Lookup Anything or CJB Item Spawner. The machines handle the pricing dynamically based on the inputs used in crafting.
Please reach out to me to obtain permission to translate my mod before uploading it to Nexus. If someone is already in process of translating, then I will ask you not to upload it as it is already in process. I reserve the right to report your translation if it was posted without my permission.
- Ensure your mods are up to date. Not just my mods - all of your mods. If I get a log with out of date mods I will not help you.
- Delete the old version of the mod and go download a fresh version and install. Do NOT overwrite.
- Still not working? Go to log.smapi.io and follow the instructions there to get your game log.
- Please look at your log first before submitting a bug report, as it can often tell you how to solve the problem.
- Submit log via the bug reports tab with a detailed description of your issue and a copy of your cauldron config.
Do NOT copy and paste the raw data text. Do NOT submit a bug report without a SMAPI log. If a bug report is already present for your bug, do NOT duplicate it with another report. Doing so will result in the removal of said bug report. Continued ignoring of these guidelines will result in me blocking you from commenting on my mods.