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- The Love of Cooking
The Love of Cooking
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Version2.0.3
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About this mod
Updated for SDV 1.6! Choose from optional features including a new cooking menu, cooking skill, tool upgrades, recipes, seasonings, and more!
- Requirements
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Nexus requirements
Mod name Notes Content Patcher SpaceCore Mods requiring this file
- Permissions and credits
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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Translations
- Ukrainian
- Turkish
- Spanish
- Russian
- Portuguese
- Mandarin
- Korean
- Japanese
- French
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Translations available on the Nexus
Language Name Korean Author:Limar The Love of Cooking kr Mandarin Author:vickylchq Love of Cooking 2.0 - Chinese Other Author:Blaze The Love of Cooking - vietnamese (VH) Japanese Author:Ellie The Love of Cooking - JP Russian Author:Waillio The Love of Cooking - Russian Translation (mod v2.0.3) Turkish Author:Lexith The Love of Cooking - Turkce Portuguese Author:bblueberry The Love Cooking - PT Spanish Author:Katttox The Love Of Cooking Traduccion al Spanish Mandarin Author:Rino LOVE OF COOKING - CHINESE Ukrainian Author:unroman The Love of Cooking - Ukrainian Other Author:Kaharasimaru The Love of Cooking Vietnamese French Author:Water-Kitten The Love of Cooking - FRENCH TRANSLATION Spanish Author:MrYoyete Traduccion al espanol de The love of cooking - Changelogs
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Version 1.0.30
- Fix cookbook unlocked mail hidden on first received.
- Fix regeneration stalling on FoodRegenOverTime.
- Skip regeneration applied during events.
- Fix malformed recipes involving Chocolate when using PPJA MoreFruitsAndVeggies without PPJA MoreRecipes.
- Fix Keg drop-in behaviour: now more consistent, more compatible, and should allow for Nettle Tea and Cider to be made from Nettles and Apples without issues.
- Fix duplicate Chocolate entries in Joja Mart (and the Saloon after completing the Community Centre) when reopening the shop.
- Fix game adding 1 to number-cooked statistics regardless of stack size.
- Fix Cooking skill level-up text padding numbers with 0s.
- Remove changes to Vinegar, returning price and category to original values.
- Fix Thai typos, with thanks to 'ELL.
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Version 1.0.29
- Fix all non-English languages having their item names and localised spritesheets broken after an earlier SMAPI update.
- Fix all hold-item-over-head sequences having their items hidden.
- Fix sandwich recipes not being awarded on level-up.
- Rework Food Regen Over Time config option to handle both HP and EP bars individually for regen rates.
- Redesign Food Regen HUD status bar to better match the others.
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Version 1.0.28
- Update API for Pintail interface support.
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Version 1.0.27
- Fix crafting recipes providing Cooking Skill experience.
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Version 1.0.26
- Fix error when saving introduced in 1.0.25.
- Raise minimum SMAPI version requirement to 3.14.0.
- Improve error handling during startup to minimise the effect of the mod if some features failed to load.
- Change console commands for clarity and usability.
Enter 'help' in the SMAPI console window for a list of all commands.
eg.
caclvl => bb.loc.set_cooking_level
cactool => bb.loc.set_tool_level
cacbook => bb.loc.give_cookbook - Improve visuals for the regen bar when Food Heals Over Time is enabled.
- Add missing recipe definitions for Egg Sandwich, Seafood Sandwich, and Salad Sandwich.
- Fix runaway decimal precision in Cooking Skill hover text.
- Fix the Community Centre complete cutscene ending prematurely when playing Stardew Valley Expanded.
- Fix incompatibilities with other mods editing the tools spritesheet with Cooking Tool Progression enabled.
eg. Radioactive Tools - Fix incorrect maximum ingredients count when at the max upgrade level with Cooking Tool Progression.
- Force recipes to use their correct display name in English locales.
- Force cooking recipes to be sorted by display name in all locales with the Cooking Menu disabled.
