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WerewolfMaster

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WerewolfMaster

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About this mod

Makes the Wizard fully romanceable and marriageable, complete with 2, 4, 6, 8, and 10-heart events. Builds off of haywrites' Narrative Overhaul mod and fully compatible with all portrait mods.

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Translations
  • Russian
  • Portuguese
  • Mandarin
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If you like my work, please consider buying me a coffee.

Note From Wolf:
I update this mod pretty infrequently. If something is broken, you're welcome to post it in bugs or in the discussion thread and someone else who has experienced something similar may be able to help you out.
The is a blanket permission to modify / repost this mod for whatever purposes. If you want to make a translation, compatibility version, update, whatever: You don't have to ask me, you're free to do what you like with it, but please give myself and haywrites credit for the current writing.


This mod builds off of the Wizard Narrative Overhaul mod by haywrites to make the new, narrative-overhauled Wizard a marriage candidate. Essentially, I've taken haywrites' mod and expanded it with heart events and unique post-marriage dialogue to make his version of the Wizard romanceable. This mod is fully portrait-mod compatible, which means you can use whichever Wizard appearance you like best (including the vanilla one). I use DCBurger's Portrait Mod, which is what you see in the images, but it is not necessary; the mod will work with or without it.


  • Fully romanceable Wizard.
  • A new Wizard house, including a bedroom for the Wizard.
  • Wizard spouse room.
  • 2, 4, 6, 8, 10, and 14-heart events with the Wizard.
  • Everything from Wizard Narrative Overhaul.
  • 70+ new lines of post-marriage dialogue for the Wizard.
  • New festival dialogue for the Wizard (it changes, based on your heart level with him).
  • New festival maps, which make the Wizard accessible during ALL festivals.
  • Compatible with any portrait mod!
  • Purple-haired babies.

Notes:
  • This mod includes haywrites' Wizard Narrative Overhaul mod. This means that all of the pre-marriage dialogue for the Wizard comes from his mod (with some minor modifications to the ten-heart dialogue). You do not need both.



Unpack and copy both folder ([CP] Romanceable Rasmodius) into your StardewValley\Mods folder
Make sure you have Custom Fixed Dialogue
Enjoy!



Looking for Love:
Currently, Romanceable Rasmodius and LfL edit the same parts of the Wizard's character, and will override each other (which causes bad things to happen with events). You can use LfL and Romanceable Rasmodius if you only want to make the other LfL characters dateable. Simply configure LfL so that "Date Wizard" is "false" and both mods will run. 
SVE: THIS MOD IS NOT COMPATIBLE WITH SVE. PaintedParrot has created a SVE compatible version of this mod. You can find it here.

Portrait Compatibility: This mod has two config options that allow you to customize the portrait to fit with your other mods. HOWEVER, my portraits may not be exactly the same as those from other mods. Happy, sad, angry, and in-love portraits are usually pretty standard, so provided your portrait mod follows those conventions, these ones should work fine. However, there are a couple extra expressions that will likely differ from other portrait mods. Currently, this mod makes use of a total of nine expressions:
  • Neutral
  • Happy
  • Sad
  • Asleep
  • In Love (blushing smiling)
  • Angry
  • Surprised
  • Embarrassed (blushing, looking away)
  • Flustered (blushing, wide-eyed)
In order to take full advantage of the portraits, yours will have to be equivalent. Note that it is possible for me to write streamlined portrait compatibility into this mod without you having you rearrange the portraits, but for that I need to know: (1) what mod you're using and (2) which number on the portrait sheet each of the above expressions correspond to. If you send me that I can make this mod compatible with your portrait mod (no config necessary).



  • Overwrite Generic Dialogue: There is an option to overwrite some of the generic marriage/romance dialogue. In the vanilla game, all spouses will say the same lines in certain circumstances (eg, everyone says the same thing when you give them the bouquet or the pendant, and there are post-marriage lines that everyone has a random chance of saying). I have replaced all of these with more Wizard-appropriate lines, so that they fit with his persona. This is disabled by default; if you choose to enable it, note that all the generic dialogue is overwritten, which means that if you marry someone else while this is enabled, that NPC will also say the lines I wrote for the Wizard.
    If you do want to use it (don't worry, it's not permanent and it's easy to turn on and off) simply edit the config.json file inside the mod folder; change "false" to "true".
  • Wizard Babies: If you want purple haired babies, open the config.json file and set "Wizard Babies" to "true".
  • Wizard Sprites: This mod is set up to use the vanilla sprite by default. If you want to use my custom sprite (designed to fit with DCBurger's Wizard), open config.json and set "Sprite" to "new". If you want to use a different sprite from a different mod, instead set "Sprite" to "custom", which will disable the sprite update from this mod, and allow you to install whichever sprite update you want, independently.
  • Portrait Mode: (NineExpressions or TwoExpressions). Set this to TwoExpressions if you're using a portrait mod such as DCBurger's that only gives the Wizard 2 expressions. Otherwise, leave as NineExpressions.
  • Portrait: (vanilla or custom) Set to custom if you have a portrait mod to avoid any conflicts with loading Wizard's portrait. Otherwise the mod will load the vanilla Wizard portrait (expanded to include 9 expressions).


Triggering the Heart Events:
  • 2 hearts: Enter the Wizard's tower at any time of day.
  • 4 hearts: Go to the mountain, after 8pm. (Note: This event requires at least 1 heart with Linus to trigger.)
  • 6 hearts: Enter the forest after 8am when it's sunny. (Note: This event requires 2 hearts with Leah to trigger.)
  • 8 hearts: Enter the Wizard's tower at any time of day.
  • 10 hearts: Once you give the Wizard the bouquet and reach 10 hearts, you should receive a letter in the mail the following day, asking you to meet him in the secret woods. Go there between 8am and 5pm after reading the note.
  • 14 hearts: I've removed the farmhouse events. The farmhouse map is too dynamic for these to be practical right now, though I may try to fix them in the future. For now, you'll get an event outside on the farm in the morning, and a subsequent event in the Wizard's Tower at 14 hearts.

  • Update Wizard's Movie tastes and responses to fit this mod better.