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mushymato

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mushymato

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About this mod

Add a few map tile actions and properties for map makers to use.

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Misc Map Actions & Properties
Adds a few map related features, no strong design theme just whatever I happen to want.

Features include
  • Make fruit trees in greenhouses obey seasons
  • Add light rays to a map like island forest
  • Change ambient lighting to something like the secret woods
  • Add panorama background, kind of like the summit but very customizable
  • Add a repeating texture overlay, kind of like bathhouse steam
  • Forces animals to go to specific spots in the house
  • Add lights to the map and buildings via tile data
  • Conditionally add lights to a mill type building while it is processing things
  • Add temporary animated sprites to the map
  • Action to display construction menu
  • Action to warp by a hole, like skull caves
  • Action to show a question dialogue and activate further actions in response to player choice
  • Change when sunset and night time happen in a location
  • Extend building draw layers so that you can rotate sprites
  • Change where the crib is in farmhouse
  • Change where the fridge is in farmhouse, and optionally the door open sprite
  • Trigger when farmhouse is upgraded
  • Action to shift contents in a farmhouse when upgraded, so that people's stuff don't end up in the void in a custom farmhouse, plus a map property to block the vanilla shift contents action.
  • Simple critter spawning (fireflies, crabs, seagull, birdies, butterflies)
  • Give furniture access to tile properties/actions and collision maps
  • Give paths access to tile properties/actions.
  • Show a global inventory from a tile action.
  • Use a MagicWarp/HoleWarp to enter a building, and/or change where the player lands upon entry.
  • Use a MagicWarp/HoleWarp to leave a building, essentially creating multiple ways out.
  • Make a particular spot valid for paddy crops, regardless of whether there is water nearby.

Please see README.md for documentation.

Updates

Because this is a framework mod, you as a mod user don't generally need to update it unless you are installing a new mod that depends on a feature only implemented in newer version of MMAP. Bugs do occur as I develop features, and generally it is not end of the world. Please report your problem, then roll back to a previous version of mod while I fix things.