- Simplify maximum ingredients count.
The Cooking Menu will now always use your frying pan upgrade level with Cooking Tool progression enabled, or the maximum level without.
Farmhouse upgrade level is no longer considered.
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Version 1.0.25
- Fix CustomBush error in SMAPI 3.14.0 in non-English locales.
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Version 1.0.24
- Replace Community Kitchen Baker's Bundle requirement substitute for Apple Pie with Cake.
- Allow opening cooking menu from cooking tile indexes in CommunityCenter locations.
- Remove debug logging for menu closed mutexes freed and Custom Community Centre interface calls.
- Remove hardcoded level limit from CookingSkillAPI in CalculateExperienceGainedFromCookingItem.
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Version 1.0.23
- Fix error loading Community Kitchen mod data when Cooking skill is not enabled.
- Fix null-reference error in multiplayer with Nettle bushes in the world.
- Fix index-out-of-bounds error with mods adding new shops to JojaMart and the Saloon.
- Change handling of extra inventories and crafting menu replacements for CookingMenu to be more flexible with other custom content.
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Version 1.0.22
- Fix crash in Stardew Valley 1.5.5 related to CustomBush texture asset names.
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Version 1.0.21
- Remove AddNewCommunityCentreBundles feature and all Community Centre changes.
Migrate to Community Kitchen for a safe, stable, and feature-complete update:
https://www.nexusmods.com/stardewvalley/mods/9851 - Remove PyTK from required mods.
- Add regen progress bar for Food Heals Over Time, as well as a ShowFoodRegenBar config option.
- Increase regen scaling with skill levels for Food Heals Over Time.
- Fix errors when launching the game using the Stardew Valley 1.5.5 beta.
- Fix errors when clicking around the main menu.
- Fix new cooking menu occasionally cooking fewer stacks of food than required.
- Fix new cooking menu auto-add ingredients not adding when moving from Search page to Recipe page.
- Improve auto-add ingredients behaviour by encouraging the auto-search to complete the recipe with the highest food stack possible for the number of ingredients slots before adding ingredients to add to the craftable count.
- Update internal structure for Nettles bushes.
You may see log warnings for 'Undefined value for Variety: NetInt 0. Defaulted to String Nettle' when loading existing save files. - Nettle bushes can once again spawn in the world in multiplayer.
- Add unique behaviour for eating Kebabs - roll the dice on the dubious filling to get extra health, combat buffs, random debuffs, or no healing whatsoever!
- Remove AddNewCommunityCentreBundles feature and all Community Centre changes.
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Version 1.0.20
- Now requires SMAPI 3.12.0 or newer.
- Add check to unlock cookbook immediately in games with the farmhouse already upgraded.
- Fixed some errors when cooking and placing drop-in items for craftables.
- Fixed (?) base game craftable Cookout Kit not being recognised as cooking station.
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Version 1.0.19
- Fixed crash when opening cooking menu in locations without a fridge or minifridge (eg. NPC homes).
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Version 1.0.18
- Fixed recipe ingredients edits sometimes ending in malformed recipes.
- Fixed search actions giving bad results when clicking search results with the searchbox active.
- Fixed non-persistent search queries.
- Change temporary multiplayer block for Nettle bushes to preemptively block spawns.
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Version 1.0.17
- Relocated all asset paths in code from ModEntry to AssetManager.
- Changed game content target path for asset managers: Mod authors targeting LOC assets should check Core/AssetManager on the Github page.
For 1.0.17, asset paths start with: Mods/blueberry.LoveOfCooking.Assets - Rearranged common spritesheet: Mod authors targeting LOC assets should check assets/sprites on the Github page.
- Patches from other mods targeting LOC assets will now be reloaded when loading into a save: changes made to these mods in GMCM will take effect after returning to the menu.
- Added compatibility with Convenient Chests, Remote Fridge Storage, Expanded Storage, and Bigger Backpack.
