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VegasOctober

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VegasOctober

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About this mod

An incredibly diverse and difficult Community Center bundle pack, with multiple potential solutions

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Description
I believe this is the most challenging Community Center bundle mod to date - exactly what I was shooting for. I love the Community Center aspect of Stardew, and wanted a set of bundles that would slow the player down, require spending substantial time investing in all aspects of Stardew (foraging, farming, fishing, mining, combat, cooking, and crafting) in order to finish the Community Center. I designed these bundles such that an average player would generally take 0-4 in-game years to collect even a single item in the bundles, resulting in a ~5-year minimum completion time for experienced players with mods that improve speed and efficiency, ~8-10 year completion time for average players, and ~12-15 year completion time for players with additional difficulty mods or other restrictions.

This mod requires a huge spread of items from Expanded, Ridgeside, the entire Cornucopia suite, Wildflour, and Adventurer's Guild Expanded. It's also STRONGLY RECOMMENDED to include the Completionist CCB mod, that includes all standard and remixed bundles together, for an even larger and more diverse Community Center playthrough. Additionally, I recommend 25% profit margins when using this mod, for additional challenge and better pacing.

On top of all that, there's an additional gimmick - you need additional mods to increase the quality of your bundle items, and you've got to find those yourselves! Specifically, in order to complete these bundles, you'll need to be able to obtain (before completing the Community Center)
- Iridium quality Fruits/Vegetables/Forage, including those grown, foraged from the ground, and dug up with the hoe
- Iridium quality Minerals, including those foraged from the ground and also found in Geodes
- Iridium quality Artifacts, including those dug up with the hoe, dropped from monsters, and found in Treasure Troves
- Iridium quality Food, including those cooked, dropped from monsters, and purchased from vendors
- Iridium quality "Ingredient" type items, including those produced from artisan machines, from the mill, and dropped from monsters
- Iridium quality Artisan Goods, including those from all artisan machines and with ingredients of all quality
- Iridium quality Fish, including Legendary fish
- and a handful of other surprises along the way

Which mods do you need for all this? That's up to you! Maybe a cooking skill mod, or re-design of Qi Seasoning, or an advanced Casks mod to get that Iridium quality food. I have confirmed that there are at least 2 options for mods to improve the quality of each item in the bundles, meaning there are an absolute huge number of options and freedom to explore. Below is the list of mods I have personally used to get items of improved quality before Community Center completion, and know are maintained and up to date. Only check this list below if you want to spoil the scavenger hunt and jump right into the extra hard bundles!

Spoiler:  
Show


I use the following mods in my playthroughs in order to have several different ways to obtain all of the quality items needed. These mods offer multiple additional avenues for gameplay and progression, and reduce some of the grind and redundancy. I feel the below mods also provide fun, balanced content, and pair well with this mod.

1. Machine Progression System: This gives the ability to update vanilla machines to do bigger and better stuff. It will ultimately help w/ Iridium Minerals (via the Cask upgrades), Iridium Artisan Goods (by copying the quality of the input), Iridium Food (also via the Cask), Iridium Roe (from the Preserves Jar), as well as Iridium Crops (via the upgraded Bone Mill providing Deluxe Fertilizer, eventually). However, many of these upgrades will require Radioactive Bars. It may be slow, but you can get Radioactive Ore/Bars by putting a Radioactive Bass from SVE in a fish pond. This can be sped up further by duplicating the bars in an upgraded Crystalarium. Also, below are additional ways to get Radioactive Ore/Bars.

2. JP's Utility Machines - Quality Enricher: This provides cask-like machines for a variety of different inputs. This covers a good chunk of the quality requirements, assuming you've got the time to wait for everything to upgrade!

3. Walk of Life: This is a huge overhaul of all professions in Stardew, and provides the ability to get a huge variety of Iridium items before Community Center completion. Depending on what options you choose and how much you want to grind, you can get access to Iridium Crops, Artisan Goods, Foraged items, Syrups, Gems, and maybe some others too. There's a ton of potential here!

4. Archaeology Skill: This one is really cool, eventually allowing you to unlock machines that increase the quality of Artifacts.

5. Binning Skill: This'll eventually unlock an advanced recycling machine to get radioactive ore from recycling Broken CDs (I think? Maybe broken glasses. Whatever). This pairs nicely with Machine Progression System, especially if your configuration settings require quite a few bars to get a large number of machines up and running.

6. Yet Another Cooking Skill: This will also allow you to get some Iridium Foods more easily, and adds some additional abilities to buff your Farming level and get a better chance at Iridium crops, too.

I've also seen/used the following mods in the past, and although I'm not currently following along to see if they're still frequently updated, I know they'll also provide the ability to get some Iridium quality items before completing the Community Center. If you're looking for some variety, or just want to use them all for fun and diversity, you could consider these as well:

- Custom Cask Mod
- Better Crystalarium
- Artisan Goods Keep Quality 
- Yet Another (Balanced) Quality Goods Mod
- Machines Copy Quality
- Crab Pot Loot Has Quality and Bait Effects
- Mastery Extended

There are a lots of other mods that could accomplish these same requirements in a different way - probably dozens. But this is what I use currently or have used in the past, and served as inspiration and requirements for the bundles. I also personally recommend these as they seem generally fun and balanced. Hopefully that helps, and you find and download mods that enhance your game, keeping it new, fun, and challenging. If you do, I hope you enjoy the bundles! Let me know how it goes!


And of course, with the added difficulty comes that sweet, sweet loot. Every single bundle reward has been redone as well, providing something powerful and generally on theme. Again not too many spoilers, but bundle rewards now includes things like 
- powerful consumables (maybe desert warp totems probably before you've unlocked the desert)
- powerful food and drink (maybe 10 magic rock candy)
- powerful machines (maybe an auto petter for your coop and barn each)
- powerful statues (maybe saving you a cool million gold from the casino)
- powerful fish for ponds you can't find before completing the community center (maybe some that can give items you need for later bundles)
- items that may help you quite a bit with future bundles (maybe if you play it smart, you won't need perfection before completing the final, post-community center bundle)
- powerful items from Qi's shop, much earlier than usual

Good luck and enjoy the Community Center bundle extravaganza!

Also, I welcome any translations to languages!

Installation

Configuration
There are currently no configuration options available for this mod.

Compatibility
This mod is compatible with Stardew Valley 1.6.

It's mentioned above, but worth repeating the compatibility specifics:
  • This mod requires most optional content in these mods to be enabled. Cornucopia extra packs, extra trees, Wildflour advanced mode, etc.
  • Be sure to update configuration settings in all installed mods to not modify bundle contents, as that will conflict with this mod.
  • Do not install the optional Custom Community Center Bundles dependency of the Completionist's mod, as it contains a separate set of custom bundles that conflicts with/overrides this mod.