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File credits
Originally created by aedenthorn
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Changelogs
Version 1.0.6
Visual tweaks, less chance of swimming through the sand
Version 1.0.5
More tweaks to swimming off the islands, should work alot better now. Shouldn't need to increase the jump multiplier in Swim mod anymore
Version 1.0.4
Changes to Swim mod caused it to not be possible to swim off the islands, this update is to mitigate those issues. It is required that the Jump multiplier in Swim mod be increased to 1.5 to fully fix it
Version 1.0.3
It's now possible to reach the Gem Isles by swimming from Ginger Island
Version 1.0.2
Fix for farmhands crashing when trying to warp to Gem Isles, islands still don't show however but this was an issue prior to 1.6
This mod adds procedurally-generated islands to the Gem Sea with random flora, fauna, minerals, artifact spots, and even the odd treasure chest.
To access the islands you will need some way to traverse the water. The one that comes to mind is the Swim - Continued mod but there might be others. Travel south of the beach or forest to enter into the island areas.
Features
Each island screen has a random number of islands with a random assortment of features, taken from the following list:
Treasure chests (using the same loot table as Skull Cave chests)
Notes
Number of islands per map, feature chance per island, and feature amounts can all be customized in the config.json file created when first running with this mod.
The mod keeps track of where you are relative to the beach and continues to create new maps of islands wherever you go as long as you stay south of the beach.
Once you travel north far enough to be parallel to the beach, it brings you back to the beach no matter how far west or east you were.
It remembers areas you have been to for that day, so if you travel to an area you've already visited, it will have the same islands as before.