About this mod
Adds several rings to the game which increase skill levels(they do stack with food) along with 3 rings that give you an experience boost.
- Requirements
- Permissions and credits
-
Translations
- Spanish
- Portuguese
- Mandarin
- Japanese
- Changelogs
Note for authors of Skill Mods utilizing SpaceCore:
All of the following should be done in your own mod's files.
All of the rings are added right before a save is created or a save begins to load, meaning with the proper setup you can edit the rings using Content Patcher. Anything about them can be changed other than their effect and price, though just to be safe I would stick to changing the:
- DisplayName
- Description
- Texture
- CustomFields
{
"Action": "EditData",
"Target": "Data/Objects",
"When": {
"Time": "{{Range: 0600, 2600}}"
},
"Fields": {
"RingID": {
"DisplayName": "Something Else",
"CustomFields": {
"AlphaMeece.SkillRings_Shop": "SeedShop"
}
}
}
}
Some notes:
- The "When Time" isn't required per se, but it removes a warning content patcher gives on startup since the rings don't actually exist until the player starts a game
- "RingID" will be: AlphaMeece.SkillRings_[Your Skill ID]Ring[1|2|3]
- For example if JohnDoe made a horsemanship mod and the skill's ID was JohnDoe.Horsemanship, the rings would have the IDs:- AlphaMeece.SkillRings_JohnDoe.HorsemanshipRing1- AlphaMeece.SkillRings_JohnDoe.HorsemanshipRing2- AlphaMeece.SkillRings_JohnDoe.HorsemanshipRing3 - The only customfield used by the mod will be "AlphaMeece.SkillRings_Shop" and the value associated with it should be the name of the shop in the game, I don't see why this wouldn't work with modded shops, but I have not tested it as of yet. If this custom field is excluded it will default to the traveling merchant. If the value is a shop that does not exist then it will default to traveling merchant and display a message in the console.
SpaceCore Based Skill Mods
All custom skill mods made with space core are automatically compatible with this mod, the rings will be automatically generated and sold by the travelling merchant. You can disable this functionality in the mod's configuration file.
"moddedSkillrings": true/false
Translations:
Mandarin(中文): Included in Base Mod(包括)
Courtesy of sakuraandfish, and Ethan
Korean(한국어): Included in Base Mod(포함)
Courtesy of 4KMong
German(Deutsch): Included in Base Mod(Inklusive)
Courtesy of Th3Tob1
Portuguese(Português)): https://www.nexusmods.com/stardewvalley/mods/9516?tab=description
Courtesy of NecromanteOfficial
Spanish(Español): https://www.nexusmods.com/stardewvalley/mods/15847?tab=description
Courtesy of wilsarave
Thai(ภาษาไทย): https://www.nexusmods.com/stardewvalley/mods/26876?tab=description
Courtesy of Freyrlamour
Japanese(日本語): https://www.nexusmods.com/stardewvalley/mods/22160
Courtesy of kabocchi
Note: This mod is not compatible with split screen co-op.
Source Code GitHub Link:
https://github.com/AlphaMeece/StardewSkillRings
Retextures:
Note: I Highly Recommend these, they're better than anything I could make
Skill Rings REMIX Feat. Paint.net (Radio ver.)
Courtesy of AtomicBunnytron

What is it?
This mod adds a collection of 18 rings to the game, with 3 rings for each skill and 3 rings for bonus experience gain.
Tier 1 rings give a +1(or x1.1)
Tier 2 rings give a +2(or x1.2)
Tier 3 rings give a +5(or x1.5)
Each set of rings has its own source while the tier 3 rings all require 4 hearts with someone that has to do with that skill, the person will send you a broken version of the ring that you must do something with to fix, which is unique to each ring.
These rings do stack with food buffs as well.
These rings may also be used to make a combined ring.
Important note:
These rings do not stack with themselves, or prior tiers, so wearing 2 +5 fishing rings results in only +5, and wearing a +5 fishing ring with a +2 fishing ring still results in +5.
The Rings
Category
Tier 1
Tier 2
Tier 3
Farming
Ring of Decent Soil
Ring of the Green Thumb
Ring of Nature's Oracle
Foraging
Ring of Deep Roots
Ring of the Gatherer
Ring of Natural Bounty
Fishing
Ring of the Apprentice Fisher
Ring of the Mad Mariner
Ring of the Legendary Angler
Combat
Ring of Sharper Blades
Ring of Pure Strength
Ring of the War God
Mining
Ring of the Wieldy Pick
Ring of the Caves
Ring of Dwarven Luck
Experience
Ring of Insight
Ring of Knowledge
Ring of Ineffable Knowledge
Where to Obtain
Farming
Tiers 1 and 2 can be purchased from Marnie
Tier 3: 4 Hearts with Marnie
Foraging
The recipes for tiers 1 and 2 are gotten from Linus at 1 and 2 hearts respectively
Tier 3: 4 Hearts with Linus
Fishing
Tiers 1 and 2 can be purchased from Willy
Tier 3: 4 Hearts with Willy
Combat
Tiers 1 and 2 can be purchased from Marlon(Adventurer's Guild)
Tier 3: 4 Hearts with Abigail
Mining
Tiers 1 and 2 can be purchased from the Dwarf
Tier 3: 4 Hearts with the Dwarf
Experience Gain
All tiers purchased from Sandy in the Desert
Luck
All purchased from Krobus
Note: This mod needs Content Patcher
Directly Supported Mods:
- Stardew Valley Expanded
- Wear More Rings
- Luck Skill(SpaceChase0's)
- ANY SpaceCore based Custom Skill mod
- Rings are only generated for installed skill mods, no mod = no ring
- Skill Mod authors have the option to change the: name, description, texture, and shop their ring appears in
- If the skill mod doesn't edit the rings at all the rings will show up in the traveling merchant and be as follows:
Name: SkillName 1|2|3
Description: +1|2|5 SkillName
E.x. Luck Skill ring 1
Name: Luck 1
Description: +1 Luck
- The name of the rings will only translate if the skill mod author had overridden the GetName function of their skill to return the proper language and that mod has a translation in that language. For example if you're playing in Mandarin, Binning rings will be "Binning 1", but Luck rings(MoonSlime's) will be "幸运 1"
Note:
If the mod does not change the map in any way, Skill Rings will work. If the mod does change the map, so long as the Secret Woods, Clint's House, Wizard's Basement, and the Quarry Cave are unchanged, Skill Rings will work.
Commands:
- fixhealth: resets the player's max health to what it should be. This command accounts for combat levels(+5 per level other than 5 and 10), the fighter(+15) and defender(+25) professions, and the Iridium milk(+25) from Mr.Qi
- fixring: Changes the currently held broken ring into its tier 3 equivalent
- sendmail: sends mail to the player immediately, mainly to be used if your game bugs and you cannot receive the letter. usage:
- where [skill] is one of: foraging, farming, fishing, mining, combat, foragingr1, foragingr2
- foragingr1 and r2 are the recipes for the 1st and 2nd foraging rings
- E.x: "sendmail farming"
Tier 3 Ring Spoilers
Grassy Ring(Farming)
Sticky Ring(Foraging)
Dusty Ring(Fishing)
Cursed Ring(Combat)
Stone Ring(Mining)
Elusive Ring(Experience Gain)