About this mod
A set of tilesheets that can be used by other mods when building maps.
- Requirements
- Permissions and credits
- Changelogs
AToMS is a set of new tilesheets for Stardew Valley 1.6 that can be loaded into the game and offer more options when building maps.
This mod will do nothing by itself, it is designed to be used alongside other mods! (There will be a sticky FAQ in the comments section)
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PLAYERS:
If you've been sent to this page, it's probably because a mod is using AToMS as a dependency. This mod won't do anything if it's downloaded alone!
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MODDERS:
Fell free to add this mod as a dependency and use it to build your maps!
Also if you want AToMS to provide custom cave grass in some of your mod locations (cause I think it still needs to be done on AToMS side), just leave a comment.
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At first I just wanted some new assets when working on my Waterfall Forest farm, but as it ballooned in size I've decided to release it as an independent mod for everyone to use. It's a work in progress and more tilesheets shall be added in the future.
CURRENT TILESHEETS:
- An exterior ground one that adds multiple kind of floors, tiles or natural stones as well as new way to use dark grass.
- A more watery oriented one, dedicated to beaches and water effects.
- A foliage & shadows one that adds new regular leaves, dead/cave leaves & vines, transparent shadows to use under the foliage.
- A random exterior assets one, currently mainly barrels and bridges.
- A cave one, currently including waterfalls, underground grass and a rail system.
- A random interior assets one, currently mainly barrels and a few extras.
FUTURE TILESHEETS:
- A dedicated underwater one.
CURRENTLY SUPPORTED RECOLORS
- Blue Grass Recolor
- Cotton Candy Recolor
- Earthy Recolour
- Mild Winter
- Starblue Valley
- Universal Recolors
- Vibrant Pastoral
- Wittily Named Recolor
More recolors will be added as need be, you can ask for more support in the comment section if you've seen one I've missed but I'll only add support for RECOLORS THAT HAVE BEEN UPDATED TO SV1.6. It's genuinely a ton of work to do and I simply don't have the time to focus on SV1.5 mods for now.
THE CONFIG FILE:
>> Recolors support :
- Activate recolors support : Allow for the tilesheets to change color to fit a specific recolor. If disabled will only use the game standard colors, no matter if you are using the automatic selection or the manual override.
- Use optional colors : Some recolors (like Starblue Valley, Vibrant Pastoral or a Wittily Named Recolor) offer optional foliage and grass colors during some seasons. Activating this option will allow these alternative colors to be used.
>> Optionally, disable automatic selection :
- Manual override : Deactivates the automatic detection of recolors, will instead require to manually select one recolor from the following list.
>> Then select one recolor manually :
- Blue Grass : Will force the usage of Blue Grass recolor compatible colors.
- Earthy Recolour : Will force the usage of Earthy Recolour compatible colors.
- Starblue Valley : Will force the usage of Starblue Valley compatible colors.
- Vibrant Pastoral : Will force the usage of Vibrant Pastoral compatible colors.
- Wittily Named Recolor : Will force the usage of a Wittily Named Recolor compatible colors.
>> Or tinker with more complex recolors :
- --- Cotton Candy Recolor --- : Will force the usage of Cotton Candy Recolor compatible colors (initially set to default config).
- Cotton Candy Spring Grass : Select grass color during spring (Default set to Purple).
- Cotton Candy Summer Grass : Select grass color during summer (Default set to Pink).
- Cotton Fall Summer Grass : Select grass color during fall (Default set to Peach).
- Cotton Candy Spring Dirt : Select dirt color during spring (Default set to Light).
- Cotton Candy Summer Dirt : Select dirt color during summer (Default set to Light).
- Cotton Fall Summer Dirt : Select dirt color during fall (Default set to Light).
- Cotton Candy Snow Color : Select snow color during winter (Default set to Blue).
- --- Universal Recolors --- : Will force the usage of Universal Recolors compatible colors (initially set to default config, other options are a WiP).
- Universal Recolors Desaturation : Select how desaturated colors will be. (Default set to 40%).
- Universal Recolors Hue : Select the level of intensity of the hue shift. (Default set to 1).
>> Additional options :
- Mild Winter : Will force the usage of Mild Winter compatible tiles during winter. This will TAKE PRECEDENCE over any previously selected recolor during the winter season, no matter if you are using the automatic selection or the manual override.
- Green Cave Foliage : Will turn all non-frozen cave foliage green and make the vines brighter..
- Custom Cave Grass : Ensure that for compatible mods (like Waterfall Forest Farms), the grass growing inside of caves will use a custom color.