1863 comments

  1. Pathoschild
    Pathoschild
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    Locked
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    STOP!
    Read this before asking for help or reporting an issue. Common questions are answered here. This post is kept up-to-date.


    In multiplayer, farmhands don't see chests in some locations.
    Farmhands can only see chests in synced locations (mainly the farm, farm buildings, and their current location). This is due to limitations in the game's multiplayer, there's no easy way to circumvent that limitation.
    Chests Anywhere doesn't work on Android.
    The Android version of the game changes the ShopMenu constructors to add an extra string context argument. That can't be fixed by the mod itself; SMAPI on Android needs a compatibility rewriter to fix all mods that construct shop menus (including Chests Anywhere).
    I have Better Chests installed too.
    That mod makes many changes to chests, and causes many of the issues reported here. Before asking for help on this page, temporarily remove Better Chests to make sure it's not a problem with that mod. You can report issues with Better Chests on its page instead.
    How do I ask for help?
    First, check if the mod page already answers your question! (See "how to use" and "common questions".)

    If not, upload your SMAPI log and add a link to your message. Do this even if you're not asking about an error or don't see one in the log; it has useful info like which mods you have, what happened in the game, etc.
  2. TheodoreCI
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    Hi, the UI of this mod and the UI of better chest will overlap with each other. Is there a way for me to close one of them.
    The expression may not be clear, I used translation software.
  3. hagnat
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    would it be possible to add a configuration where you can whitelist which Areas you can access the chests from ?
    like, i can remotely access chests from World Areas A and B only, while i am in World Areas A and B

    example:
    i play with SVE, and the Grandpa Shed DOES NOT count as the same World Area as the Farm. The Grandpa Shed Greenhouse also does not count as the same World Area as the Grandpa Shed ground floor, which only make things worse.
    I usually solve this problem by enabling "Range: All Areas", but then i need to disable all other World Areas that i don't want to have access to (like the Town, the CC, the Mountains, etc)
    1. hagnat
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      for anyone who uses SVE + Chests Anywhere,
      update the `Chests Anywhere/assets/data.json` file entry for  `farm`
              "Farm": [
                  "Cellar",
                  "Farm",
                  "FarmCave",
                  "FarmHouse",
                  "Greenhouse",
                  "Custom_FerngillRepublicFrontier",
                  "Custom_FerngillRepublicFrontier_Cave",
                  "Custom_FerngillRepublicFrontier_HotSpring",
                  "Custom_FrontierFarm_HiddenCave",
                  "Custom_FrontierFarm_UndergroundTunnel",
                  "Custom_GrandpasShed",
                  "Custom_GrandpasShedGreenhouse"
              ],
    2. Yzamyn
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      Worked like a charm. Now you left me with some question: is it possible to add more custom locations like you did with grandpa's shed?
    3. hagnat
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      i plan to create a merge request on github with these changes, plus some more

      we can add Aurora's Vineyard areas to their own World Area, plus other `Custom_` areas from SVE.
  4. papina2607
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    question: for local co-op, two controllers, i can open the chests from anywhere using the hotkey, but the other player has to go to a chest and open it.  is there a way to assign a secondary hotkey to the second player so they can also open chest from any location?
  5. DiQuintino
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    How can I help you translate yr MODs into Portuguese?
  6. Golken
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    Thanks for this useful mod, and for all your incredible work! This suggestion might be asking for a bit much, but could you make another mod based on this one, with this mod's extra QoL features but without the central cheat feature? That has certain advantages to merely disabling it in this mod's config, such as player restraint, multiplayer mod banning and community discoverability of the extra QoL features in this (also more appropriate mod name for what you're using it for, I guess). There are other mods that add those features, though it seems this mod has the best implementations for them that I've seen (and is also the one I can count on the most to be robust, including in multiplayer).

    For anyone reading this, currently the extra, configurable QoL features of Chests Anywhere, other than being able to use chests anywhere, are:

    • Name chests and show that name as a tooltip on mouse hover and in the chest interface, above the chest contents. The name does synch across for other players in multiplayer, regardless of who set it (as far as I can tell).
    • Open the Shipping Bin's UI like a chest, so you can view multiple (all) items and take them back out.
    • When viewing a chest interface, add a new Organize button for the player's inventory (otherwise, in vanilla, in this interface you can only Organize the chest itself, so in case you want to do it to your own inventory, you have to close the chest interface, open your inventory, Organize, then possibly reopen the chest back up for handling.)
    • Add a configurable keybind for Organizing (vanilla item sorting) a chest.

    I wish for a few of this kind of QoL features to be added/tweaked, too, if possible:

    • Could the maximum length for the chest name be longer?
    • EDIT: Show the name as a hover tooltip for named furniture containers as well (additional config option? if it's on purpose)
    • A new Description field for each chest, same purpose and use as the name field, but it can be much longer, and it wouldn't show up on tooltip, only in the opened chest UI. This is especially useful for multiplayer, and/or multiple saves, or of course, if you load up an older save after not having played it for a long while.
    • Since unfortunately there's no mod for 1.6 for this feature, an option to add a search field to container UIs (and the player inventory-only UI), to help with identifying the item icon you need when looking at cramped inventories with many icons.

    Also, found a bug (or mislabel?): the 'sort chest' keybind actually sorts player inventory. It does nothing outside the chest interface, such as in the player inventory-only view, though, which could be an additional feature.
    EDIT: Also, the mod-added player Organize button doesn't have any tooltip on hover (so it doesn't actually say "Organize").
  7. komenisai
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    Hi! on multiplayer, my farmhand doesn't see cellar or fridge chests in both the cabin & main farmhouse. but I as host can. Link to their SMAPI log, screenshots of settings, and screenshots of both our chests anywhere UIs: https://files.catbox.moe/gd25qs.zip

    I know not all locations are synced but based on the description of synced locations in the stickied post, we expect the cellars and fridges to work.
  8. HPenguin07
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    Hi! Is it possible for items to disappear? I put fire quartz into my chest and it disappeared a few minutes later. I thought that maybe I put it in the wrong chest but I checked everywhere and nothing.

    Absolutely don't mind me and have a wonderful day! I'm just being stupid out there...
  9. ywkeai030
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    [game] Galaxy auth failure: FAILURE_REASON_CONNECTION_FAILURE,how to solve this problem,plz help me,im very need to play
  10. MitchyMarauder
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    Whenever i am click B to access all my chest, it keeps showing the community center fishtank as a chest and it always opens it as the first chest. The CCFishTank does not have a edit chest button so I cant disable it like I can other chests. Is there a way for me to do it manually through a config or something?
    1. Pathoschild
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      Hi! The fish tank in the community center shouldn't appear in the menu.

      • Does that still happen if you temporarily remove all mods except Chests Anywhere?
      • If so, can you upload a zip of your save folder to a site like catbox and post the link here?
  11. Audactor
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    If anyone is having issues with automate settings not working, if you have Theme Manager It's incompatible. 
    1. Pathoschild
      Pathoschild
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      Hi! That seems like an issue with Theme Manager based on the comments on that mod's page. Just to make sure, can you cause the issue again, then upload your SMAPI log (see instructions on that page) and post a link here?