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Changelogs
Version 1.1.7
Redesign the pathfinding hint UI.
Version 1.1.6
Fix the issue from version 1.1.5 where the scythe is treated as a weapon.
Version 1.1.5
If a weapon enchanted with Crusader is in the toolbar, it will be prioritized for attacking Mummies.
If a weapon enchanted with Bug Killer is in the toolbar, it will be prioritized for attacking Armored Bugs.
Version 1.1.4
Fixed an issue where pathfinding would fail if there were no weapons in the toolbar.
Fixed the issue where this mod was interfering with fishing.
Version 1.1.3
Invincible rock crabs will block pathfinding.
Significantly reduces missed attacks, making the attack AI more intelligent.
No longer attacks enemies with the scythe.
Version 1.1.2
Significantly improved the pathfinding algorithm performance. Fixed crash issues.
Version 1.1.1
Fixed an issue where the "Minimum Distance" setting for Follow-Up Shots in GMCM had incorrect values. The setting is now adjusted to use tiles as the unit of measurement.
Version 1.1.0
Added automatic targeting AI.
Fixed issue where Rock Crab and Grub could not be correctly identified during invincibility timing after version 1.6.9.
Now moving in the opposite direction of monsters makes it easier to disengage from auto-attack.
Version 1.0.3
You can set to ignore on the farm or in the Slime Hutch.
Automatically switches to the leftmost Melee Weapon in the toolbar and counters when an enemy approaches.
After automatically switching, choose to continue with auto-attack or switch to manual attack based on your style.
It will predict if an attack on vanilla monsters would be ineffective, such as when a Grub is evolving, a Rock Crab is hiding in a rock, or a Mummy is reviving. In these cases, the attack will not trigger.
Intelligently automatically performs weapon Special Moves.
Make the Slingshot easier to operate and responsive to melee actions.
Auto-Targeting allows you to clear an entire mine level without any manual actions.
If a weapon enchanted with Crusader is in the toolbar, it will be prioritized for attacking Mummies.
If a weapon enchanted with Bug Killer is in the toolbar, it will be prioritized for attacking Armored Bugs.
How to use : Melee Weapon
Place the melee weapon in any position on the toolbar, and the mod will use the leftmost melee weapon available.
Approach any enemy that can take effective damage.
How to use : Smart Slingshot
Place any slingshot in the toolbar and ensure it is loaded with ammunition.
Set the hotkey for "Slingshot Manual Hotkey" in GMCM.
You can use the slingshot regardless of which tool your toolbar index is on.
After using the slingshot, the toolbar index will return to your originally selected item.
How to use : Auto-Targeting
Toggle "Auto Targeting" in GMCM.
Ensure "Continuous Auto Attack" and "Auto Switch Melee Weapon" are toggled.