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LCKa conversion of zilch and PaulDunstan

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About this mod

Hot Air Balloon Obelisks are back for SDV 1.6. Now in CP and AT versions.

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Permissions and credits
zilchaz and Paul Dunstan's Hot Air Balloon Obelisks (found here) were no longer playable in the latest version of SDV due to Content Patcher Animations becoming deprecated. But those same functions can be handled through Spacecore, so I converted the mod to become dependent on Spacecore instead. There's a CP version, that functions exactly like the original mod, meaning you choose if the obelisks are animated or not. The Gold Clock can also be animated (the base game´s version, it's not a new asset). All configurable through the Generic Mod Configuration Menu or the config.json.

And as a bonus there's an Alternative Textures version, for those who like to cycle between looks. The AT version doesn't have the farm obelisk though, due to its technical specificity (instead of being codified in Data/Buildings, the base game stores it in Maps, for some reason, so AT can't work for it). Also, the AT obelisks are not animated, because Alternative Textures animates craftables and furniture, but not buildings.

Both versions include the optional Deep Woods Obelisk, from the Deep Woods mod, even though that obelisk is disabled for now (February 2025), as you can see in the mod's description. If this causes technical issues for you, let me know and I'll release a separate file.

All the credit goes to zilchaz and Paul Dunstan, who created the original mod, and the assets are theirs. Thanks for letting me publish this, zilchaz!
The kudos should go their way, but in case of technical issues, address them to me please.

This should work for both old and new saves, it's been tested. Download the version you want and unzip it into your Mods folder.

Updated to 1.0.1 to recalibrate the animation timeframes. Important: the animated farm obelisk currently isn't working. The static version is fine. While I work on the issue, either remove the farm obelisk or the animation option through GMCM (recommended) or the config.json. The advantage of doing it through GMCM is that you can do it in-game, meaning you can make the adjustment as needed every time you're on the Island farm.