- With FoodRegeneratesHealthOverTime, you'll now regain energy faster while sitting or lying down.
- Fixed cooking animation extra sprites being rendered with UI scaling rather than the game's zoom level.
- Added context tags for all new items: items can now appear throughout the game in various ways, such as different quests or as dye ingredients.
- Cooking menu changes:
Fixed some autofill behaviours.
Fixed some splitscreen and gamepad navigation bugs.
Fixed some minor UI bugs.
Search page toggle filter button now shows the current filter's icon.
'Auto-add ingredients' toggle button has been moved alongside the search bar buttons.
Changed search filters that order recipes by value (gold, energy) to show the most valuable recipes first.
When a recipe has more ingredients than your Frying Pan can hold, the excess ingredients will be highlighted in red.
Raised Mini-Fridge and Chest limit from 12 to 24 (including chests) and redesigned the inventories card into a popout.
Recipe page now displays quantity of recipe craftable with current ingredients when using 'Show advanced crafting information' in the game options.
Added a 'DefaultSearchFilter' config option (under 'Other' in Generic Mod Config Menu) to let you choose a search filter to be applied when opening the cooking menu. - Temporarily disabled Nettle bush spawning in multiplayer games, and forced Nettles globally to be removed when players join a game session in order to prevent crashes.
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Version 1.0.16
- Updated Korean translation. Thanks Kaya!
- Suppressed some log messages no longer being used.
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Version 1.0.15
- Added visual support for additional item categories not supported by default.
Custom recipes asking for category ingredients, such as Cooked Foods, Seeds, Minerals, Metals, and Gems, will now have an icon and flavour text. - Fixed crashes relating to malformed recipes from any source with duplicate or missing ingredients.
Several reports came in related to having installed recipes that required ingredients from mods that weren't installed, which would crash the game even without Love of Cooking installed.
Recipes with missing ingredients will be removed to prevent crashes, since they weren't craftable anyway, and a warning will show in your SMAPI console. - Fixed island farmhouse fridge contents being unusable from the new cooking menu.
- Fixed cooking menu blocking use of fridges in farmhouses.
- Fixed Sale Price profession multiplier calculating before the game does, resulting in no bonus.
- Fixed some compatibility measures causing recipe balance config options to be disabled with PPJA installed.
- Fixed Nettle bushes causing permanent debuffs if spam-clicked.
- Fixed cooking occasionally not giving the cooked food when ingredients were consumed from odd positions in fridges.
- Fixed cooking menu search results position moving down the page when clicking recipes with filters visible.
- Fixed occasional errors when cooking with a Cooking skill at level 10.
- Fixed Nettles not being added to the drop list with new crops disabled.
- Reduced 'flicker' effect when opening the new cooking menu from kitchens.
- Added visual support for additional item categories not supported by default.
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Version 1.0.14
- Fixed crash on loading saves played during Love of Cooking 1.0.11 when the saved farm has nettle bushes somewhere in the world.
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Version 1.0.13
- Fixed gamepad users being unable to upgrade their Frying Pan from Clint's shop (or by mail with Mail Services Mod).
- Fixed occasional errors and stolen food when cooking with multiple ingredients from the same fridge.
- Fixed recipe display names in the vanilla cooking menu for recipes added by this mod.
- Fixed custom cooking animations (pancakes, pizza, tortilla, ...) playing behind the player.
- Fixed clicking the auto-add ingredients button not immediately showing/hiding the Cook! button.
- Fixed swapping between Search/Recipe pages with the filters panel open pushing search results offscreen.
- Fixed subtle inventory item hover swell visual bug.
- Fixed cancel 'swish' sound playing all the time in the cooking menu.
- Fixed 'Greens (Any)' replacing 'Chocolate' in recipe ingredients with PPJA loaded.
- Fixed some other occasional errors in the new cooking menu.
- Corrected description for a level 10 cooking skill profession.
- New community centre kitchen bundles are now globally disabled by default, and can be enabled through the config file or Generic Mod Config Menu.
