About this mod
Overhaul player progression with dynamic item pricing, a progressive tax system, and stamina balance!
- Requirements
- Permissions and credits
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Translations
- Donations
General Overview of Features:
For more in-depth details on each mechanic: Longevity - Mechanics
Subsidized Crops (NEW):
-Every season, a randomly select crop, specific to the season, is selected as the subsidized crop.
-If a certain percentage of your crops are that subsidized crop, you will earn a tax benefit.
-Default conditions are that you must have 25% of your crops as the subsidized crop, and at least 25 of the subsidized crop.
Dynamic Honey Pricing (NEW):
-Flower based honey (not wild honey) will use a custom multiplier instead of the vanilla artisan multiplier (2x).
-Having a higher ratio of flowers to beehives will increase the honey multiplier (up to a configurable max).
Daily DR Reduction (NEW):
-Beehives will now assist in pollinating your crops; this improves the diminishing return recovery.
-Having a higher ratio of beehives to total crops will increase the daily DR recovery for vegetables, fruit, flowers, and some forage.
Taxes:
-Taxes accumulate over each season; they are collected on the first of each new season.
-There are 4 separate types of tax:
-Income: A progressive tax that is based on your total income over a single season.
-Property: Tax for each building and the current upgrade level of the farm house.
-Capital: Tax on every placed machine (furnace, keg, etc) (this is tracked per day).
-Sprinkler: Tax on every placed sprinkler (also tracked per day).
-When taxes are collected, the player's money is reduced by the outstanding tax.
If the player has less money than taxes owed, the wallet will be reduced to 0;
outstanding tax is added back to income for next season with a 5% penalty.
Dynamic Pricing:
-Items in the player's inventory will change price based on a number of changing factors.
-There are several types of price influence; listed as follows:
-Base Influence: A percentage adjustment of the item's base price (the vanilla base price of an item).
-Skill Influence: An increase in specific items based on player's level in certain skills.
-Seasonal Influence: An increase in item price if the current game season is not the item's 'in-season'.
-Relational Influence: A price increase in certain items based on the relationship level with certain NPCs.
-Random Fluctuation: A random daily percentage effect on a specific item (+ or -).
-Diminishing Returns (DR): Decreases the price of an item based on how much that item is sold.
Stamina Balancing:
-Additional stamina costs for tools which scales based on the upgrade of the tool.
-Can add additional stamina cost for fishing rods.
-Can add cost for scythes and weapons.
-The Longevity menu (open with tilde as default [`]) provides information on taxes and dynamic item pricing current to your game.
-The Longevity configuration allows for adjusting and customizing most aspects of these systems.
I recommend using 'Generic Mod Config Menu' to configure Longevity.
I've added many tooltips for more detailed information on each specific option.
-Language Support: English, Italian, Portuguese (Brazilian), Spanish, Korean (Coming in v2.1.2)
Join the discord for news/updates and any questions: https://discord.gg/KrEtSxjX82