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rainkius

Uploaded by

risrain

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About this mod

Recolors of building exteriors, with some interiors to match, in a more muted New England-inspired palette.

Requirements
Permissions and credits
Changelogs
** 2.0 Important Changes **
- Made each change toggleable. Best to use Generic Mod Config Menu to easily manage your config options as there are A LOT now (it is not required though).
- Added non-English compatibility for the languages covered by the game's files: Spanish, French, Hungarian, Italian, Japanese, Korean,  Portuguese, Russian, Turkish, and Chinese.
- Cut the snow out of all the winter versions so that whatever environment recolor you have shows through. When that wasn't possible, provided automatic recolors for DaisyNiko's Earthy Recolour, A Wittily Named Recolor, and Vibrant Pastoral Recolor. If you don't have any of those, it defaults to vanilla colors.
- Compatible with SVE (it does not modify any SVE building exteriors, just ensures the few mismatched graphics were fixed - for example, makes the SVE character granges match in fall)

There are a lot more smaller changes listed in the 2.0 Changes text file included in the zip.
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This started as a small project just for personal use that expanded quite a bit. The goal was to tone down a lot of the building colors, and make them a bit more "New England" in the color palette. These are overlays, meant to be used with your favorite environment recolor - Buildings have cutouts for grass at the bottom edge, for example. Although most of the houses are similar to their originals, just improved textures & colors, a few were overhauled, such as the JojaMart: redone to be a nicer/less gross looking outside, with the option of green being its accent color instead of blue.

The screenshots are taken with ONLY DaisyNiko's Earthy recolor & Vintage Interface v2.

CREDITS:
  • Rhodox for a lot of clay, brick, wood & door textures used as a base (NOTE: PainterlyPack.net has since gone down and Rhodox is retired)
  • Cometkins's Better [...] mods for produce, artisan goods, fish, so on. (Credits file has exact usages)
  • Squiver for some seasonal wildflowers
  • Ayene-Chan for the scalloped siding, and Magimatica for the doors and windows on the Mayor's redone house
  • Note: No Eemie assets are used anymore, to comply with minervamaga's new permissions.

Known Issues: 
- Reports that it doesn't work with Redraw Pelican Town (probably because they modify the same tilesheets)
- The Joja Warehouse may have a graphical flaw with the snow on top - My overlay only modifies the color of the building on Cursors. Your environment overlay should also be editing the applicable part of Cursors (including the snow color) but if it does not, it may not match. Since it makes more sense for your environment recolor to handle this, this is not a "bug" I will be fixing.

Many thanks to Gweniaczek for help resolving the graphical errors and recolor compatibility issues! 
 

If you spot additional problems, please screenshot it and let me know what other recolor mods you are using (if any). I couldn't test every recolor combination out there.

Source: https://github.com/rainkius/Seaside-Valley
Note: The license on the GitHub is ONLY for the assets I have made myself. There are plenty of textures that fall under other creators' terms and that must be respected.
Please feel free to share any important edits (like if a patch breaks something) publicly if I do not respond within a month.