- Fixed end-of-day saving error preventing saving entirely.
Temporarily forced all nettle bushes to be cleared at the end of each day before saving to prevent issues with Entoarox Framework's save serialiser overriding SpaceCore object serialisation and causing fatal errors.
Updating from Entoarox Framework 2.5.3 when a new version is released, presumably fixing the serialiser conflict, will automatically continue saving nettle bushes.
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Version 1.0.12
- Fixed crash when loading mod assets on Mac and Linux games.
- Fixed Tools tilesheet load errors encountered by some users.
- Reworked nettle bush spawn logic.
Nettles may now spawn around the world where weeds have been left to grow, and can be harvested with the Axe. Nettles are inedible, but with some levels in the Cooking skill may be processed in Kegs. - Reworked cooking menu item selection logic.
Item duplication, shuffling, and vanishing issues should now no longer occur.
Items can no longer be added one-by-one, and items can no longer be moved between fridges.
Items are added by stack, and can be clicked again in either the inventory or ingredients slots to return them to the inventory.
Oils and Seasonings are only applied when added to the ingredients slots. - Ingredients auto-filling from inventory is now enabled, and can be toggled from within the cooking menu.
- Cooking menu 'Ready to cook' filter now excludes recipes with more ingredients than the player has ingredients slots to cook with, such as with a low-level Frying Pan.
- Moved values to Item Definitions data file for seasonings, food burn, and food regen.
Values in this data file may be edited by the user, ideally with Content Patcher to prevent changes being overwritten by future updates. - Food regenerates health and energy at a much faster rate by default.
Regeneration speed increases when certain skills are leveled, and increases further at a 'panic rate' when your health/energy are low. - Lowered default NPC friendship to use interior kitchens to 6 hearts.
- Fixed tile scrambling when using any mods that add more detail to the Community Centre interior map.
- Fixed visual bugs when using the Community Centre kitchen fridge alongside Stardew Valley Expanded.
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Version 1.0.11
- Some changes to Japanese translation, thanks to TwelveYO!
- Moved numerous mod values, skill values, and the skill level-up table to their own data files.
Ingredients buff chart is now also fetched through game content, rather than being privately loaded.
In theory, these should now be editable through Content Patcher or other SMAPI mods by targeting GameContent paths found under 'Assets' in ModEntry.cs. - Implemented SMAPI split-screen co-op compatibility, hopefully clearing up existing local co-op bugs.
(eg. tool upgrades not appearing in Clint's shop, tool upgrades not being received from Clint's shop, food regeneration being cancelled/stacked/paused, shared data between players including food tracked, menu filters and layouts, tool levels, ...) - Added complete gamepad usability to the new cooking menu!
- Added an ingame config page for spacechase0's Generic Mod Config Menu.
- Added usability for Qi Seasoning in the new cooking menu:
Food will always be gold quality when Qi Seasoning is added to the ingredients. - Iridium-quality frying pan now grants 6 cooking slots, other quality levels are unchanged.
Maximum slots without tool progression is also set to 6.
This ensures you can cook any custom recipes with 6 ingredients as well as cooking 5-ingredient recipes with cooking oil, truffle oil, or qi seasoning. - Fixed bad bundle parse/load interaction with PPJA compatibility resulting in missing items.
(eg. Apple Pie in Baker's Bundle) - Fixed kitchen menu being usable from some outdoors tiles of the same tilesheet index as indoors NPC kitchen tiles.
(eg. Stardew Fair chicken pens) - Fixed problems with ingredients in edited vanilla recipes with PPJA More Recipes fallback.
(eg. Coleslaw, Cookies, Chocolate Cake) - Fixed some miscellaneous items incorrectly being considered for cooking progression.
(eg. Pink Cake Slice) - Fixed items showing internal names in English locales in some cases.
(eg. some mods with unique draw logic) - Fixed recipes showing internal names in the cooking menu with Spacechase's Cooking Skill mod installed in cases where the new cooking menu is disabled and using English game language.
