About this mod
BetterBombs increases the utility of bombs by offering several configurable options to change bomb behavior.
- Requirements
- Permissions and credits
- Changelogs
The mod creates a `config.json` file in its mod folder the first time you run it. You can open that file in a text editor to configure the mod or use GMCM.
These are the available settings:
BreakClumps: Bombs will break resource clumps - Acts as a master switch, types of clumps need to be enabled individually. (Default: False)
BreakStoneClumps: Bombs will break boulders and custom stone-based clumps (Default: False)
BreakWoodClumps: Bombs will break stumps, logs, etc. (Default: False)
BreakWeedsClumps: Bombs will break the large grass clumps that occur during green rain. (Default: False)
BreakOtherClumps: Bombs will break miscellaneous resource clumps that are added by mods. There are no vanilla clumps in this category. (Default: False)
CollectMinerals: Bombs will collect grabbable minerals on the ground instead of destroying them. (Default: False)
CollectForage: Bombs will collect grabbable forage on the ground instead of destroying them. The same formula as vanilla is used to determine quality. (Default: False)
CollectFish: Bombs will collect grabbable shells and fish on the ground instead of destroying them. Uses the same formula as forage to determine quality level. (Default: False)
CollectedQuality: Collected forage and fish will have a quality level appropriate to your foraging level and professions. (Default: True)
CollectedDegrade: Reduces the quality level of forage collected via explosives by one. Iridium -> Gold, Gold -> Silver, Silver -> Regular. No effect if CollectedQuality is disabled. (Default: False)
DamageFarmers: Bombs will deal damage to players. (Default: False)
Radius: A multiplier to the default radius of bombs. (Default: 1.0) Beware of values above 3
Damage: A multiplier to the default damage of bombs. (Default: 1.0)
Please report all bugs and feature requests on GitHub.
Inspired by Useful Bombs by punyo.