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File credits
FlashShifter - SVE
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Translations
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Changelogs
Version 1.1.0
Fixed Farmhouse introduction from having a [Game] error of setSkipActions Fixed Pelican Mines 'Age' in LSSE selection Fixed LSSEBattleground question freeze during 'Distraction' Changed out all Pelican Mines Event IDs for my own clarity Fixed a possible mixup for 1 heart event being triggered prematurely Changed all of the Heart Event IDs to have a standardized Aviroen.LSSE_### Removed HeartExodus as it is no longer necessary You will probably see duplicate events, this is because they're considered "brand new" event IDs
Version 1.0.16
Compatibility error against SVE (dual loading somewhere) Some other fix that I put in for something... awhile back... I've forgotten what it was.
Version 1.0.15
Fixed 8 heart Wednesday Dialogue 12 being missing Fixed Winter Marriage Dialogue 13 being missing Fixed "You're Broke, Here's A Return Scepter" missing item in mail Fixed Pelican Mines: * "damn you're old" line of questioning * minor gripe about the farmer being... strange * shrine broken dialogue end date positionings Added Skippability to the 0 heart schedule giver (also still gives you the schedule)
Version 1.0.14
Fixed Qiroom pulling from the wrong Tilesheet Fixed movement error in Pelican Mines Date Fixed not being able to leave Pelican Mines Date Fixed Married GiftsInfo.json soft error (hopefully? i don't know if this is a mod manager issue or if it was something else but screw it, ductape) Fixed missing Character Sheet from SVE folder Added alternate 0 heart that circumvents Ginger Island unlock if you have Day 1 Toggle turned on
Version 1.0.13
Finally added the missing sides/back festival outfits for Luau/Spirit's Eve for Vanilla Compliant/Aviroen/Lou Fixed SVE-portrait-config world sprites to have my sprites rather than original SVE Fixed missing translation from DOCTOR of the 10 heart Fixed error in 11 heart for "distraction" Added in Fashion Sense earrings
Version 1.0.12
muffled groaning in the distance because GitHub decided to rollback a solid week of stuff but only for a few files
Fixed missing 10 heart part ...3? Fixed missing 11 heart 'cuddle' Removed 'Custom Farmhouse' config because I'm just not gonna make farmhouse events
Version 1.0.11
Apparently all of my event IDs were screwed up, also forgot to actually have the 13 heart pt4 in code, fixed that.
I missed the 14 heart pt4 event, added that.
Version 1.0.10
Removed year 2 pelicans mine date triggering Removed silencer on SVE events: 4, 6, 10 (silencer still on for the 8 heart and the 12 heart since I use my own dialogue and changes) Removed DeathInsurance for now because I haven't had any inclination to fix the event as well as make sure that it works Fixed BETAS triggers causing dialogue errors sometimes (maybe? I'm unsure of when these happened)
Version 1.0.9
Fixed Pelican Mines date item giving an out of bounds error. Fixed the razor not giving an item, as well as just adding dialogue lines to it instead. (less headache for me)
Version 1.0.8
Fixed gift tastes to not be flat categories and they're instead the individual items that have actual dialogue.
Removed my vs22 files
Version 1.0.7
Fixed Manifest saying lower version. Hopefully fixed portrait compatibility (can't exactly do a flat rate across every mod that exists, that's impossible) Fixed Gifts after marriage so that he accepts all artisan goods, cooking, and monster loot.
Version 1.0.6
Finished all of the pre-marriage daily dialogues. Finished all of the SVE items that I could think of. (Not including 1.15 SVE) Fixed compatibility with both of Poltergeist's Seasonal Outfits (Cute and Regular)
Version 1.0.5
Fixed the kisses dialogue as well as the Pelican Mines Date mailer Added dialogue for all SVE items that I could think of Added dialogue for Mycology's Tom Yuea Phai Sorry, still haven't added that much pre-marriage dialogue because I'm honestly very burnt out on this mod. Expect a large update of the finished dialogue in like a month or so.
Version 1.0.4
Removed leftover bits from LE in the outfits Removed crafting recipes of date items because I'm just going to have it on a repeating mailer Fixed 10 heart conversation topic being missing from [PEOPLE] branch Fixed 11 heart event from erroring out if you like to sit there and read my branching paths Fixed index dialogue missing from 11 heart
Version 1.0.3
Fixed wedding positions for all the villagers Fixed a few missing command lines in dialogue Fixed the Beard Event if you have a CUSTOM FARMHOUSE, by (DEFAULT) you are opted into a mail rather than the event, you'll have to turn it off manually if you don't have a custom farmhouse Silenced the actual beard event so that it doesn't trigger randomly but only through player interaction
Version 1.0.2
Fixed gift tastes this time I swear Pelican Mines date ACTUALLY ACTIVE Fixed my EXPANSIVE GIFTED ITEM DIALOGUE Added roughly 50 some odd new seasonal dialogue lines to really throw the wrench at theft Fixed the flash sensitivity of the 10 heart [PEOPLE] option
Version 1.0.1
Fixed gifttastes to just add rather than replace things Pelican Mines date now active, one hidden requirement is to have done Qi's Hard Difficulty Mines for the full experience You can get the Pelican Mines date item at a random chance when you give him a kiss
Version 1.0.0
Hello_World.json! Lance Super Sweet Expanded will NOT LOAD ANYTHING if you have Lance Expanded (my other mod) active at the same time! It will simply yell at you! This mod is the safe for work version with extra soft and sweet dialogue. Comes with: 4 different portrait / sprite styles 14 heart events Expansive dialogue Custom Wedding He asks you out in event to date He also proposes to you (and you can choose how far out your wedding date will be)