- Fixed buff reassignment config option assigning not-implemented Cooking skill buff to ingredients, which would result in an empty buff.
(eg. Red Plate) - Fixed cooking menu being raised when players are attempting to submit items to an NPC's kitchen for a Special Order.
(eg. Evelyn's Kitchen) - Fixed occasional errors and bugs when using crafting menus with spacechase0's Cooking Skill loaded.
- Fixed recipes from previous levels not being unlocked when gaining more than 1 level in the Cooking skill per day.
- Fixed blank recipes filling Cooking skill level-up page.
- Fixed other occasional errors in cooking menu interactions.
- Added behaviour to back-fill any missing recipes to the player's cooking recipe list, which should cover the player for any changes made to the recipe level-up table later on.
(eg. Redberry Pie, Onion Soup) - Adjusted the Cooking skill level-up recipe list to include Redberry Pie and Onion Soup.
- FoodHealsOverTime no longer considers Life Elixir when negating instant healing.
- Corrected default ingredients for Pineapple Skewers recipe.
- Removed currently unused objects from active content packs: fixes completionist requirements never being fulfilled.
(eg. Watermelon, Watermelon Half, Sugar Cane, Redberries, Redberry Sapling)
Requires removing the current mod folder (or assets folder) before updating.
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Version 1.0.10
- Fixed cooked items' base-quality-cooked stack size increasing with the number of ingredients in the recipe.
- Fixed MacOS incompatibility due to ValueTuple/Harmony UnpatchAll.
- Fixed bad translation strings for kitchen bundles in non-English locales.
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Version 1.0.9
- Added Turkish sprites and translation, with gratitude to Ozan Çırahan!
- Added limited support for various behaviours with new cooking menu disabled, including cooking skill experience gains and skill profession bonuses.
Food currently cannot burn without new cooking menu. - Local split-screen co-op play now has the cooking menu centred on the screen for best fit, close button also squeezes into screenspace.
- Fixed numerous inconsistencies with cooking bonuses, including final item stack qualities and sale values:
If Oil is added, cooked items will now split stacks between base and high quality results. - Fixed oil bonuses not applying when in the first ingredients slot.
- Fixed odd error in PlayerAgencyLostCheck when player input made during events/inactive games.
- Fixed right-click adding ingredients in the new cooking menu cancelling the recipe screen and returning to search.
- Crops now grow to their last stage before ready, were previously missing a growth stage.
- Rebalanced some foods.
- Fixed latest instance of world state bundle data persisting in save files.
- Fixed crash on using community centre kitchen.
- Fixed abandoned joja mart cutscene playing overnight when finishing the kitchen before all other areas were completed.
- Fixed community centre completion cutscene playing prematurely when all areas other than the kitchen were completed.
- Fixed kitchen completion cutscene requiring the player to re-enter the finished junimo note menu.
- Fixed bad mail flag set on kitchen completion.
- Fixed blank message on kitchen completion cutscene.
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Version 1.0.8
- Added Italian sprites and translation, with thanks to LeecanIt!
- Russian, French, Spanish, and Portuguese language players can now correctly upgrade the cooking tool.
- Kitchens in upgraded cabins will correctly use their own fridge rather than the master player farmhouse fridge.
- First-time loaded setup is now correctly performed when starting a new save.
- Fixed (?) uncommon item duplication/vanishing in the new cooking menu.
- Recipe display names are drawn correctly (rather than package naming) with the new cooking menu disabled in English-language games.
- Food regeneration now only checks for time stopped or lost game focus in singleplayer, meaning you can now regenerate health when fishing, during events, petting animals, and such likes.
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Version 1.0.7
- Added config option AddBuffReassigning to disable buff reassignment betwen foods, so no recipes will have different buff effects to vanilla.
- AddRecipeBalancing now only applies buff scaling rather than buff reassignment, where the buff duration scales against the recipe healing, and with the recipe cost and value.
