About this mod
A Mod that alters explosions so they can destroy bushes.
- Requirements
- Permissions and credits
- Changelogs
However there are some things you have to consider. Don't use it if you:
- Care about bushes
- Are afraid of Softlocks
- Expect an polished Mod
Bushes won't ever respawn if destroyed, they stay destroyed once saved and even if this mod is uninstalled.
Only Softlock I know currently about is with Krobus, if you destroy that bush before finishing that event, then you won't be able to get the `Magnifiyng Glass`, but there could be probably more Softlocks.
This mod does not come with any settings or anything really, it just patches one game function and thats about it, so the Multiplayer experience might be the most questionable of all.
If you expect an actual polished mod with actual work put into it then there is Destroyable Bushes.
As of currently Blowing up Golden Walnut Bushes won't yield any Golden Walnut! Maybe I will change this one day, if I find some time.
So now after the gritty details are out of the way you might wonder why this mod even exists then. Well yes. The only real "benefit" here is its simplistic nature so far, if it can be called like that. There is not much under the hood that "should" cause issues in the long run. But other than that there is not much to it, except its gimmick maybe.
Dependency
- This mod requires SMAPI 4.1.9+, only tested versions so far are 4.1.9, 4.1.10 and game version 1.6.14 Steam
- It might be possible to run it on lower SMAPI and game versions but I haven't tested it.
Installation
- Install SMAPI
- Download `explodableBushes.zip`
- extract the folder `explodableBushes` from that zip into `StardewValley/Mods`
- The path should look like this: `StardewValley/Mods/explodableBushes/` and in there should be `manifest.json` and `explodableBushes.dll`
Known Conflicts
- none known so far. `explodableBushes` patches the function `GameLocation.explode`, so if any other mod patches it too then some issues could occur.
The source can be found here.