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RiftstalkerSekun

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RiftstalkerSekun

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About this mod

A farm with large, grassy fields for planting crops and ranching animals. Comes complete with configurable fencing, crop layouts, and other features!

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Welcome to Fennmont Farm, a sprawling, slightly-overgrown estate with plenty of room to design layouts to your liking! Inspired by other farm maps like Plantopia, for those who want a farm that's bigger than the Standard Farm map, while not being so big as to be unmanageable.

Fennmont Farm comes complete with some nice quality of life features, such as a dedicated yard for Obelisks, an area near the Farmhouse for early-game machines, dedicated yards for Barns and Coops, and crop fields plotted out with Iridium Sprinklers in mind. But if you don't like the pre-planned areas, that's no problem! There's config options to turn the animal yard fencing, the house yard fencing, the obelisk yard fencing, and the pre-marked crop fields off, leaving behind nothing but pure green grass. It also uses only vanilla assets, and thus should be compatible with recolor mods. All config options are available via GMCM or the mod's own config file.

The starting gift also includes a lovely potted Seasonal Plant.

Numbers-wise, the pre-marked croplands have 6,600 tiles to grow crops in, almost twice the amount of the unmodded Standard Farm. However, with all grass being diggable, the real number is higher than that, depending on how much you want to utilize the land available.

The Coop and Barnyards are both marked out to hold three Coops and three Barns, with enough spare room for a potential fourth. There is also a side yard to the left of the Barnyard, sized for buildings, tapping trees, an orchard, fish ponds, or even just growing hay for the animals. To the right of the Coopyard, there's a quiet glade with Grandpa's Shrine.

Interested in the extra crops or the extra greenhouses in the screenshots? Then check out my other mods!
Sekun's Crop Expansion
Sekun's Buildable Greenhouses