- Fix for shop and cooking menu crashes.
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Version 1.0.6
- Added new Mandarin Chinese translation from littlesheep233, and Japanese translation from TwelveYO!
- Multiplayer new cooking bundle block will now take effect in all worlds with Cabins; you can opt-in to load your progress via the blueberry icon.
- Bundle data is now correctly removed from your save at the end of each day and reloaded on the next day, meaning no data will be left in your save if you uninstall, disable the config option, or start a multiplayer game.
- Bundle data should now be patchable via Content Patcher.
- Removed multiplayer check from food regeneration, healing is now only paused when the player is in menus, events, or performing use actions.
- Fixed error on playing animation for cooking pancakes.
- Iridium frying pan upgrades are now correctly received.
- Chocolate Bar now appears in Gus' shop stock after completing the community centre.
- Cooking menu now remembers your last-used filter and reversed flag for the session.
- Food can be cooked in stacks up to 99.
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Version 1.0.5
- Blocked new cooking bundle in multiplayer games to prevent crashes.
- Config option for new cooking bundles can correctly be disabled again.
- Fixed inventory junimo note menu navigation.
- Removed daily experience block after leveling Cooking on that day
- Frying Pan no longer appears in Clint's regular shop.
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Version 1.0.4
- Skill level-up crashes avoided. Skill progress may have been reset in this update.
May now work alongside Spacechase's Cooking Skill mod without crashes. - Fixed (?) unusual crash on Null Reference from Harmony.HasPatches/PatchAll/UnpatchAll between days.
- Farmhands may (?) correctly load in bundle data in multiplayer.
- Skill level-up crashes avoided. Skill progress may have been reset in this update.
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Version 1.0.3
- Farmhouse kitchen now correctly chooses the number of ingredients to use when cooking, based on the highest of either your Farmhouse upgrade level or your Frying Pan tool level.
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Version 1.0.2
- Added cleanup behaviours and mail from Clint to help tidy up Frying Pan objects littering inventories and chests.
- New bundle data should now correctly be added into multiplayer games.
- Community Centre bundle completion reveal cutscene no longer leaves the player soft-locked.
- Abandoned Joja-Mart bundle no longer affected by custom bundles.
- Health/stamina regeneration speed increased.
- Cookbook delivery mail now only delivered once, and correctly delivered on saves further than Year 1.
- Leftovers no longer give Error Item for Chocolate Cake, Pink Cake, and Pizza.
- Moving between singleplayer and multiplayer farms with different Community Centre bundle options should now correctly add new bundle data.
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Version 1.0.1
- Added a German localisation from Sakebishi, as well as a Portuguese translation from Ertila!
- Reduced crashes from features without their required mods installed.
- Fixed Clint incorrectly adding a Copper Frying Pan object to the player's inventory in some cases.
He should now upgrade the tool in the background. - Fixed crashes in the new cooking menu related to various mini-fridge layouts.
- Workbench no longer opens the cooking menu.
- Completing the Picnicker's Bundle now correctly rewards the Cookout Kit consumable.
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- Donations
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No donations accepted


1. Download Content Patcher and SpaceCore
2. Add the Love of Cooking to your Mods folder along with all dependencies
3. Ensure all players in multiplayer have this mod installed
4. Done!
+ All features are optional and can be enabled or disabled via the config menu.
+ To change features in-game, use Generic Mod Config Menu
+ To uninstall this mod, simply remove it from your Mods folder

Update the Cooking Menu with a new look!
Find and filter for foods from the left page, and pick your ingredients from the right page.
Choose your quantity, toggle your seasonings, and click your Frying Pan to cook!
Mom's Cookbook and Frying Pan will arrive by mail after a couple weeks..
.. or whenever you get a kitchen, whichever comes first.
They'll be added to your Special Powers tab when received.
Use the Backpack/Fridge inventory button to pick your ingredients.
Use the Auto-Add Ingredients inventory button to cook with convenience.
+ Comes with full gamepad usability, controls visible via the config menu.
+ Keyboard users can change recipes, inventories, and cooking quantities by scrolling.
x Cooking animations can be disabled via the config menu.

Level up with the new Cooking Skill and Recipes whenever you make food!
Earn more experience by cooking each day, rather than in bulk.
Modest XP bonuses are given for crafting new and complicated recipes.
Professions improve results when cooking, eating, and gifting food.

Cook 35 delicious recipes learned with each new level!
Clear out the fridge using a few tasty recipes that put a twist on some less-used ingredients.
New cooking recipes include unique buffs at higher levels:
Spoiler:
Braised Leeks — Leek Me Alone!
Increases the knockback of all weapons.
Profiteroles — Proliferate Projectiles
Triples the output of all slingshots.
Kebab — Drunken Brawler
Increases combat strength with every drink when Tipsy.
Lasagna Ricotta — Fullness Aura
Forces nearby enemies to walk more slowly.
Curry Diablo — Curry Breath
Causes you to breathe fire when eaten.
Paella — Saffron Stash
Enemies scatter gold coins when slain.
Show
Braised Leeks — Leek Me Alone!
Increases the knockback of all weapons.
Profiteroles — Proliferate Projectiles
Triples the output of all slingshots.
Kebab — Drunken Brawler
Increases combat strength with every drink when Tipsy.
Lasagna Ricotta — Fullness Aura
Forces nearby enemies to walk more slowly.
Curry Diablo — Curry Breath
Causes you to breathe fire when eaten.
Paella — Saffron Stash
Enemies scatter gold coins when slain.
x Requires the Cooking Skill and Recipes.

Add tool progression to the Cooking Menu!
When enabled, you can only cook with a limited number of ingredients at a time.
Upgrade your Frying Pan from Clint's shop to increase the number of ingredients you can use.
x Requires the Cooking Menu.

Unlock more seasoning items by mail when reaching cooking milestones!
Improves the quality of a dish by a little, depending on the seasoning.
Used automatically when cooking, can be toggled with the Cooking Menu.
Spoiler:
Simple Seasoning
Earn the Cook achievement.
Super Seasoning
Earn the Sous Chef achievement.
Qi Seasoning
Complete Qi's Challenge.
Show
Simple Seasoning
Earn the Cook achievement.
Super Seasoning
Earn the Sous Chef achievement.
Qi Seasoning
Complete Qi's Challenge.

town kitchens
Cook food for your friends in the village!
Kitchens are usable anywhere in town, so long as you're friends with whoever lives there.
Check the config menu to see who's available.
food heals over time
Instead of healing instantly, food restoration happens gradually over time.
Make the most of your food buffs by eating early: restoration is consumed far more slowly when at full HP.
Don't panic in the mines: restoration heals you far more quickly when at low HP.
Restoration speed improves with Combat, Farming, and Cooking levels.
Life Elixir and Energy Tonic will always heal instantly.
x Disabled by default.
food buffs start hidden
All foods will have their buff effects hidden until you've eaten them.
Buffs will be visible on all items of that kind afterward.
Health and energy restoration remains visible.
x Disabled by default.
food can burn
Ruin your food! Waste your time!
Adds a chance for your food to turn into burnt trash.
x Disabled by default. You really shouldn't turn this on.

Thanks to all our past translators for their submissions to LOC 1.0.0~1.0.30!
From LOC 2.0 onwards, all translations will be handled by Content Patcher mods.
I18n file submissions will not be used: feel free to collaborate and publish a translation pack for your language!
To make a translation pack, you can create a new mod by copying the Love of Cooking [EN] folder from this mod.
+ Love of Cooking - Translations [EN]
+ Changelogs - Translations [EN]
+ Content Patcher language codes
+ If you need help, ask in the #making-mods-general chat in the Stardew Valley Discord.
[ source code ]